Hi, welcome to the entropia universe...
Crafting can be expensive and boring... thats why there is also automated clicking process integrated not so long ago.
I would suggest reading the "crafting" section in this forum as well as using search "crafting in entropia" either in google or directly in youtube.
If you can`t wait to start and don`t want to search, I would say that starting with either cheap texture blueprints or basic filter thingie...
Cheers,
Robo
Dont read anything written by Robotek
Crafting should never be boring if done right, and also not expensive (unless you want it to be expensive).
Where to start?
Studying the market. Markups of materials you need for crafting can change very fast and very often the end product price takes lot longer to adapt (these are the moments you can make great profits). I myself use
http://www.candyman.se/pe/bobthebuilder/v2/ to look about tt cost and markup costs of bps (but very often the input material prices have changed, so always double check and maybe create a new Excel with uptodate information).
What next? Find a item that you want to craft. Calculate all the costs and do some Basic math.
Items costs 1ped tt to craft, markup of materials is 110%, so it costs you 1.1ped to try each click. Average return is 90% of tt input, so you get average 0,9ped tt back each click. Also you only succeed on about 33% of tries, so you need 3 clicks to produce one item. Which means after spending 3.3ped, you will get back 2,7ped tt, which means product should have miinimum of 0,6ped markup to be worth clicking it.
What else? A LOT. Lots of stuff doesnt sell well, and auction also costs money (minimum 50pec fee). Also materials sell cheaper in higher bulks, so do not buy from auction when you are just starting, try from traders or miners and hunters.
What else? Blueprints, crafting gives you blueprints in loot and some of them can be nice extra income (specially if you are crafting, amps, weapons or tools).
What else? Quality rating (QR) and success rate, depending on bp maximum success rate is 90% or 95% (which means you will Fail average of 10 or 5 % of clicks, rest of the clicks will be successes and near successes). So unless you have maxed a bp, i always recommend getting as high qr bp as possible.
And last but not least: start small (no 1k click runs), as selling the product is as important as crafting. TT machine is your enemy.
And about skilling : it is cheaper to buy skills than to skill yourself (as skilling usually means crafting with constant loss of minimum 10% of your money) or if you do, do it with exp bp I (so no markup wasted).