The ECONOMICS of the tp fee + jobs proposal

jetsina

Elite
Joined
Sep 28, 2010
Posts
2,825
Yes, I KNOW it is another thread, but it is such a big subject and I want this thread to look at an economics aspect!

It occurs to me that the tp fee + jobs proposal is like the introduction of a guaranteed basic income. It is not quite unconditional as in the UBI in that it requires 30 mins of work a day in order to get 5 peds of income a day.

For those that tp less than 5 times a day there would be income as a result of the 30 mins. It is likely to be a higher income than from the big field of sweating for many more hours.
After a year, it is planned that people can work for a higher hourly wage.

I assume the average player tps maybe 5 times a day, so in this respect it is economically neutral, but will cost players time if they wish it to be neutral.

However, there will be a cut for the platform and investors, which will have to be paid for by those with higher regular travelling.

In the anti basic income argument the question is posed: who would work if your basic needs were met?
In this scenario it might be: who would still travel around a lot via tp if it cost them to do so?

I've not looked into the speculated tp figures for 2020 mathematically... seems like one heck of an increase though, assuming the 10 million tps per year when free would NOT transfer across 1:1 when fees are charged.

Discuss..... and please keep it on topic to not become more general, or the specific nature of this thread will be lost. TY!
 
neverdie's proposal has as much to do with economics as the magic money fairy.

It is pure fantasy.

For starters, you can't guarantee a set income for people when you can't guarantee an amount of money coming in to pay for that. Inevitably the outgoings will increase while the incomings decrease, relatively.
 
EU is a zero sum game (actually, less than that, since MA earns a share), so is clear that whatever money someone makes has to come from someone else paying those money. Now Neverdie's campaign had a single big idea... create tons (not even I dare to say the number he said) of jobs (by definition a job is a way of making money). Now putting the two things together... how come anyone haven't seen this coming? Zero sum game, some people getting jobs (making money)? Wasn't that obvious that some other people will have to (indirectly) pay for those jobs? Where else did you thought those jobs would come for? Who did you thought will pay for them? I really fail to see how this is now such a surprise to so many... to me it was crystal clear from the moment I saw his electoral program... it was also one of the reasons I voted for him in the first place, because I look forward for a job in a virtual world. ;)

What I think that ND wants to accomplish is to divide the participants in virtual reality games (for now EU) in two distinct categories of people:

- people that are here for entertainment, don't mind paying for their entertainment and which will get all convenience services offered to them (on a silver plate); and that is, probably, the first of many examples to come... want to get from point A to point B (even if point B is on a different planet) without any hassle, worries or wasted time - sure, just pay the bill; is just like IRL, on a restaurant, you don't even have to go to the bar to grab another beer, you just call the waiter

- people that are here working / offering their services to the first category of players; they would do (more or less) qualified jobs, that are not necessarily neither easy, pleasant or entertainment, but they will get paid for this and they will be actually able to make a profit out of this, treat it as a (full time) job or even as a business (for example, at the hourly rates proposed by Neverdie, this payment will not only beat the minimum hourly rate in my country big time, but even the average hourly rate)

As long as he is convinced that he can attract enough people from both categories in the game, I really can't think what's wrong with this approach - some people will pay for their entertainment, while some people will be paid to provide said entertainment for the first category. Actually, is very possible that the same person will move from one category to another depending on their evolution in real life - they may start as a service provider during their studies period, get hooked in the game, then when they'll graduate and get a RL job paying much better than their VR job, they will stick with the game, but switching to the consumers side.

That will probably hurt the big depositors / rich people, but since is not a hidden nerf, but a very visible tax, it will not hurt anyone more than they allow to be hurt themselves (like I'm convinced that people don't really NEED to TP as often as they do today and they'll find ways to reduce their teleportation costs to a level they can afford). On the other hand, I think it has the potential to really help new players or players on a low budget, though drastically increasing game retention among new players (at $1 or 10 PED per hour, that's ten times what you can realistically hope to make by sweating).
 
I may be missing something, probably am since I skimmed over large chunks of ND's post, :) but work at doing what? Work implies production of something and I saw nothing about what might be produced.
 

