Anyways, then you have to account for statistical fluctuations. if you were to bring your return up to 96% from 95%, you would need ~2k to make up the diff. This is where what mob you were hunting gets factored in. If you are hunting 5k hp mobs or even 2k hp mobs, this is not an unreasonable swing.
Basically, you are stuck with MA's loot knobs, but your numbers fall in line with MA's stats.
I don't think there is much space for variance, see the returns from September 2016 to March 2017 - it was a stable ~95% tt, before that it was a stable 100%+ tt and before that not being maxed saw a stable 92%. The only upside start of this year was most likely related to viridian switch + mod viceroy while they worked. 95% tt including tax or below if a bad month is what I am expected to get - and that is the only variance. According to MA I am the worst of the high turnovers by far, probably because not using imk2 with its strangely preserved high efficiency - but then imho they pushed me here completely dropping crit buffs from efficiency calculations (referring to that viridian gun issued this year).
it'd be cool if you dropped down to 8-12 ped mobs and see what happens.. i still don't think you have the dps or kills/hour in order to overcome the variance.. especially since so much of hunting and EU as a whole is based on looting events per hour. There's a reason teams did better on big mobs during migration.
IF I were you and i did drop down in mob size and i did not see better results the next month, I would firesale everything and get some shitty efficiency gear and try to have fun... while pulling out the other peds.
switching to some lower untaxed mob very likely be tried next month or so, think teams doing better in migration probably had to do more with their added regen which is difficult to make up for solo
the issue with firesale, is that the items are worthless and the skills are too many and too exotic to be sold + not allowing bulk transfers. i am a hostage of my trust in MA accumulating all of this.
Well,
i think that :
1. Mindark is a business company that creates a fun that you need to pay for
2. Entropia is a Game platform that lowest level of profit is a player , because it is made for investors like : Planet owner, Land Owner, Deed owner to proffit.
3.Both- Mindark and Entropia never announced anywhere that they are Company that hire people and pay for them, so you are not emploee of Mindark to get paid for.
4. 5% loot fee is what Mindark takes, it was ALWAYS from a start of game.
So .... Enjoy game , and if you want profit - go to twin peaks and advertise your LA by running around with a torch around people.
first agreed on the 5%, but then they should not be saying 97% to 98% tt return
then on MA and business I think that
* MA screwed up by introducing planet partners, as they don't have the player base thus infrastructure to support the variety that it brought, and this is the main reason for the MU state
* MA screwed themselves by taking a loan in form of cld's with an unsustainable interest rate
* MA screwed up the land owners by making the loot same on all maturities, big osseos were good on MU before that change which was the main reason to get the DNA in the first place
* MA screwed over the last big wave of investors in the crit buffs by refusing to eliminate the limited EST but instead removing the effect altogether, not taking it into account in efficiency
i also think that the lithuanian bunch accumulated enough to sell the couple of avatars they no longer can use to profit exploiting EST - so seems they had fun they never paid for