Luck variable when creating avatar?

Do you think there is a luck variable when creating avatar?

  • Yes

    Votes: 23 22.3%
  • Maybe

    Votes: 19 18.4%
  • No

    Votes: 61 59.2%

  • Total voters
    103

True Juan

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Avatar Name
True TJ Juan
Hey guys,

First of all this is not a whine thread. Im not complaining about loots or returns or anything :) I just want to open a discussion about a certain possibility...

I was wondering if you guys have any experience with creating a new avatar and being much more lucky than the previous one. Why I ask this?

I have 2 friends that decided to play for different avatars(not recently) because their loot was horrible. One played probably 5-6 years with his first ava. He cycled quite a lot of peds, but decided to test this luck variable theory. He now plays with his wifes avatar since she stopped and plays for about 3 years with that one and says that its completely different and can actually profit. He also went out and tried the old ava a couple of times to see if anything changed, still same thing. Same gameplay, same gear, second ava gets nice returns, first one horrible. (NOTE: He really has a wife, and its not a made up story to have second ava)

Same for this other friend I have, similar case, it wasnt as much of a difference as this first friend I talked about, but still he says it improved. (NOTE: He asked MA to put the old ava to sleep)

Could it be possible(oh I know it could, heh), that there is a variable that improves or reduces loot? I mean, MA needs some players to be succesful and some that are cash-cows so it gets me thinking...
What do you guys think?

Regards,
True :bandit:
 
I think exactly the same - I have been playing 10 years and no real large hofs or items. Someone will take a look at my entropia planet record and say you have only x and use that as a reason why I am so unlucky. They don't see the hours of grinding with no globals !

I think my avatar is freighted never to get anything of any consequence and is just unlucky.
 
Thats actually why I made this discussion and poll.

I did exactly as your friend, I tried my gfs account, wow.. global parade!
Then I made the misstake by complaining about my poor results on my avatar,
then her avatar started to suck..
 
I guess anything can go, but imo, there are several parts in this equation, and those we can
"controll" are gear, target, time and the avatars skill progress.
With skill progress I mean skills, attributes and ofc prof stands.

Skill progress is just one part thou', it's about being "lucky" ( = hard work and dedication
most of the time) to find out what works best with what and at what time.

EU isn't that complicated really, it's all about matching numbers in our actions... the problem
we have is to find out most efficient combination of those numbers. ;)
This is e.g the reason why a fresh noob can hit a good one quite soon in their career in EU. ;)

If we look at my avatar, my agility have been on same bar in the progress since 2005, even
thou' integers have change, I haven't filled up the bar. I'm stucked at 93%. Wonder why... :silly2:
 
"Loot possibilities", or multipliers, are manually adjusted by MA on an ongoing, per-avatar, dynamic basis.

It really is that simple. :wise:
 
"Loot possibilities", or multipliers, are manually adjusted by MA on an ongoing, per-avatar, dynamic basis.

It really is that simple. :wise:

Thats exactly what i believe..

Theyre more than welcome to set me and my gfs back to original state..
 
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After adjustments of loot system (in 2012) there now is only one rule:
More spent - received more
Do not wait for large return if you spent 100-500 PED
There are no 'luck' avatars, but there are avatars, which turnover is so big, which allowing them to receive substantial HoF's.
And I'm absolutely sure, there exist 1-2% of jackpots ingame just for advertising purposes
 
I can't believe what shit some people believe in :duh:

Of course the devs could add such a variable, but that would mean so deep level of micromanagement and a such amount of other non-obvious variables, that any attempts to understand how loot works and debates like this would be meaningless.
 
I can't believe what shit some people believe in :duh:

Of course the devs could add such a variable, but that would mean so deep level of micromanagement and a such amount of other non-obvious variables, that any attempts to understand how loot works and debates like this would be meaningless.

Im not saying I believe it, but I am always open to possibilities and if I know people that actually are getting better returns, then what happened all of the sudden? They started to understand the game better with the new avatar? Or how do you explain that after the avatar change, they have much better results?

