Bear
Stalker
- Joined
- Aug 13, 2006
- Posts
- 1,698
- Location
- Germany
- Society
- Shaolin
- Avatar Name
- Georg Bear Mavel
There is too much stuff out there which is TT fooder. That has to change!
One possible solution would be the introduction of "Energized Nano Particles" which you need to repair your Items.
(Don´t start crying yet )
Looking at the Explosives BP there are plenty people crafting for the globals, HOFs or ATH hope. But these BP use TT items.
My suggestion is:
1. Everything is refineable into "Energized Waste" - be it Hides, Oils, EnMatter, Minerals, Items (but not other residues)
2. the "Energized Nano Particles" uses "Energized Waste"
One click on lvl 1 BP would use 1PED of "Energized Waste"
One click on lvl 5 BP would use 50PED of "Energized Waste"
The refinement should be free of charge (at the Repair Terminal for example)
There are so many "Gamble" and "Skilling" Crafters that a regular hunter would probably not pay more for repair that now, but would be able to sell everything.
If you sell for 105% and pay 105% for Energized Waste, the "for fun Crafters" have their fun, you can sell all your loot and maybe even make a little profit. Right now the "profit" of Explosives goes right into the Lootpool - not into the economy.
PS: The old repair system has not to be removed. It could still be in effect so both systems can compete!
One possible solution would be the introduction of "Energized Nano Particles" which you need to repair your Items.
(Don´t start crying yet )
Looking at the Explosives BP there are plenty people crafting for the globals, HOFs or ATH hope. But these BP use TT items.
My suggestion is:
1. Everything is refineable into "Energized Waste" - be it Hides, Oils, EnMatter, Minerals, Items (but not other residues)
2. the "Energized Nano Particles" uses "Energized Waste"
One click on lvl 1 BP would use 1PED of "Energized Waste"
One click on lvl 5 BP would use 50PED of "Energized Waste"
The refinement should be free of charge (at the Repair Terminal for example)
There are so many "Gamble" and "Skilling" Crafters that a regular hunter would probably not pay more for repair that now, but would be able to sell everything.
If you sell for 105% and pay 105% for Energized Waste, the "for fun Crafters" have their fun, you can sell all your loot and maybe even make a little profit. Right now the "profit" of Explosives goes right into the Lootpool - not into the economy.
PS: The old repair system has not to be removed. It could still be in effect so both systems can compete!
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