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  1. #311
    Stalker Dusk's Avatar
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    Quote Originally Posted by xxPriestxx View Post
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    I'm sorry but Compet or deep token or social VR is not going to improve or revive this game. It's very simple, people do not play this game for those features. It's honestly mind blowing to me how badly they can screw up such a cash cow.

    MA..... KEEP IT SIMPLE. You dont have to reinvent the wheel every 6 months. sigh.
    Bravo, bravo! **applause**
    What's the point playing by the rules in a Universe full of liars, cheats and scammers who will take the first opportunity to fuck you over if it means a profit for them? In a Universe where the developer's incompetence means the economy might as well be built on quicksand? I'm not sure that there is any point at all.

  2. #312
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    Quote Originally Posted by xxPriestxx View Post
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    Mindark's biggest issue is the fact that they don't understand and by all appearances don't even care what business they are in, or what their playerbase actually wants. Most everything they devote resources to over the past, at least, 5 years is not even relevant to this game or what this game's players want.

    I'm sorry but Compet or deep token or social VR is not going to improve or revive this game. It's very simple, people do not play this game for those features. It's honestly mind blowing to me how badly they can screw up such a cash cow.

    MA..... KEEP IT SIMPLE. You dont have to reinvent the wheel every 6 months. sigh.

    They did remove the planet landing fee though. Which, always seemed ridiculous to me. So that was at least a small step in the right direction.
    OMG he is so right..Who actually gives a hoot about camera angles..Honestly? Is stupid compared

    I think you at MA need to take a look at pills and buffs..Once there was a time you needed "skill' so you would spend money and time to get there and it was honest. Now, like any other field I can buy a skill to get there..Easy Peezy who needs to spend money or time here? Let it sink in...Ahhhh yes!


    Also: I spent time on repairing and now you can just buy that easily, I could have saved loads of time.
    Last edited by Thorns Rose; 01-04-2019 at 19:17.

  3. #313
    Elite John B Knight's Avatar
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    Quote Originally Posted by John B Knight View Post
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    This is an overview for us 'spacers' to not forget how long we have been waiting for Space and what has been promised so far.
    I intend to continue this list into the future as the following years state of the universes are released and hopefully we can show to Mindark that we would really apreciate if things would move on from the promised stage to 'active content'.
    Please add your name to the thread if you want to show Mindark that you care about space and would appreciate if they set their focus on it.

    2011:
    Quote Originally Posted by Bertha Bot View Post
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    June 8th
    Coming Releases of Space

    In the pipeline for the coming space-related releases we have warp speed to experience the thrill of space travel, more advanced engineering features. To increase protection for the motherships and its crew from opponents the number of gunner positions will be increased to 13 and 4 shield sections will be added. Also, heavy weapons, torpedos, will be added.

    - Arachne -

    Originally Posted Here
    We are still (in 2019) missing advanced engineering features, shields, heavy weapons, torpedos and some active gunner positions - which were promised during auction sales of motherships.

    2012:
    Quote Originally Posted by Bertha Bot View Post
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    To accomodate the increasing number of planets within Entropia Universe and to encourage the growth of local planetary economies, one area that will receive special attention in the coming months is space travel and interplanetary trade. Resources and materials will be rebalanced among the planets in order to enable each planet to develop a thriving and healthy local economy, while at the same time creating opportunities for participants to engage in commerce across multiple planets.
    Originally Posted Here
    which sadly didnt happen

    2013 Space was forgotten on the roadmap at first and then after an outkry of the community a promise for space was added:
    Quote Originally Posted by Bjorn|MindArk View Post
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    Somehow the section about space development was inadvertently omitted from the State of the Universe Address. Apologies for any confusion or panic this ommission may have caused. Space is definitely part of our development roadmap for 2013, rest assured.

    I have added the following section to the Entropia Universe Buzz article-

    Space
    In the State of the Universe Address 2012, we mentioned plans for expanding and improving space. Several other projects received higher priority in 2012, resulting in the plans for space development being pushed forward to mid-2013. The early focus will be on addressing several issues that currently allow for practically risk-free travel between planets. Space combat and weapons will also be adjusted to improve hunting space creatures and ship to ship PVP combat. Towards the end of the year, we hope to implement several completely new features to space, perhaps even space mining.
    which sadly didnt happen either

    in 2014 then Space was entirely forgotten and noone cared to make any statement about it at all:
    http://www.entropiauniverse.com/bull...dress-2014.xml

    2015:
    Quote Originally Posted by Bertha Bot View Post
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    State of the Universe Address 2015

    Space
    In order to improve the quality and quantity of space content, we are working on several new features and systems. Those new features will be developed and released incrementally during 2015 and into 2016. The first stage of the Galactic Transport system will likely be included in the Version Update currently planned for June, and will offer transport missions with rewards drawn from the Galactic Transport pool that is funded by auction transfer fees.

