Rolf

Fifth

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Jan 26, 2012
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The "Fifth" Entity
Imagine American football on rollerskates, mix in some bikes for higher speed and more danger.
What's the result? Rollerball.


Now take out the arena ring, replace it with open landscape, take out the bikes, but keep the speed. (How, idk, maybe replace the rollerscates with surf boards.. or maybe just make a special armor set with really high speed buff).

Next thing we have to change is the way the game starts - this minigame inside game. We have open field, probably a big canyon with the viewing platforms on both sides up high on the cliffs. Prolly few sleips hovering above (should they drop below 50m the invisible death barrier instantly kills the ppl inside).
Down below there's this large open field bathing in the bright sunshine - hills, rivers, groves. It's filled with all kind of animals, robots, turrets, land mines. Stationery, moving, flying ... dangerous.

With open field we need a different method of putting the ball on the field. So we make a device that shoots the ball in few hundred meters into the playground but does it randomly so that nobody can predict where exactly will it land.

Kicking balls on the landscape, that's kinda like golf, right?
So: Rollerball + Golf = ROLF

Actually, forget the name. Call it any way u like, and change the rules as u please. It's only meant to get the ball rolling, give the general direction and perhaps generate some new ideas in the process.

Anyway. Now the ball is out and it's blue blinking dot appears on the radar. Everybody can see it, the onlookers as well as the 2 teams, Blue and Red. The chase is on! Whoever gets to the ball first picks it up and the dot will disappear from the radar. Now the avatar who carries it will shine instead. But you have to be near enough and actually see that avatar, only then will you know where the ball is atm.
If u lose him out of sight u in for a guessing game, where are they headed, which route will they choose to reach the other end of the field?

If the avatar carrying the ball gets killed (or drops the ball on purpose) the blue blinking dot reappears an the radar.

That's it, that's the rules of the game. Which means there is no rules actually. Anything goes and winner takes it all. All decay, all ammo spent during the game session goes to the winning team and losers get nothing.

To make it more affordable, however, the ammo cost is halved, and armor decay is only 50% of normal decay as well. However, there's no free lunch, this comes for a price. Your gun or sword only makes half the damage and your armor only has 50% of it's normal protection.
Why? Because we need to level the playing field, bring ubers with best gears a little closer to the ppl who can only afford second-rate gear.
And ofc there should be different leagues/player classes for ppl with different skill level. Maybe total skill (0-50k, 50k-100k, 100-200k, etc), or maybe HP, or combination of both.

The playground is always open but Every weekend there official tournament games.


This the place that u can recommend to your friends without hesitation. :cool:
 
Forgot about the laser beams that shoot from the spot someone just died to the sky. Red beam or blue, depending on the team he belong to. Followed by the global message, like: "Player this stepped on the landmine", or maybe "...was killed by Player that using this weapon.", or just "infuriated Hogglo Alpha snapped his head off."

Imagine 3 blue beams shooting up in the sky almost simultaneously... One more, a red one this time, followed with one more blue almost instantly. Even if u not looking at the stream and are simply looking at the landscape u will know it means only one blue player is left alive now.
A long pause. Suspension. No more light beams, time is almost up... and then a new global message, We have the winner! Against all the odds, Blue.

I have experienced that kind of e-sport. I believe many of you have.
It had slightly different rules and setup but it was pretty close. I still remember the adrenaline rush of the success and the sincere flash of regret when your team lost.. :)

From the game designers perspective the game mechanics are pretty simple. You only have to create the playing field: set up a few traps/obstacles on the landscape, throw in a random selection of mobs, that's it. All the actual variety and dynamics is created by the human players themselves. Most entertainment with least effort.


Edit: I would expect MA to provide their own official [in-game and] twitch feed on the top league games using their invisible floating cameras. C'mon, it's 2016 and the engine supports it...
 
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