- people that are here for entertainment, don't mind paying for their entertainment and which will get all convenience services offered to them (on a silver plate); and that is, probably, the first of many examples to come... want to get from point A to point B (even if point B is on a different planet) without any hassle, worries or wasted time - sure, just pay the bill; is just like IRL, on a restaurant, you don't even have to go to the bar to grab another beer, you just call the waiter


This does not hold true for me. I am here for entertainment. I dont mind paying to shoot & loot, but this whole plan makes me want to vomit in my mouth. And no...its not like a restaurant - its like being asked to pay for air (to quote a soc m8). Or...its like adding a 1 ped value to the VSE Mk1 & then making its usage cause decay.

This game needs more NEW depositing players, not a way to fund EXISTING free loaders.
 
Last edited:
If job creation was/is a priority than the first thing you need to do is create employers. You do not just decide one day to charge for water (when it was free since creation) so you can have a water attendant who gets paid to watch the water.

You have real world businesses set-up VR businesses that require staff--Shops that sell BOTH RL and VR items--you buy the item in VR they ship it to you in RL. Some items you may get both--so you buy a VR item for your avi and you get a RL item shipped to you. You set the shops up with "Cashiers" that require an actual avi, working in shifts, to check out customers.

Set-up "rental" shops--where participants can rent equipment for specified time periods--you pay for an hour of rental on a gun--when the hour is up the gun is automatically returned to the shop from your inventory (YES even if you are mid kill--better watch your time!) Again the shop has a "cashier" and one would hope that expertise in equipment would be a specialty of the employees hired.

We already have transportation, healing, guides, traders, and Landowner "jobs" in EU. The problem is with these jobs is you have to WORK to be successful--nothing is guaranteed. You need to sell your service, advertise, be active, and put the time into to succeed. If you want a job--go do one, but you are going to have to do the work too.

This idea of "guaranteed" money as a minimum wage is BS and basically welfare.

I don't want to advertise, I don't want to sell, I don't want to improve my skills/equipment/knowledge to be better--I want to log in for 30 minutes a day, stand there, and make 5 ped doing it. I don't agree with that. Mainly because the rest then have to pay for it--those of us that do improve our skills/equipment/knowledge now have to pay a higher price to cover the handout to those who don't.
 
the problem whit this tp fee

#1 tp from planet to planet you probly wont be able too THIS IS the only one i would pay for using even its cost 50 peds

#2 it will increase the cost of play most people wont use them anymore so the money for your jobs wont be there

#3 its more money out of the game to ma pockets

#4 one more deed for revenue ma thing it going to get 10 million out off this one

well maybe some more people will buy it just think before buying what else they sold to others that not finish for years now like the stable they sold for 20k and not finish

and the last point what else they think that they can tax later

if they cant make hunting crafting and mining loot worth more than tt what do you think this is going to end up whit

i know another idea when they run out of money from this idea and sell more deed for income for another plan
 
Also think at it like that:

1. What better advertise (at least for certain demographics) than "For playing WoW you have to pay $15 per month, by playing EU we pay you $15 per month guaranteed!* (* = certain conditions may apply)"? FREE MARKETING

2. People would come, would do the 15 hours per month conscript work, they will be paid 150 PED, $15 - so they will see that the advertising is true, no marketing BS hype. INCREASED TRUST

3. At the same time they will see that they can't really withdraw their $15 right away and that they are left with a lot of gaming time after their 15 hours per month conscript work is done, so many of them will say "what the hell, if it's free money, I may as well play with them a bit". NEW PLAYERS

4. For sure some will lose the money and quit, while others will hit a hof or something, withdraw and quit, but the vast majority of players will just slowly consume their PEDs and, as a beginner, if you play at least somehow smart, 150 PED (recycled again and again) can easily hold you a month, 'till their next "pay check" and they will start being hooked to the game. NEW PLAYERS RETENTION

5. Eventually, they will slowly skill up, buy some minimal gear and will come to the point where their "sallary" will no longer be enough for all they want to accomplish, and since by then they would already be quite hooked and involved in the game, that's very likely they will start making their own deposits. CONVERSION TO PAYING CUSTOMERS

It's a system already practiced by a lot of sites/games to a different degree, look at all casino / forex / betting sites that give you some free deposit money, without any personal depositing required, but you can't withdraw them 'till you cycled them a certain number of times. Just like in our example, sure, some people bet them, lose them and forget about the site, some others bet, cycle them enough number of times then withdraw, but the vast majority bet them, lose them, get hooked and start depositing their own money to fuel their newly acquired passion (or addition). Would you prefere MA uping the house cut from loot by 1% and use said 1% for paying "themselves" for these new jobs salaries? It would probably be easier to implement, hardly noticeable (hey! is 1% in a game where random has an important role), and it would sure not generate so many polemics. The only difference here is that, instead of that, ND proposed a different, transparent financing solution - initially deeds selling, then TP fees; at least with his proposal everyone can decide how much they are willing to invest or spend towards this.

