Totally flawed logic. Re-read your own sentence: "MA only need to create a demand for crafted items and markup will go up" and you see the flaw. Almost NOBODY is crafting ITEMS, they're crafting EP's!! Look at the Globals and HOF lists lately, how many crafting globes/HOFs are for items OTHER than EP's?? How do you create a demand for crafted items--WHEN NOBODY IS CRAFTING ITEMS!?!
"Rains of UL items"?? Are you serious?! Surely you jest!
I don't really want to spend my time arguing on forums but the previous poster I quoted explained perfectly how old system worked and how it's working now, it's your choice to think what ever you want, but if you were an active player in the last few years you would agree.
Let's get things straight here, crafters are not crafting items because there are a lot of L and UL items out there(mostly looted from hunting) that are just better that most of the things you can craft, and yes, at this moment there is
raining with UL items, adj EP-41, adj madox, all kind of melee weapons on arkadia, and other UL stuff, mindforce chips, UL faps.
More than that the marked is still full of ELM guns from last migration, we are close to the new migration and we still have weapons from last year. I don't really see much room for crafting items on this market.
As others said EP4 just moved the gamblers away from crafting useless things, like abrers, dino shoes , laser sights and so on... the truth is that a real crafter is not crafting something that is not needed or sells very bad.
In old system gamblers were undercutting the real crafters and were selling under production costs, now a crafter can set a fair price for his product.
So again, when MA will create some BP that would create some new weapons, tools, amours that are useful there will be markup, these items should be superior to items we have right now on market because right now almost everyone has and UL item in his inventory, all players want markup in their loot BUT don't want to pay markup, for those ppl the solution is to force gamblers to support the markup buying their loot to craft useless items to sells to TT.
So the popular belief seems to be that gamblers who now are happily clicking away on the explo BPs were the true engine of the game economy? They were the magical little hamsters running in the wheel. Who let em run away dammit! Go catch em, cram em back into the wheel NOW!
So everything is simple really. To make all our problems go away all we have to do is to force em to pay us markup for our loot. Stackables, enmatter, ores and basic creafting components will once again have decent markup!
They will be used to craft guns and swords and armors and all sorts of useful things!
O wait. Not really. We don't want to pay high markup to buy a crafted gun. We want em cheap. On a second thought, we don't want to buy em at all. We want em unlimited and we want to loot em ourselves!
Right.. Scrap the last part. Let em just pay for our loot, we don't really needs the 3 main professions to be tied up and be so dependent on each other.
Or do we?
You do realize those are 2 completely different problems, right? Exploiting the gamblers "for the greater good of the society" and creating a working economy based on demand and supply?
+rep