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  1. #1
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    Elissia Eli Talor
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    The pointlessness of the Rare Items board

    So today I got curious about when the last EP IV bp was found. I assume this would be considered a rare item find. A look at the ATH Rare Items board told me nothing. In fact it told me very little about anything rare. I was given a list of rare items ever found sorted not by their rarity, but by TT value. The two are not at all related. An item can be extremely rare but with low TT value.

    For example, I would have expected to see the unique rings from strong boxes on the rare items ATH, but because the minimum TT value to be on that board is 203PED, that is not going to happen. So leads to the topic... the board is totally useless for what it's title implies it's supposed to do. One of two things I can think of: 1) Someone at MA got REALLY lazy 2) someone at MA doesn't want to reveal any kind of data on the rarity of an item based on other rare items....

  2. #2
    Stalker ZPF's Avatar
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    Quote Originally Posted by Eli View Post
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    So today I got curious about when the last EP IV bp was found. I assume this would be considered a rare item find. A look at the ATH Rare Items board told me nothing. In fact it told me very little about anything rare. I was given a list of rare items ever found sorted not by their rarity, but by TT value. The two are not at all related. An item can be extremely rare but with low TT value.

    For example, I would have expected to see the unique rings from strong boxes on the rare items ATH, but because the minimum TT value to be on that board is 203PED, that is not going to happen. So leads to the topic... the board is totally useless for what it's title implies it's supposed to do. One of two things I can think of: 1) Someone at MA got REALLY lazy 2) someone at MA doesn't want to reveal any kind of data on the rarity of an item based on other rare items....
    It's #1. Just a lazy design.

    The rare item HOFs already served their sole intended purpose, to get more people addicted to the glory of swirly lights and HoF sounds. Same as with the new global thresholds. Love getting spammed with 20 PED Kerb globals and 5 PED Shoggoth globals... Super awesome!

  3. #3
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    I would love to see a database for every item letting you know how many are in existence in the game. A lotta people who find something or own something rare seem awful fond of using the word unique which is misleading.

  4. #4
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    Quote Originally Posted by The Mental Bull View Post
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    I would love to see a database for every item letting you know how many are in existence in the game. A lotta people who find something or own something rare seem awful fond of using the word unique which is misleading.
    The unique rings are unique, 99.9% of everything else has a cousin or brother.

    As far as I'm aware the Improved LR32 is unique though.

  5. #5
    Stalker jak's Avatar
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    Cool

    what is more useless is the Tiering ATH list, has duplicates for everything and is based on value of the tiering returns not who has gotten the highest tier on an item...
    jak

  6. #6
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    Quote Originally Posted by jak View Post
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    what is more useless is the Tiering ATH list, has duplicates for everything and is based on value of the tiering returns not who has gotten the highest tier on an item...
    That would still make it useless

  7. #7
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    It's just lazy design... they used the same ranking system for all "HOF" boards, as the one used for hunting. So once the "trigger" is matched (rarity, value etc) it is then just ranked by TT value.

  8. #8
    Quote Originally Posted by ZPF View Post
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    It's #1. Just a lazy design.

    Same as with the new global thresholds.
    They are reduced? Since when?

  9. #9
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    Quote Originally Posted by Pratahn View Post
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    They are reduced? Since when?
    A very long time ago

  10. #10
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    Quote Originally Posted by Pratahn View Post
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    They are reduced? Since when?
    Once upon a time a global was 50 ped.

    Didn't matter if you were hunting punies or proterons. As far as I know it's still that was for crafting and mining, too.

    Maybe we need multiplier-based globals for mining and crafting as well.

    how many 2 ped EP I globals can we have in a day

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