Now compare this to what we have now, when a new player is expected to either depo right away (at a point where he can't be hooked already to the game; heck, at a point where he probably didn't even properly understood what the game is about) or spend a lot of time sweating (at a 1 PED / hour rate)... is no surprise that new players retention and conversion towards paying customer is truly abysmal nowadays.
 
Last edited:
Who will pay the new workers wage? not MA.

Always the same ppl, the depositors, and slowly they will quit the game ..

You can create new jobs only if players will provide Real Life services.
 
The first few months playing this game I was full-time sweater. There was lots of hostility between some of the depositors and sweaters. Not all depositors. Some of them were generous and paid higher then market for sweat.

If players perceive that teleport fees are similar to supporting and buying from sweaters some depositors may not mind but others will be enraged. One must be very careful about implementing a teleportation fee. I hope Mind Ark recognizes the deep hostility some depositors have towards sweaters. I used to be called such things as "parasite" when I was full-time sweater.










#space_flight bringing space service providers and travelers together
 
It's very simple. If a TP fee is added then I would have to request that MA as well remove all oil rigs, sweat and fruit and replace it with VSE MK2 Limited items and of course some new type of fruit collection tool which as well would be limited.

The main debate we are having right now are from the people who deposit and the others who just want a free ride justifying why they have been given that free ride. Plan and simple.

BUT that is not the issue here which some who think they should be getting free money from the 'rich' would stop.

What is happening here is MA is looking for more ways to get money from us plan and simple. I do kind of feel bad for the free loaders here who really are not thinking this through. It's kind of funny really. See they think they will be starting to make big money here and are jumping up and down waiting for when their dream will come true. But again there is one small issue here. It's funny really:

- They spend hours collecting oil
- they deposit to by a vehicle
- VU comes
- They jump up and down when they find there is a TP fee
- and then stand at the TP waiting
- and waiting
- and waiting
- and waiting
- then ask what is going on?

LOL. Sorry we no longer are using the TP because there are a fee and are now using our chips to move around.

So at very end who has to pay the fee? Yes you the people who cried for it thinking you could make some money finally and never have to deposit! :)
 
i did and still i sweat but when u was selling sweat to depositors they had a choiche, buy or do sweat by themself.

in this case there is no choiche, pay tp fee, or use teleportation chip and i bet all will use tp chip.

anyway.... see u all tomorrow, good nite :)
 
Last edited:
LOL. Sorry we no longer are using the TP because there are a fee and are now using our chips to move around.

in this case there is no choiche, pay tp fee, or use teleportation chip and i bet all will use tp chip.

That's fine too from a sweater point of view... most (if not all) TP chips use ME, quite a bit of it, not SME... which in turn needs sweat to craft... so I see sweat price going up. ;)
 
That's fine too from a sweater point of view... most (if not all) TP chips use ME, quite a bit of it, not SME... which in turn needs sweat to craft... so I see sweat price going up. ;)

No because out of principle.. we will do the sweating ourselves. We were new players once too...
 
No because out of principle.. we will do the sweating ourselves. We were new players once too...

:D

Buy sweat only from disciples, to be sure its new players not some 10 year old freeloader :D
 
Neverdie is using the TP fees to fund job creation. Fees are just a means to an end.

I don't really understand the nature of the work that this fee will fund and further how it will boost the economy.

Now I get that Neverdie is proposing craftable tp tokens. Ok I see the positive economic impact from that. But what about this conscription and paid labour concept? How is that implemented? What will people do? What does it actually achieve other than moving my money to someone else? I'm struggling to see the benefit in the big picture.

When I make a gun or weapon to sell, I create value by taking raw materials and transforming them into usable items and I create demand for those raw materials. If I run a service then I create value by saving people the time/effort/cost of doing something themselves. These sorts of actions contribute to a growing economy.

