Just meaning that if your target mob gives a max hit for way bigger then you can FAP against, you have 50+ your fap, they hit and wipe that out, you haven't recharged your Divine Intervention and hopefully you haven't already used your once per hour H-DNA (why?!!?!?!??!?!??!)
I understand Star is happy with it against Mulcibers, so it is is working out on those that great, but I imagine on some mobs it may become useless, namely the biggest of game, and even some event mobs that decide to keep hitting you even after they dealt you a death blow. Increased HP value of the higher up chips, will make them more useful on much bigger game.
Of course the return is even greater for those who are a low level hunter. For instance, if I hunted young Dasps, a level 1 DI chip will probably not be enough, but a level 2 or 3? A much better experience could be had (apart from the loot of course.)
I tried the chip in team hunt on mobs i'd usually stay far away from with my current setup.
We did some smaller Osseo and medium Marcimex in team and i let on purpose my hp fall way below
what i would normally let it drop just to stress the chip and my fap and see what happens.
Not single time i had problems fap back up my hp after the chip triggered.
Small Osseo hit me for bit over 100 and medium marci hit me up to 135 in my setup.
I only had Stolen armor+5b which is low armor for both mobs, Mod2350 and i'm at 214HP.
So I don't think the bigger players with bigger gear and at times with modfappers and such will have
any problems even tho you are only left with 50HP after surviving certain death.
Chip is only supposed to give you CHANCE of surviving certain death anyway, not to make you immortal.
With 2.2sec focus time on Divine chip, you don't wanna use it midmob anyway.
But this is just my experience about it with the stuff i have tried it on.