Question: How to make money?

DOA, I think you need to face a fact of life here within this game.

No Risk, No Reward..

Until you can get over the fact that to move forward in a business venture within this game you will need to take some risks. You can either deposit and do boring jobs/work which you really do not want to do.

There are no silver bullets. There are no "get rich quick" secrets. So, please, stop polling/writing us every week to see if you can get someone to tell you the secret because it does not exist. And if someone tells you they have a way, rest assured that it is a scheme to scam you.

Just play your game, talk with your friends and create connections. Do the work that's needed. At the least, you'll get more respect that way. :wise:
 
DoA. You were in my society for a few months. You had access to our private forum. There were plenty of Jobs there.
1 event promotor
2 event hoster
3 transporter (getting people back to the tp after an event)
4 event creator
5 miner escort

And those were only the ones from the landarea. Sinner runs a transport service with his xxx privateer.
Pilot? Recruiter? Animation?

Plenty of hunters that like to be healed. Our society is number 18 on the entropialife hunting board.

All you had to do is ask.

Indeed, and, as I always said, both while I was there and after I left, I think that The Ministry is the greatest society out there and indeed all the mentioned jobs did existed on the private forum, were very well described and had generous payouts. The problem, as you know it, was all of them were on Caly, while I live exclusively on Arkadia.
 
The problem, as you know it, was all of them were on Caly, while I live exclusively on Arkadia.
IRL if the job market does not meet demand for a certain individual or profession that one is trained in, the solution is simply to move to a place where that demand is... perhaps the same rule applies in game?
 
And a few clarifications, once again:

- I didn't asked for real life money making ideas; I know what my options are in real life (and I probably know it better than anyone else advicing about it, because I know my country and my personal "specificities") - I never said I do exclude them or anything, I just said that they are not the subject of my question;
- I didn't expected to get any "secret" solution to a "quick get rich scheme"; also I didn't expected to get gambling, investment ideas or business ideas since I don't think any of those fit me (for the simple reason that I totally hate risk);
- Instead I was asking if you simply know of any "job" like activities (which have a guaranteed income), pretty much like sweating, but which might pay more than that (is, if you want a paralle with RL, working at McDonalds and asking if you couldn't make a bit more flipping burgers at Burger King instead);
- I am not quitting, whining, crying or anything; even at the the very moment I'm doing what I want - I'm sweating, I enjoy it (or at least I find it relaxing), I make some guaranteed income and if nothing else will come up I'll just keep doing this and be content with it; just wanted to make sure that I don't miss something else, more profitable, which is obvious, but which just didn't caught my attention.

Thank you a lot to all the people that come to real ideas; I tried to +rep you all; if I miss anyone, please do apologise.
 
And a few clarifications, once again:

- I didn't asked for real life money making ideas; I know what my options are in real life (and I probably know it better than anyone else advicing about it, because I know my country and my personal "specificities") - I never said I do exclude them or anything, I just said that they are not the subject of my question;
- I didn't expected to get any "secret" solution to a "quick get rich scheme"; also I didn't expected to get gambling, investment ideas or business ideas since I don't think any of those fit me (for the simple reason that I totally hate risk);
- Instead I was asking if you simply know of any "job" like activities (which have a guaranteed income), pretty much like sweating, but which might pay more than that (is, if you want a paralle with RL, working at McDonalds and asking if you couldn't make a bit more flipping burgers at Burger King instead);
- I am not quitting, whining, crying or anything; even at the the very moment I'm doing what I want - I'm sweating, I enjoy it (or at least I find it relaxing), I make some guaranteed income and if nothing else will come up I'll just keep doing this and be content with it; just wanted to make sure that I don't miss something else, more profitable, which is obvious, but which just didn't caught my attention.

Thank you a lot to all the people that come to real ideas; I tried to +rep you all; if I miss anyone, please do apologise.

Ahh, this makes the answer to your question much more simple.

No.
 
Yeah.. Aio said it best.. no..
 
Buy items, sell them by hand won't work without a shop or too much time.
Never mine, everyone lies, it's the worst profession, just horrible.
Crafting is beyond you without a shop to sell the wares.