If I pay someone to repeatedly dig and then fill a hole in the ground then that activity creates no value and doesnt help the economy, it just moves money around. And that's what these created jobs look like at the moment.

I've seen a few comments about paying people to do tedious activities. I just think that's bullshit. I understand this is a sandpit universe and people can do whatever they like, and people set their own goals, but this is a game and it should be fun. If you aren't enjoying yourself then there are much better ways to work hard and make money. If you aren't having fun then fuck off and do something fun. If you are happy to be bored shitless as long as it makes you some cash then you can probably find a real world activity that is less boring and pays more. This is not a game for gold miners.
 
I've said it before in another thread and I'll say it again in this one.

This entire transport system concept is like trying to build us a perpetual motion machine.

Its simply not possible.

Those arguing for and agreeing with the implementation of this system is clearly forgetting one vital, fundamental principle of Entropia Universe.

10 PED <===> 1 USD

Without this important link, then yea sure...by all means...go RIGHT ahead with the project.

However, with this critical link, PEDs cannot be created out of thin air. And if PEDs cannot be created out of thin air, then who's gonna end up paying for those "conscription jobs"?

MA? The PPs? ND? The Depositors?

If you think that the depositors are gonna blindly pay, then I tell ya...its wishful thinking. Most of them would just live without it and only a handful of those "rich" depositors would be paying for this "luxury".

What then?

The amount of money going into the system to create these conscription jobs gets lesser and lesser...so much so that things eventually grinds to a halt.

And we're not even talking about how much a participant is gonna have to cough up to fulfill the assignments/tasks given to them by these so called "conscription jobs".

Judging by our current loot system, I'ld reckon that the input will likely end up being more than the output. Or in other words, you'll end up spending more peds than you'll likely gain from doing it.

The only way that this system will "pay" you for doing these "conscription jobs" is if MA or the PPs gladly put in money from their own coffers to "top up" whatever that is given out through these "jobs".

And what's the chance of that?

So with all due respect, the likely conclusion that I'm arriving at...is that its probably all just smokes and mirrors...regardless of whether this system ever gets implemented.

The more important task at hand is to wait for MA's "Annual Report 2015" in this coming June 2016.

Use that to judge the health of this game and continue from there...

Whether you wish to buy into this so called "Public Transport IPO"...losing your valuable PEDs...in exchange for some 0.001 PEC "deed".

:wise:
 
Neverdie is using the TP fees to fund job creation. Fees are just a means to an end.

I don't really understand the nature of the work that this fee will fund and further how it will boost the economy.

Now I get that Neverdie is proposing craftable tp tokens. Ok I see the positive economic impact from that. But what about this conscription and paid labour concept? How is that implemented? What will people do? What does it actually achieve other than moving my money to someone else? I'm struggling to see the benefit in the big picture.

When I make a gun or weapon to sell, I create value by taking raw materials and transforming them into usable items and I create demand for those raw materials. If I run a service then I create value by saving people the time/effort/cost of doing something themselves. These sorts of actions contribute to a growing economy.

If I pay someone to repeatedly dig and then fill a hole in the ground then that activity creates no value and doesnt help the economy, it just moves money around. And that's what these created jobs look like at the moment.

As usually a very logical and well thought post.

Now please let me try to answer your question (as I see it).

Let's separate this thing in two phases (that happens instantly, but to better understand it):

- phase A: teleporters, as we know them, are removed all together, so at this very second we hae a world without teleporters

- phase B (happening the very next second): new teleporters (the ones with the fee) are added; this will save you time and effort of flying or running from point A to point B, so it would make sense to pay for this convenience service

Now the money you pay for this convenience service will go to MA who would keep 25% and use the other 75% towards what is in fact a marketing campaign for recruiting new players and increase their retention, similar to how many casinos / forex / betting sites attracts new people with a free signup bonus.

That's the way I see it:
- existing people get a convenience item (yeah, they had it for free far now, but that's not like normal to expect free things in a sandbox)
- part of those money are kept of MA
- part of those money are used in a marketing plan geared at attracting (and retaining) new people in the game

The goal of this is visible from Neverdie's numbers that expects an increase in number of players by an order of magnitude (sure, he's probably delusional with his numbers, but the goal [attract new players] is quite obvious).
 
