but that's because of ammo burn on amps and because of UL amps...
ND got it right on rt, none of the amps on rt has ammo burn, 50 minutes of shooting and then you need new amp, guess how much crafting that leads to ^^
I used to hunt on rt with shacka-a-lacka MK I , that's one of those amps, the 10-30 low level vixen hunters couldn't keep up with the supply of materials for making them because i was burning through them way too fast ^^
When you do not have ammo use to dilute the decay of an item, you have a low percentage you can pay at market, which leaves crafters paying shit for everything.
The counter to this is either by increasing TT like Rocktropia to dilute the costs on the output using residue, or dilute the costs using a ratio of ammo to allow crafting cost and market markup to be higher, which results in the game being a lot healthier in economy(queue armatrix and the amps that use probes).
I don't really want to have to sink 300 ped in a gun every damn time, I'd rather pay some markup for a 50 ped gun that lasts 6x as long as it results in more for the economy along the way.