    To create the potential for more exciting and rewarding PVP activity in space, there are plans to refine the balancing of spaceships and spaceship weaponry in order. Along with that rebalancing, additional PVE space content is planned for Q3/Q4 2015.
    Originally Posted Here
    Which again didnt happen.

    2016:
    Quote Originally Posted by Bertha Bot View Post
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    State of the Universe Address 2016

    Space
    Later in the year, we will turn our primary focus to the development of content and systems for space. Some of the space projects on our radar include:
    Galactic transport & space missions.
    Space vessels - improved balance, modules, upgrades and new ship classes.
    PVE space content, including new space creatures.
    Improved PVP space gameplay and balance.
    Originally Posted Here
    And again - it didnt happen.

    2017:
    Quote Originally Posted by Bertha Bot View Post
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    MindArk also plans to address many of the existing issues affecting interplanetary Space gameplay, specifically ship balance and travel. Once those important balance issues are resolved, we look forward to implemented new and previously planned features, such as galactic transport.
    Originally Posted Here
    And yet again - it didnt happen.

    2018:
    This time we got no state of the universe at all and no mention about any promises past or future regarding space.

    2019:
    Waiting for this years state of the universe address and some form of recognition that entropia is called a 'universe' of which one of the most essential parts is space - cause without it there wouldnt be a universe.
    --------------------------------------------------------------------------------------------------
    Quote Originally Posted by John B Knight View Post
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    History for support case 322834:

    2016-05-10 10:46 You wrote:


    Hello, i wanted to raise awareness towards a petition supported so far by 82 players of entropia universe, many of them established longterm players.
    This petition is about all the promises and public statements made by Mindark regarding space development and features since 2011.
    We are asking that atleast this time in 2016 you do keep your word and put development focus on space as promised so many times before and to please not forget all the other initial promises uppon which many of us invested our money and time into entropia space in hope and trust of those promises comming true.
    A select of these promises have been listed in the below linked pcf forum thread along with a list of all the players supporting and asking you to finally make development focus on space happen.

    http://www.planetcalypsoforum.com/fo...ast-and-future


    Thanks for your time and consideration.

    Kind regards
    John Black Knight

    ------------------------------------------------------------------------------------------------------------

    If you have already added your name to the list you may want to let Mindark know by yourself that you support focus on space development through a support case referring to this petition and the initial support case 322834.

    ------------------------------------------------------------------------------------------------------------
    Updated first post to bring us into 2019 - lets see if we get a state of the universe address this year as last years was missing...and finally some delivery for space on up to 8 year old promises and sales features - products(ships) that were sold a long time ago are still awaiting completion...

    In additon to not following up on made promises here are some of the most glaring (design)bugs in space that effect players since 2011 on a daily basis:
    - players need to be prompted with a list of lootable items they carry(and their value) when they are about to enter space - give them a quick storage option to drop everything lootable at once in their storage if they dont want to run the risk - or to abort entering space
    - players are still being rewarded for not playing the game (eg. logout on ships still allows to transport goods, giving player who dont play an edge over players who do)
    - gunning range in space is still unbalanced (small fast ships - short range / slow big ships - long range [how hard can it be to fix this basic concept of logic and fairness?])
    - desynchronisation issues between servers for ship inside/outside are still causing a multitude of issues (avatars needing to be relocated, servers needing rebootet, stuck ships needing to be fixed, revives not working)
    - gunner profession is still the only hunting profession where skills are not applied (a higher profession level does not give any advantage in damage done) (broken since 2014)
    - players who dont carry loot can still attack players who carry loot without risk (make part of fueltank lootable/allow ships with more fuel(at risk) to fly faster)
    - space needs to be on a separate lootpool for which you can only qualify while hunting in space (cycling alot planetside should not give you the highest chance to global when competing with space hunters - and vice/versa) - this will also allow to finally increase mob spawns in space without risk of space hunters 'outwinning' planet side hunters

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