This leaves 1 thing, the guaranteed TT profitable things that MA is too bad at math to remove/notice.

So use an allowable method of making guaranteed TT profits. I can share at least 4 with you, this is exactly what you're looking for. Message me. You will need at least 1,000 ped for the items to make this guaranteed tt profit. Anyone else curious, I posted at least 2 methods before on this forum and people bashed me for it, so yea no you ain't getting it here, but their still in my post history if you wanna look.
 
Never mine, everyone lies, it's the worst profession, just horrible.

You sound like every failure of a noob in Rookie Chat. Most of them are too lazy to put in the time/research or risk the PED. Or they mine FOMA and cry when they realize their average MU is 102%.

I suppose you think every mining log is a lie too, right?

Pathetic.
 
You sound like every failure of a noob in Rookie Chat. Most of them are too lazy to put in the time/research or risk the PED. Or they mine FOMA and cry when they realize their average MU is 102%.

I suppose you think every mining log is a lie too, right?

Pathetic.

I've yet to see a 'guaranteed' profit mining log. Or even one that profits in the long term and not just short term. IF you get a HoF of like 20k and that makes the log good, that doesn't count.

Even your log is loss after loss, hoping for a HoF or a global to raise you to positive temporarily while it drops back to negative.


I am not saying mining is like, shit or anything, it's just the biggest gamble, least guaranteed, biggest risk of playing the game, hunting is far less, crafting even moreso.
 
I've yet to see a 'guaranteed' profit mining log. Or even one that profits in the long term and not just short term. IF you get a HoF of like 20k and that makes the log good, that doesn't count.

Even your log is loss after loss, hoping for a HoF or a global to raise you to positive temporarily while it drops back to negative.


I am not saying mining is like, shit or anything, it's just the biggest gamble, least guaranteed, biggest risk of playing the game, hunting is far less, crafting even moreso.

Ok that's a little more reasonable.

My logs are a mess due to heavy welcome back HOFs and mixing in hunting and indoor mining at first. Recently I have been purely mining so the logs look a lot cleaner. But I wasn't referring to my log specifically.

Mining is a long game. Huge profit can come early and then wane off slowly, or you can be looking at 2000-3000 drops before you're in the green. It's definitely not for everyone, and I have my fair share of problems with it.

After "enough" drops my results always reach 90-95% return which is easy to bring into profit with markups. Most miners are also hunters which I think naturally causes some instability in their returns.

I disagree with hunting being lower risk, though. You're competing against people sucking out 100%+ TT returns out of the loot pool with perfected ares / imp mk2 etc and they are able to turn over far more PED/hr than you with all their pills and skills. Not to mention most of the markup in hunting has been crushed even more so than mining.

But hey I'm no expert hunter, maybe all of you are doing really well (I don't consider breaking even to be a good thing).

No comments on crafting, other than I believe it's the most bankroll-reliant profession in the game.
 
I disagree with hunting being lower risk, though. You're competing against people sucking out 100%+ TT returns out of the loot pool with perfected ares / imp mk2 etc and they are able to turn over far more PED/hr than you with all their pills and skills. Not to mention most of the markup in hunting has been crushed even more so than mining.



Doesn't the same apply to people mining with their UNL amps? Not looking to argue just curious if it works like that as well.
 
A casino is not a game as such. You put money in and infrequently get money back. The purest example would be explosive projectiles crafting. Every pull at the lever will cost you. With better skill and equipment, each pull at the slot machine will cost you a little bit less.

The other games you played can't compare because they are games and not casinos. The closest you will get is a purely pay to win microtransactions grinder with heavy RNG bias - you can put a thousand dollars or a thousand hours in and still end up with no effect, no gain from your input.

The real difference between a purely pay to win microtransaction grinder with brutal RNG and Entropia Universe is that in the regular game you will at least have played through the story as you put the time in. You will have had a sense of progress in reaching whatever 'level' end game is at and while you will not have the best gear, you still have hope.
 
Doesn't the same apply to people mining with their UNL amps? Not looking to argue just curious if it works like that as well.

