A subscription is a tax to login, there is no way you can adapt to it; you can't compare it with a tax for using a facility/commodity/luxury in game, which you can opt to simply not use and adapt (walk, run, fly, etc); you keep trying to make some points that simply make no sense.
I have played subscription based games and guess what, quit all of them.
Some of them made me money at the end, by selling my account.
Subscription is the cost to play.
Adding a fee in RCE is increasing cost to play.
Subscription based games, the subscription is normally the only cost to play, if MA manages to bring down cost to play to 15$ a month on high end hunting or crafting, then and only then I may consider accepting a TP fee.
I do FAP jobs with Imp FAP regularly, my charge is 50 PED / hour and my customers pay that without discussion.
One mob where hunters like hire a FAPer like me is Dasp at FOMA.
During a hunt it happens that the hunter gets killed 10-20 times a hour, some even more often although they have a very good FAP in the back. They simply die from crits or ninja spawns.
Back to hunting there only way is using a TP --- 20 death on 1hr hunt on Dasp is additonal 40 PED, because if hunter die, FAPer die too.
Go there, hire a FAPer, hunt Dasp and then come back here and tell me you are willing to pay additonal TP fee on such a hunt!
If MA really make the TP fee 1 PED / use, FOMA and CP hunting is instantly dead ! The owners of this stations will be very happy with that.
It would also impact mining turnover at FOMA, as a lot FOMA miners do suicide drops in the domes with big mobs. No way they will do it, when TP cost additional 1 PED each time they die.
Thats the extreme negatives of this TP fee.
Now lets get down planetside:
There is 3 daily missions from terminal, anther 3 daily from mission brokers.
Doing all 6 daily hunt missions, means 6 different locations. Flying 30 min between each of it -- LOL 3 hours wasted for nothing, without any turnover for MA. Or using a TP, 6 PED a day x 30 days = 180 PED TP fee or 18$ each month (additonal cost to play).
You have no clue how high end players act in EU. This high end players is the heavy depositors that make MA the money. Not the sweaters and freeloaders make MA money, its these crazy hunters I love so much who cycle several thousand PED every day, who pay for MAs bills.
You want this players to pay even more to create options for non-depositors to make PED (jobs) on their back.
Well if I would be a non-depositor I maybe would like that idea, but I am depositor aswell. My deposits don´t last long, I am broke very fast, when hunting or crafting at my level. I refuse to pay any additional fee, that just increase my cost to play.
Personally I use TP 10-15 times a day, when playing full time (what I can´t atm, due to a lot RL work), but when my actual RL project is finished, I am back to full time playing 8-10 hours a day, and then I would bleed a lot with TP fees.
I have customers I need to meet fast (use TP), have business partners I need to meet fast (use TP), I have disciples I need to meet fast (use TP), I have a shop that needs to be operated (use TP).
I generate a lot decay, directly and indirectly that makes MA a lot of money, every day. They don´t need me to pay more.
What MA needs is new players, that start to deposit at some point to enjoy the game to its full extend.
To get a better retention rate, the game has to be attractive to new players. TP fee, that needs 2hrs sweating to use TP once, is not very attractive
If MA would start to fix the bugs and balance the economy (crafting vs looted), then EU could get back some of its old charm and players like me, testing it for a while, would start to deposit and enjoy it, but as long MA changes everything that EU is reduced to a pure gambling game vs TT (no matter what proffession), retention rate will be very low.
If MA continues dropping more and more deeds that generate income out of game, to allow more and more people to play without deposit, we have a ponzi sheme, where new depositing players pay for the older no longer depositing players (what would be illegal in my country), and new players will learn that very fast and ragequit after a few days.
So please stop this damn deeds and stop this damn TP fee idea.
Get back to the roots of EU and make a game that is fun to play, even if it is the most expencive MMO on the world, it is charming and highly addictive (at least it was, when I started).