Should ALL trades be final?

Should ALL trades be final?

  • Yes

    Votes: 40 61.5%
  • No - I want to be able to loan items securely.

    Votes: 25 38.5%

  • Total voters
    65
I liked the idea of a loan system, until someone (can't recall who) pointed out that all the top guns would never be sold and held by the 1%. most of the top items are looted by the same people and it would be more beneficial to loan these instead of selling them, and then in turn would cause the MU to rise due to less supply, benefitting them further. This could end up with you having to Loan, use (L) or loot yourself.

Holding single good item, rare or unique item is hazard, gambling or very risky in EU but trying to collect all a viable items of that type is more than dangerous not just for market but also for owner and his business, is suicide if we take in account events that already happened in EU.
Because MA can implement blueprint (L) for same or similar item, MA can make that item to drop in loot like rain, MA can do that even for items witch newer been looted but crafted in system removed 14 years a go - so for items wich are rare if not unique.
If one want to hold 50 mod mercs in storage to do bussines he must just wach out when some known planet will drop them in rain for a week or so.
And if that is not enough then MA can change functionality, efficiency and useability of such item even at cost to kill one or more professions.
It was already happened in EU and we don't know if and when will happen again on other items.

*functionality - scanner - you have chance to gain skill (just a chance ofc ) every few mints instead on each usage.
*efficiency - fap - you heal 75% less than before nerf (like 40HP instead 160 on mod fap when running)
*useability - Bukin's blade it become suddenly avatar bound

So if one want to collect top items to control market or do bussines , can happen any of above things. lol 50 mod mercs sudenly avatar bound in his storage.

I don't think loaning system represent such danger just because mentioned things that can happen but society storage with common items could work.
 
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Trading and loading are two different systems and should be treated that way.

The biggest thing stopping MA from implementing a loan system is that it's not in their interests. Right now they assume that if someone needs something they'll deposit and why would they put something in place the allows someone to safely rent an item rather than having someone deposit the full amount to buy it.

I'm not against it, I've certainly been in favor of it in the past and posted as such but in reality MA does what's in best interests for MA.
 
I don't think MA should get involved in something like this. It is a question of trust. This is a game where you build up relationships and have a social reputation. It is up to players to take responsibility for themselves for a couple of reasons, firstly I think players should have enough common sense not to give away things to people they do not know, and if someone they trust does betray them, that is a valuable life lesson learned. It is not up to MA to be there to pick up the mess every time we make a mistake. I would rather they spent time working on the game instead. Reputation is already enough incentive to stop people doing bad things to other players. This is suppose to be a real virtual world, that means bad things can happen if you are not careful. So don't just give out random things to people, or buy something on auction without looking at the prices, or one of the other things people often write threads about, and then expect MA to run to your rescue because you were careless.

If you want an actual loan system, this is a great idea, but it might be difficult to implement correctly.
Though under the current system, if you just trade someone an item, you have to accept you are taking a big risk. It is a trade window and trades are final. Or how about this idea... take a deposit during the same transaction, maybe some other item of similar value?

The jury thing just sounds like it would take up everyone's time. And setting up a legal system that is in any way fair and objective would just be a waste of resources. It sounds interesting from a roleplay perspective but I really don't see how it will help because the only problem is people taking unnecessary risks. I don't think developers or other players should have to spend time on this.
 
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To answer the question in the thread title, all trades should be final.

I also believe a lending system could be implemented with fees coming from both lender & lendee going to MA for each transaction. This would make it of value to MA to implement such a system where it would be beneficial to them as well.
 
Trading and loading are two different systems and should be treated that way.

The biggest thing stopping MA from implementing a loan system is that it's not in their interests. Right now they assume that if someone needs something they'll deposit and why would they put something in place the allows someone to safely rent an item rather than having someone deposit the full amount to buy it.

I'm not against it, I've certainly been in favor of it in the past and posted as such but in reality MA does what's in best interests for MA.

I think another reason is, without an actual loan system, players have to do more socialising and thinking and depend on reputation more. In fact the more I think about it, the less I want one implemented. Players seem to be a bit too trusting and a bit thoughtless sometimes, I think if MA implemented systems for any time someone makes a mistake, it will be fixed, will just encourage players to be lazy, rather than being smart and adapting to various situations. I prefer the idea of some sort of reputation system which would encourage players to interact more and do social things.
 
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