"Jobs" = Alts. In fact, multi-boxing bot alts.

There is no ID required to make an account in EU.
 
Let me get this?

I pay for a service since 10 years now.
Then the company notice that they need more customers.
From your logic, the company has to increase the cost for the service to their old customers to be able to give the service to new customers for free.

And that should not piss off the old customers ????
 
As usually a very logical and well thought post.

Now please let me try to answer your question (as I see it).

[DoA's Answer]

That's not the plan that Neverdie put forward. He's funding conscription and paid labour from the tp fees.

If it's just about Marketing, there don't need to be TP fees for that. MA just needs to come up with an effective marketting campaign that generates more revenue than it costs. They don't need to take more of my money to do that. They just need to be more competent.
 
EU is a zero sum game (actually, less than that, since MA earns a share), so is clear that whatever money someone makes has to come from someone else paying those money. Now Neverdie's campaign had a single big idea... create tons (not even I dare to say the number he said) of jobs (by definition a job is a way of making money). Now putting the two things together... how come anyone haven't seen this coming? Zero sum game, some people getting jobs (making money)? Wasn't that obvious that some other people will have to (indirectly) pay for those jobs? Where else did you thought those jobs would come for? Who did you thought will pay for them? I really fail to see how this is now such a surprise to so many... to me it was crystal clear from the moment I saw his electoral program... it was also one of the reasons I voted for him in the first place, because I look forward for a job in a virtual world. ;)

What I think that ND wants to accomplish is to divide the participants in virtual reality games (for now EU) in two distinct categories of people:

- people that are here for entertainment, don't mind paying for their entertainment and which will get all convenience services offered to them (on a silver plate); and that is, probably, the first of many examples to come... want to get from point A to point B (even if point B is on a different planet) without any hassle, worries or wasted time - sure, just pay the bill; is just like IRL, on a restaurant, you don't even have to go to the bar to grab another beer, you just call the waiter

- people that are here working / offering their services to the first category of players; they would do (more or less) qualified jobs, that are not necessarily neither easy, pleasant or entertainment, but they will get paid for this and they will be actually able to make a profit out of this, treat it as a (full time) job or even as a business (for example, at the hourly rates proposed by Neverdie, this payment will not only beat the minimum hourly rate in my country big time, but even the average hourly rate)

As long as he is convinced that he can attract enough people from both categories in the game, I really can't think what's wrong with this approach - some people will pay for their entertainment, while some people will be paid to provide said entertainment for the first category. Actually, is very possible that the same person will move from one category to another depending on their evolution in real life - they may start as a service provider during their studies period, get hooked in the game, then when they'll graduate and get a RL job paying much better than their VR job, they will stick with the game, but switching to the consumers side.

That will probably hurt the big depositors / rich people, but since is not a hidden nerf, but a very visible tax, it will not hurt anyone more than they allow to be hurt themselves (like I'm convinced that people don't really NEED to TP as often as they do today and they'll find ways to reduce their teleportation costs to a level they can afford). On the other hand, I think it has the potential to really help new players or players on a low budget, though drastically increasing game retention among new players (at $1 or 10 PED per hour, that's ten times what you can realistically hope to make by sweating).

The issue is that something has to come from somewhere.
We are already stretched to the limits of what we can afford to pay and then well past its, and now we have to pay the newbies to stay instead of mindark loosening up the gates and trying to lower our burden as a group collective by bringing more people in, which is what needs to be done.
They need to reach out of the universe and reach to other groups, and open up their own coffers in the name of trying to attract others to work with them.
 
As usually a very logical and well thought post.

Now please let me try to answer your question (as I see it).

Let's separate this thing in two phases (that happens instantly, but to better understand it):

- phase A: teleporters, as we know them, are removed all together, so at this very second we hae a world without teleporters

- phase B (happening the very next second): new teleporters (the ones with the fee) are added; this will save you time and effort of flying or running from point A to point B, so it would make sense to pay for this convenience service

Now the money you pay for this convenience service will go to MA who would keep 25% and use the other 75% towards what is in fact a marketing campaign for recruiting new players and increase their retention, similar to how many casinos / forex / betting sites attracts new people with a free signup bonus.