Not exactly.

Let's say you have a UL level 5 Amp

A level 5 amp on auction costs 103% Atm

Assuming typical UL F-105 searching for Ore:

Drop cost with UL amp: 3.00 PED (0 PED markup)

Drop Cost with auction amp: 3.06 PED (0.06 PED markup)

In UL scenario, your input involves no markup, so theoretically your profit margin will be higher.

In auction amp scenario, your input is 3.06/3.00 = 102%, meaning you now need roughly 2% more markup on your loot to do as well as you would have done with a UL level 5. This is not much of an issue if you can maintain 118-120% average MU.

A UL amp is definitely a game changer, but a lot of people that have them are heavy indoor miners, which sort of protects the markup of a lot of things that you can't find reliably indoors.

UL amps definitely hurt miners, which is why I am glad there are so few around. The UL level 2/3/4 are not much of a threat since they can't produce fast turnover. The UL 7/8 are mostly used indoors, and amps of this size are not ideal for chasing markup planetside anyway.
 
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Doesn't the same apply to people mining with their UNL amps? Not looking to argue just curious if it works like that as well.

It definitely does not. It does not give you any advantage other than mu input avoidance. Doesn't help your tt returns in any way.
 
It definitely does not. It does not give you any advantage other than mu input avoidance. Doesn't help your tt returns in any way.

Exactly. For tt return it's mostly an even playing field. Hunting is far from it.
 
Exactly. For tt return it's mostly an even playing field. Hunting is far from it.

Not entirely true. The whole super eco... people paying your loot is exaggerated. You still need to hit multipliers.

Eco (while maxed) is just a condition slider.
 
Not entirely true. The whole super eco... people paying your loot is exaggerated. You still need to hit multipliers.
.

Yes, that holds true for all 3 professions, difficult to succeed without high/consistent turnover.

Eco (while maxed) is just a condition slider.

I hope this is true. I don't have much data of my own from hunting nor have I seen any extended low DPP hunting logs around here.

Makes me wonder why so many people who can clearly afford to handle bad loot swings still hunt with imp mk2 and whatnot.

Also it makes me wonder if the same logic applies to rings/critscope/etc...
 
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Open in a SweatShop. Hire 6-8 year olds to do nothing but sweat mobs and then pay them like 1pec/1000
 
Haven´t read to all replies, so maybe its already said what I have to say:


To make money you need to invest money, nothing in = nothing out.

Buy a serious FAP and work as healer (shouldn´t say that, because if you do that I have another concurent in the market, but I am fair enough to share how I make money in EU)

add:

most profitable job in EU: Trader
 
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How to make money: Find that damn small stinktree board, everyone go hunt for it best MU atm. :eyecrazy:
 
How to make PED:

5 PED for one hole....

:silly2: :silly2: :silly2: :silly2: :silly2: :silly2: :silly2:

free-to-play_896949.jpg
 
I'm wary of disclosing it in any details, both in public and in private, as it would directly hurt my success, but there are other guaranteed ways to make decent PED. It requires some initial bankroll (nothing unachievable for non-depositors, although, as with anything else, the more the better), minimal market knowledge and time. Can also be done exclusively in Arkadia, although being open to other planets would definitely broaden your opportunities.

It is something very integral to the game, yet most people completely ignore it. For what it's worth, it's how I've been steadily increasing my PED card since 2006 as a non-depo, so it's worked for a long time and still does.

I know it may sound vague and cryptic, but if you've got a good head on your shoulders, it should be enough hints to point you in the right direction.
 
an idea

I sell make up in several shops. I have 1 supplier on Rocktropia, I would be happy to have another supplier
who collects make up from people on other planets.
I buy @ 110% mu, so if you buy for less, you can make a profit.
There are a few items of higher mu value I pay more for.

But this requires an investment on your part, I usually buy from my supplier once a month.
But he does pretty well.

Also since I sell make up, I can say if you are artistically inclined, there is money to be made making make up masks. Even just masks with lipstick & Eyeshadow can be sold at a profit. I know of a couple of people who do very well making masks.

Just an idea...:girl:
 
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