And why would it be so hard to implement? Each avatar gets a number, and a variable, lets say, most avatars get 0.9 , some 1.0 and some 0.8

0.9 would be that magical 90% that people talk about
1.0 is the one making the money
0.8 is the one losing the money

Lets say that when the LOOT action happens, the result is always multiplied by the variable your avatar has, and thats what you get. If they can implement 5% tax, they can easily implement an avatar variable.

So lets say someone has a 0.8 variable avatar and starts whining about loot, the 0.9 and 1.0 avatars come and tell this guy what he is doing it wrong. The person says he is doing the same as rest. Usually it leads to nowhere, because most people still think the person is doing something wrong... what if the wrong thing is the variable?

MA need some succesful avatars to lure people to the game, but they also need someone that will pay for the success (and MA are not a charity).

Im just speculating, I have no idea :rolleyes: :ahh: :silly2:

True :bandit:
 
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A disciple I recently graduated went to FOMA for the first time with a near-broken level 5 amp, hit a 5k tower in his first 6 drops.

I've noticed this sort of thing way too many times. Though it could just be perception bias.

Intense micromanagement is obviously unlikely. However that doesn't mean they don't have specific algorithms in their loot distribution that encourage more deposits from newer players / returning players. In fact I would go as far as to say this is fairly likely :laugh:
 
Well maybe there is an horoscope algorithm in character creation!
We should start a thread like this
"What your avatar horoscope is" :laugh:
 
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I personally believe everyone will reach 90-93% TT return in the long run.

That being said there's a few ways to go about doing that.. Either hit a huge hof and then be doomed to bad returns for a while, or have bad returns and then mega-hof right when you're about to quit this game.

Server timing has something to do with it as well, but there's clearly some personal factor calculated.

There have been times where I can't get 80% return for a month, but then I get a 1k-2k hof every week for the next month.
 
I have played this game for some time now ;) and all i can say is...loot/luck going upp and down all the time in waves so..voted no.
 
Maybe F ava are just more lucky :D I just had 2 hof's and a global on the same mining run and my disciple, also a F ava, got a global on her second mining run a couple of days ago and she's only lvl 1 miner prof.

Though having said that, I can't see how luck can feature in a computer game where everything is necessarily controlled by the programming.
 
I don't think there is an avatar luck factor..

People who created the loot system are just genious little devils..

:bandit::grouphug::evilking:
 
A disciple I recently graduated went to FOMA for the first time with a near-broken level 5 amp, hit a 5k tower in his first 6 drops.

I've noticed this sort of thing way too many times. Though it could just be perception bias.

Intense micromanagement is obviously unlikely. However that doesn't mean they don't have specific algorithms in their loot distribution that encourage more deposits from newer players / returning players. In fact I would go as far as to say this is fairly likely :laugh:

one of my disciples hit a 2k loot after 2 days ingame in mining.. i knew right away he had hit the lucky avatar.. told him to get few lvl5 amps and head to foma.. he did and few amps later 10k tower.. another 3k later.. then he cashed the money and left the game..

took me fkin 7 years to hit first tower.. yep not avatarbased "luck" at all..
 
one of my disciples hit a 2k loot after 2 days ingame in mining.. i knew right away he had hit the lucky avatar.. told him to get few lvl5 amps and head to foma.. he did and few amps later 10k tower.. another 3k later.. then he cashed the money and left the game..

took me fkin 7 years to hit first tower.. yep not avatarbased "luck" at all..

Smart disciple :wise:
 
Im not saying I believe it, but I am always open to possibilities and if I know people that actually are getting better returns, then what happened all of the sudden? They started to understand the game better with the new avatar? Or how do you explain that after the avatar change, they have much better results?

And why would it be so hard to implement? Each avatar gets a number, and a variable, lets say, most avatars get 0.9 , some 1.0 and some 0.8

From the devs' viewpoint it's easy but is not necessary. There is no need to have constantly lucky avatars for advertisement purposes - casinos and lotteries perfectly do well with random jackpots. Also new people don't know all these names to keep track, and older people might get suspicious and start creating theories :)

As for other people's experience, I would be tempted to attribute it to perception bias but rather wouldn't debate something I haven't experienced or observed myself. I only know there is always a bigger story behind every big loot and every broke pedcard.
 