That's the way I see it:
- existing people get a convenience item (yeah, they had it for free far now, but that's not like normal to expect free things in a sandbox)
- part of those money are kept of MA
- part of those money are used in a marketing plan geared at attracting (and retaining) new people in the game

The goal of this is visible from Neverdie's numbers that expects an increase in number of players by an order of magnitude (sure, he's probably delusional with his numbers, but the goal [attract new players] is quite obvious).

The major glaring flaw here is that Mindark has a long history of terribly mismanaging advertisement to the point where the PEOPLE are the advertisement platform. Mindark spends all of our advertisement money on stupid things that bear no merit, and when they take tons of our money with explosive projectiles, we just continue to see more poor broken systems developed and released half complete, never to be revisited.
 
Fee on tps. People will stop using them. That simple.
 
Also think at it like that:

1. What better advertise (at least for certain demographics) than "For playing WoW you have to pay $15 per month, by playing EU we pay you $15 per month guaranteed!* (* = certain conditions may apply)"? FREE MARKETING

2. People would come, would do the 15 hours per month conscript work, they will be paid 150 PED, $15 - so they will see that the advertising is true, no marketing BS hype. INCREASED TRUST

3. At the same time they will see that they can't really withdraw their $15 right away and that they are left with a lot of gaming time after their 15 hours per month conscript work is done, so many of them will say "what the hell, if it's free money, I may as well play with them a bit". NEW PLAYERS

4. For sure some will lose the money and quit, while others will hit a hof or something, withdraw and quit, but the vast majority of players will just slowly consume their PEDs and, as a beginner, if you play at least somehow smart, 150 PED (recycled again and again) can easily hold you a month, 'till their next "pay check" and they will start being hooked to the game. NEW PLAYERS RETENTION

5. Eventually, they will slowly skill up, buy some minimal gear and will come to the point where their "sallary" will no longer be enough for all they want to accomplish, and since by then they would already be quite hooked and involved in the game, that's very likely they will start making their own deposits. CONVERSION TO PAYING CUSTOMERS

-snip-

This wondrous plan includes a glaring omission.
Allow me to help you.

6. Due to the FREE MARKETING and INCREASED TRUST, the influx of NEW PLAYERS leading to NEW PLAYERS RETENTION which results in CONVERSION TO PAYING CUSTOMERS has one additional benefit!! These players will continue to support myself and others like me, so that I can play for free and continually leech off the system. NO NEED FOR DoA TO EVER DEPOSIT!!!!
:yay:




[SARCASM]

Now this is a system worth implementing.

[/SARCASM]
 
I'm on the fence about this, I am a 13 year player, started the first few years grinding the sweat hard, traded my way up and nowadays I own deeds, 6 different vehicles and an unlimited TP chip. I spend most of my time helping new people get into the game, because that is how I started, and the more new people that enjoy the game and stick around, the more it enhances the economy in the game in general. I only started depositing about 2 years ago, and that was to boost my own trading to the gamers. So to me their pleasure is my profit.

Effecting new people:
The teleporter fee will both have positive and negative effects, one of the major positive effects will be for the taxi services, at the current moment in time, most people pay for a one ticket to a teleporter, which they only need to collect once to freely travel back and forth.

Sweat pricing might raise a little, with all the teleport chippers burning about, but I doubt it unless the teleporter tokens will be made of sweat, that is because according to Neverdie the teleporter service and vehicles will be cheaper to use than s chip.

New players will find it a hell of lot harder to move from place to place, which will make the game less appealing. This will bring back the rescue teams, as player will most likely get stuck in places again, like in the old days. I also see Camp Icarus becoming more cramped, as people will not be able to leave so easy, and more people will hang around to buy and sell there. There is no decent sweat creature for miles..... The closest sweat camp would be Boreas, which will cost the player at least 400-500 sweat to fly there via a taxi.

There is already a giant gap between Half Moon and Icarus, both areas designed for new players, yet on the opposite side of the island and needs to be teleported to.

Older Players:
Simply moving about will be more costly, making meeting people more time consuming and costly, traded items will likely be more expensive due to simply having to cargo 'yourself' at a cost to trade. (What also needs to be added is a way to trade in a mail box fashion.)

If teleportation from planet to planet is possible and not thought about properly it could effect mothership and warp taxi's and maybe is render PvP in space useless.

