The Intuition Log

They are going to give you slow skill gain because of the low mob level relative to health.
 
yeah, there are definitely faster ways to skill up. prior to loot 2.0 this was the only way I had discovered that allowed for skill gains while profiting. that may no longer be the case :)

also have always preferred to put down strict guidelines for logs and then adhere to them as opposed to jumping around from mob to mob, making numbers highly open to interpretation. this way I know what a full chip decay run vs kerbs dominant and alpha looks like according to hundreds of runs data and thousands of hours so I can very easily tell if new loot is out of the ordinary after a decent sample size. then I'll either keep at it, adapt or sell out and retire :)
 
Yes, I wanted to check if/how things changed for you since you have a huge sample size pre loot 2.no.
 
Well, as Black knows I hunt kerbs a lot with him and since 2.0 it has been a disaster for me. Beforehand, was way up TT as well. I will test further though as obviously its only been a few days no need to get overly excited yet :silly2:
 
Any more update to this log?
 
Update

August 4th, 2017

554 Runs done -

pyro (HIT) - 71.1227

Ammo - 373425
Adj chip - 534.13
Armor - 3.68
Corro - 27782.08

Total cost - 401744.89

TT return - 407996.62 (101.56%) - +6251
with MU - 412083.94 (102.57%) - +10339

Current mf skills relevant -

Pyrokinesis (goal: 11,648) - 9315
Concentration (goal: 5396 ACCOMPLISHED) - 5685
Power Catalyst (goal: 5403 ACCOMPLISHED) - 6263
Mindforce Harmony (goal: 4404 ACCOMPLISHED) - 5541
Force Merge (goal: 3463 ACCOMPLISHED) - 5158
Bravado (goal: 4383 ACCOMPLISHED) - 4724


Overview - long month filled with work obligations and trips so apologies for the overdue update. tested out the kinetic 4 amps and picked up an unlimited one to save on the markup. crossed level 71 so nearing the 3/4 finished mark. Runs are now up to just under 1k each, so the levels should come faster as i can cycle much faster now. 2.0 returns got a little better this run and markup on test runs on atrox definitely helped. trox test started to get shitty so back to the kerbs for easy grinding and much better tt returns.

2.0 LOG

Pre - 2.0 return 101.88%

Post: 27 runs

Ammo - 20385
Fap - 33.96
Armor - 0
Weapon - 1712.95

Total cost - 22131.91

Total loot - 21281.73 (96.16%)
 
Update

August 6th, 2017

565 Runs done -

pyro (HIT) - 71.5142

Ammo - 383545
Adj chip - 543.24
Armor - 3.68
Corro + Amp - 28578.19

Total cost - 412670.11

TT return - 418929.23 (101.52%) - +6259
with MU - 423121.83 (102.53%) - +10451

Current mf skills relevant -

Pyrokinesis (goal: 11,648) - 9371
Concentration (goal: 5396 ACCOMPLISHED) - 5721
Power Catalyst (goal: 5403 ACCOMPLISHED) - 6300
Mindforce Harmony (goal: 4404 ACCOMPLISHED) - 5567
Force Merge (goal: 3463 ACCOMPLISHED) - 5197
Bravado (goal: 4383 ACCOMPLISHED) - 4744


Overview - managed to accomplish my first even cycle since 2.0 kicked off

2.0 LOG

Pre - 2.0 return 101.88%

Post: 38 runs

Ammo - 30505
Fap - 43.07
Armor - 0
Weapon - 2509.06

Total cost - 33057.13

Total loot - 32214.34 (97.45%)

Plus/Minus: -842.79
 
Update

August 9th, 2017

576 Runs done -

pyro (HIT) - 71.8613

Ammo - 393645
Adj chip - 553.21
Armor - 7.4
Corro + Amp - 29373.84

Total cost - 423579.45

TT return - 429233.22 (101.33%) - +5653
with MU - 433577.95 (102.36%) - +9998

Current mf skills relevant -

Pyrokinesis (goal: 11,648) - 9419
Concentration (goal: 5396 ACCOMPLISHED) - 5753
Power Catalyst (goal: 5403 ACCOMPLISHED) - 6337
Mindforce Harmony (goal: 4404 ACCOMPLISHED) - 5591
Force Merge (goal: 3463 ACCOMPLISHED) - 5241
Bravado (goal: 4383 ACCOMPLISHED) - 4763


Overview - garbage cycle

2.0 LOG

Pre - 2.0 return on 527: 101.88%

Post: 49 runs

Ammo - 40605
Fap - 53.04
Armor - 3.72
Weapon - 3304.71

Total cost - 43966.47

Total loot - 42518.33 (96.71%)

Plus/Minus: -1448.14
 
Wow, so even with the increased DPS/ Turnover your TT returns are slowly declining?
 
werent the profits pre 2.0 basically exclusively larger than usual hits with multipliers far above 100x? and those either come or they dont and if they dont you just dont profit as much longterm.
 
Welcome to my world!
Since 09-2011

Pre Loot 2.0 that would not have happened with His DPP but seeing as DPS Post Loot 2.0 is more of a requirement for decent returns, his overall TT returns are still declining, that is really what I meant by my previous statement.
 
Pre Loot 2.0 that would not have happened with His DPP but seeing as DPS Post Loot 2.0 is more of a requirement for decent returns, his overall TT returns are still declining, that is really what I meant by my previous statement.

If the calculated return includes DPS and mob (or HP inflicted) then it's OK! He need to find the best mob for his gear.
But, if the calculated return have in the formula DPS and "avatar level", that's bad. He need to change the gear.

I hope the DPS and HP inflicted weights much more than the avatar level.
 
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