This is a 100% "no" answer.
 
I can't believe what shit some people believe in :duh:

Of course the devs could add such a variable, but that would mean so deep level of micromanagement and a such amount of other non-obvious variables, that any attempts to understand how loot works and debates like this would be meaningless.

This. These types of threads lack any intelligence in software development <removed>.
 
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Would it really be that hard to sneak in some "special" multipliers/algorithms that are meant to encourage more deposits?
 
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Would it really be that hard to sneak in some "special" multipliers/algorithms that are meant to encourage more deposits?

They can sneak in whatever they like. They also can use pirated software and run a brothel in the basement. All that until a report from an underpaid/fired employee :)
 
They can sneak in whatever they like. They also can use pirated software and run a brothel in the basement. All that until a report from an underpaid/fired employee :)

Exactly :yay: but in the realm of likelihood, it doesn't seem that far off (I'm speaking of the brothel of course :rolleyes:)
 
I can't believe what shit some people believe in :duh:

Same.

Ever tried to advise someone to play Entropia in a "different way" if you can offer constructive critcism?

9 times out of 10 it lasts a week, then they go back to "their" way. 1 times out of 10, its found to be helpful and adopted.


I dont see any reason why a game developer would program a MMORPG to give some avatars good luck and some bad luck on creation. Makes zero commercial sense.
 
I dont see any reason why a game developer would program a MMORPG to give some avatars good luck and some bad luck on creation. Makes zero commercial sense.

I completely agree regarding "luck on creation". That is just plain silly, can we please stop talking about it?

Using algorithms that encourage deposits on the other hand makes a LOT of sense. Just like subscription based games offer rewards and incentives to bring back previous subs and attract new ones, it would make sense for Mindark to use "dynamic" :rolleyes: multipliers based on some simple parameters such as inactivity and deposit transaction history. I seriously doubt they would get into any legal problems from this, unless they were audited down to the source code which seems very unlikely.

This makes logical sense from a business perspective doesn't it? When you've got a ton of avatars who are depositing consistently and appear to be content with poor to average returns and the occasional swirly, why would you give them the "luck" or special multipliers (or whatever you want to call it)? Makes more sense to give the "luck" to the newer players who have deposited just a little bit. Or the old depositors who just returned to the game.

Don't get me wrong. I would absolutely love to believe Entropia is a perfectly fair and wonderful utopia and Mindark has no interest in making money at the expense of deceiving their loyal playerbase. Call me cynical but I tend to believe that businesses will do whatever it takes to maximize profit as long as it outweighs the calculated risk. I still haven't heard a strong logical argument against any of this other than the possibility of full-scale audit.
 
"Loot possibilities", or multipliers, are manually adjusted by MA on an ongoing, per-avatar, dynamic basis.

It really is that simple. :wise:

My personal MA loot adjuster is called John. We meet every Friday to discuss the future loots of my current avatar.
 
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Maybe F ava are just more lucky :D I just had 2 hof's and a global on the same mining run and my disciple, also a F ava, got a global on her second mining run a couple of days ago and she's only lvl 1 miner prof.

Though having said that, I can't see how luck can feature in a computer game where everything is necessarily controlled by the programming.

That is so well said.

<removed>
 
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2 years ago i had 4 month period of constant TT profit. Not every run was profit but longterm average TT return (before markup) was 103-104%.
At 1st it seemed unbelievable. I was certain it'll be all over soon enough - i've had those short good loot periods before. But this time it just went on and on. 2 months in i eventually started to believe it must be something i'm doing. Obviously i had stumbled upon the "secret formula"! :yay:
When it all finally went back to normal i realized i had found nothing...

There's several different ways to explain what exactly happened, but i better leave that to others.
I wonder, if this could happen to me, it must be also possible that some other account could start off right in the middle of such powerful high-loot period. Imagine how you would perceive this game if u were in this guy's shoes... and the terrible hangover when the fairytale abrubtly ends. :)
 
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