I would like to see
repeatable kill point based stage VI missions (could be suspect to a cooldown) that have the same reward structures like the robot missions (troopers, drones, harbingers etc.)
Short example since Kerbs are mentioned:
Kerberos Stage VI 60,000 kill points
Reward Cat 1: 11.88 ped in skills
Reward Cat 2: 7.71 ped in skills
Reward Cat 3: 3.85 ped in skills
Cat 1 Rewards: Aim, Anatomy, BLP Weaponry Techonology, Combat Reflexes, Dexterity, Handgun, Heavy Melee Weapons, Laser Weaponry Technology, Longblade, Perception, Power Fist, Rifle, Shortblades, or Weapon Handling.
Cat 2 Rewards: Alertness, Athletics, Clubs, Courage, Explosive Projectile Weaponry Techonology, Inflict Melee Damage, Inflict Ranged Damage, Light Melee Weapons, Plasma Weaponry Technology, Vehicle Repairing.
Cat 3 Rewards: Bioregensis, Bravado, Concentration, Cryogenics, Diagnosis, Dodge, Evade, First Aid, Melee Combat, Support Weapon Systems, Telepathy, Translocation.
This could be set on top of future bronze, silver, gold, platinum
missions.
This could give better incentives to people with a lower budget to actually hunt low budget mobs while still achieving a mission goal.
Regards Isaac