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  1. #21
    Hatchling davidt's Avatar
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    Arrow Fresh version of POL installer

    Here you can find updated POL installer script.

    https://github.com/h0ek/POL_EntropiaUniverse

    I am trying to keep it up to date because I am playing EU mostly on my Xubuntu machine

  2. #22
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    Hans Penguin Black
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    Quote Originally Posted by davidt View Post
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    Here you can find updated POL installer script.

    https://github.com/h0ek/POL_EntropiaUniverse

    I am trying to keep it up to date because I am playing EU mostly on my Xubuntu machine
    I noted, that you use wined3d-csmt, does CSMT works better, than ordinar wined3d?

  3. #23
    Prowler Lefty's Avatar
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    H-uh. Well, I installed wine-development (debian's wine-staging package) and ran winecfg-development, but there was no "Staging" tab. Maybe I just need to get with the program and move up from debian8, but this is my work comp and I don't have an easy way to back it up for migration out here in the boondocks. Is there another simple way to enable CSMT?

    (running that launch script in xterm froze the terminal with a nonresponsive text style cursor and no log file generated)

    [EDIT]: Looks like I have wine-development 2.0-3~bpo8+1 and just installed playonlinux 4.2.5-1 so I can play with something tonight.... note: real life wine has an adverse effect on the real life skill of spelling... kind of want to try regressing to wine-development 1.7.29-4 to see what happens, but thinking more that I need a different way to grab wine-staging in the first place... my kind of fun

    [EDIT2]: Easiest. Solution. Ever.
    Wrong package. Correct installation instructions at https://wine-staging.com/installation.html
    Debian's instructions were misleading and possibly wrong. Life goes on.

    [EDIT3]: Removed '\ \(x86\)' from the path used in OP's client loader launch script as it is omitted in the path winehq-staging 2.19.0~Jessie built... unless that directory was left over from my having previously installed wine 1.6.2-20 and then wine 1.8.7-2~bpo8+1... can't be bothered to figure that out.

    [EDIT4]: Dear God Calypso is a huge download. Will have to resume this project next week. Wish I had logged out on Monria.
    Last edited by Lefty; 11-04-2017 at 10:28.
    .... just one man's opinion

    SPACE TAXI NOW FLYING - Quad wing, no warp, no lootables on board - 8 ped

    THE WASTELANDERS
    .... an agent has no name ....

  4. #24
    Prowler Lefty's Avatar
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    Not trying to be a smarty pants, just noticing the answer to your question is in OP:

    Quote Originally Posted by Hans Black View Post
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    I noted, that you use wined3d-csmt, does CSMT works better, than ordinar wined3d?
    Quote Originally Posted by PkmX View Post
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    I recently picked up EU on Linux again, and I thought I'd resurrect this thread to give an update.

    My setup is still the same as before: ASUS K53SV with integreted Intel HD Graphics 3000 and NVIDIA GT540M (Optimus), using wine-staging 1.7.54.

    Now I'm running EU with the integrated chipset, on a 64-bit wineprefix with 32-bit client; you also need
    Code:
    $ winetricks vcrun2005 corefonts d3dx9
    as well as the aforementioned WINED3D_BUFFER_DOUBLEBUFFER patch for CE2 games to work (You don't need the patch if you enable CSMT in wine-staging).
    I tried to hunt, mine and travel through space via MS and it all worked without problems.

    Running EU on 32-bit wineprefix doesn't work for me, neither does it work with the NVIDIA graphics card over bumblebee and NVIDIA's propriety driver. However, I did manage to make it work with the open source nouveau driver and PRIME, but the performance is only on par with the Intel.

    Enabling CSMT on wine-staging works nicely and should provide a performance boost.

    Still, whether EU works still heavily depends on your exact hardware setup. I'm wondering if someone using ATI/AMD cards can provide some feedback, as their open source driver is improving very nicely these days.
    .... just one man's opinion

    SPACE TAXI NOW FLYING - Quad wing, no warp, no lootables on board - 8 ped

    THE WASTELANDERS
    .... an agent has no name ....

  5. #25
    Marauder Doer's Avatar
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    The OP is quite out of date. I'm the maintainer for EU in the App DB on WineHQ because no one else wanted the job, and have some comments there on it. This is the most recent version as of now.

    There are really just three steps to get EU running 99.9% on linux. The first two are to setup multiarch and install wine.

    It's a mess to get EU (or many other games eg WoW, many FPS) working on the distro packages of wine. You want to go to the wine-staging section of the WineHQ page (apparently it also has its own page now) and install from the wine-staging repository if you have a debian-based distro (and really, why wouldn't you? (queue holy war )). I believe there are instructions for installing multiarch support on that page. If not i will track them down again. Once wine-staging is installed, you can enable its special options from winecfg. Do that.

    The third step is to make sure you have your 32 bit graphics libraries installed (i think this is mostly an issue with nvidia cards). Instructions are in the winehq app db.

    And that was it for me. From there you can install EU from the downloaded installer. EU works in 32 or 64 bit client versions, but i didn't get sound with the 64 bit client (that option is in your settings menu in the client loader). I imagine that's a library issue that could be fixed.

    The main problem i have with EU is any general graphics setting over "Medium" (or Shader setting in the advanced menu over "Medium"). Everything else can be cranked but shader above medium will crash. This is probably a missing DirectX or driver issue and i welcome anyone to contribute a workaround (installing different D3D packages and enabling them may work. I didn't want to screw around with that).

    With the wine-staging repository, many games that had issues with vanilla wine are accessible now without "rolling your own". Give it a try!
    Last edited by Doer; 11-06-2017 at 01:50.

  6. #26
    Prowler Lefty's Avatar
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    Update: I'm most likely up and running now. The issue I'm currently tackling is, the router here (whose admin is out of state atm) decided EU is porn about the time Calypso finished downloading. I've seen the same issue many times back at the shop in town, where the boss promptly corrected the router's opinion (3 times so far over the past 5 years, he has had to call Comcast and use strong language to get them to let EU through). I'll update again when I have new information.
    .... just one man's opinion

    SPACE TAXI NOW FLYING - Quad wing, no warp, no lootables on board - 8 ped

    THE WASTELANDERS
    .... an agent has no name ....

  7. #27
    Prowler Lefty's Avatar
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    Well the router issue seems to be solved, but now the client loader does its normal thing up through "Downloading required planet data" and then undraws its progress bar and hangs. Not real sure what to try except repetition.

    entropiauniverse.log says:
    fixme:dnsapi:dns_map_options option DNS_QUERY_DONT_RESET_TTL_VALUES not implemented
    ... After a wee bit of twiddling with winecfg, now the log shows looping through variants on:
    fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xad4c458)->(0x32dd27)
    fixme:mshtml:nsChannel_GetContentDispositionHeader (0xad4c458)->(0x32deb8)
    fixme:mshtml:nsChannel_GetContentLength (0xad4c458)->(0x32dcb0)
    ... And found one error message amid the fixme's:
    err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
    Seems I didn't have winbind installed.
    Last edited by Lefty; 11-07-2017 at 01:59.
    .... just one man's opinion

    SPACE TAXI NOW FLYING - Quad wing, no warp, no lootables on board - 8 ped

    THE WASTELANDERS
    .... an agent has no name ....

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