Like stated above, it will be easier with people who own ships and know locations to taxi people, but there will likely be more competition than now.

I will be harder for mentors and just helpful people to help the newer players due to not being able to be with them as much.

Teleporter jumpers that trade in multiple locations will not be able to jump around any more, making it harder for some players to advertise their goods in the right locations.


Thats is my view on the matter at least, oh other than Neverdie has always been Mindarks PR guy, even though Neverdie Studios (Rocktropia) should be independent from the rest of Entropia, we already know what he done with his planet, can not get more off the beat to the original idea of Entropia, ore named after genre of music... Pft, can you tell I only went to Roctropia for the hover board only?

Like any older player, we just want the game to be a bit more polished for a 10+ year game by now. A year ago we had a push to talk feature built into Entropia.... How about you fix the public voice server? Or maybe the sad excuse for the Explosive Projectile blueprint? Synthetic mind essence? The shops that can not sell items due to the item slots being wrong? You added micro loot for no loot.... forgot to take away the no loot... how about that? and the list goes on....

TBH Mindark has not changed in years, what we need more is someone from Mindark to listen to and implement improvements that the players actual want and need. Not impose new things into a system that needs more polishing first. You want PR? Take a leaf out of some of the indie games that exist, they build their games around what people want and openly talk about what people want in their game. Thats more powerful than one odd actor preaching to the crowd.

Informative mild rant over <(^_^)>
 
it was also one of the reasons I voted for him in the first place, because I look forward for a job in a virtual world.

You're blinded by your greed if you think you'll ever be eligible for one of Neverdie's 'jobs'.

Here are the criteria:

cons.jpg


War against AI, Carl.

You can get a taste of what 'war against AI' means at Fort Pandora and Fort Medusa. Simply staying alive there takes perhaps Adj Vigilante+, and getting to 100% 'contribution' probably takes 40+ dps. Now, this 'war against AI' easily can make you bleed 10...20$/hour or more, of which 1$ will be compensated by Neverdie's benevolent scheme.

And after you've bled money for a year, you'll be eligible for a 'minimum wage job', which most likely will just allow you to bleed more. Good luck with that.

(The above also means people worried about 'leeches' can calm down already :))
 
You're blinded by your greed if you think you'll ever be eligible for one of Neverdie's 'jobs'.

Here are the criteria:

cons.jpg


War against AI, Carl.

You can get a taste of what 'war against AI' means at Fort Pandora and Fort Medusa. Simply staying alive there takes perhaps Adj Vigilante+, and getting to 100% 'contribution' probably takes 40+ dps. Now, this 'war against AI' easily can make you bleed 10...20$/hour or more, of which 1$ will be compensated by Neverdie's benevolent scheme.

And after you've bled money for a year, you'll be eligible for a 'minimum wage job', which most likely will just allow you to bleed more. Good luck with that.

(The above also means people worried about 'leeches' can calm down already :))

Immediately after your image, you could see there will be four kinds of jobs at a guaranteed wage, depending on skills level, including a no skills one.

peZmqOc.png


Based on that and on fact that conscript work is paid less than any of the jobs there, my personal bet is the conscript work would be easy (and cheap) enough to be doable even by a day one newbie. War may be on multiple levels, Enid! ;)

Of course, it may also be as you say, and then I will simply not enroll, keep sweating and just enjoy the higher sweat price. Coming from a game where there was no fast travel and not really being a fan of the all sci-fi things (teleportation, reviving, etc), not using teleporters any longer would just increase immersion for me, so is not like I'll miss them much anyway.

And yes, I am greedy and I want to have fun, as well as profit from the game. Now my question is who doesn't; at least I'm honest about it.
 
Last edited:
If I had to put it as simple as possible, just let me say this.

Every time we get some kind of Deeds player activity goes down. We have more people sitting on deeds and less people playing. This game needs more players not more investors.

Without players generating revenue the inverstors are fucked anyway, so the current path MA has taken is not sustainable long term.

TP fee for planet to planet? YES. TP fee inside planets? Depending on cost I will never use a TP again.
 
The Tp fee will affect negatively also all the shops and apt used as shop.

It is like add a 1 ped fee everytime u are going to sell a single item.

In other words it is a big nerf for all shops owners.

But what i would to know.. how far is this "idea" to be implemented?
 
Back
Top