Here's an idea
how about, we can chip out/in pets' XP into esi
based on pets-sort, for instance, "Rabbit XP esi" can only be used for other rabbits.
Dan, sounds like Grumpy is a monster what level is your pet nowadays?
First MA need to solve ESI cost and drop rate.
Maybe to remove ESI as necessary skill container that one need to have before chipping but is created in chipping out proces and having TT value of skills.
Yea hunters remain without interesting loot - but how many and hov often you actually loot it?
Skill market would be more transparent because you buy what you get and not like is now when most part of skill implant price is ESI.
Another way is to craft them but we will get to same problem sooner or latter with too high price for a box or package in which we put skills.
Btw my Grumpy have 1.610.000.00 XP so I should deposit hard to buy so many ESI in system as is now and is guaranteed loose.
If they are crafted, it would be the reverse. We would have an over supply and too many morons dropping the mu because they are beyond impatient.
Mindark isn't the sole reason why mu is in the toilet. It is all the people who don't understand supply and demand AND who thinks it is best to undercut by chopping the body in half (massive below mu under cuts).
Is silly that an box or package (esi) cost more than its content (skills).
Not silly at all. Due to the high barrier cost of the box a lot of people do not chip out who would otherwise have flooded the market and made the skills almost useless in terms of MU.
A secondary effect is those who don't chip out have a higher probability to return to the game at a later point of time.