For some strange reason, I have a feeling that all unique rings and event unique rings will become 100 ped or so when they have milked out there players and release the time base decay system, making use of this ring less eco.
Along with a craft/combine system to make new or upgraded rings from lower tier rings, how worthwile will it be?
I find it very interesting to pay now for a 30k unique ring which will be 500~ or so ped in a few years.
What will Mind Ark do?
I think this post is weird for someone with barely 1 year of experience. Also you're, I think, confused with what's that an unique ring.
That being said, I agree some of them are overpriced. But only a couple.
And I will use amps as example. Initially we had pew-pew weapons which did damage. Then we had pew-pew weapons with amplifiers, some of them lootable some craftable. The lootable ones were tt'ish in price, except 105 and 106. Then craftable ones disappeared for years (20x series) when crafting got revamped. Then we had axe 1x0 to level the field. Then they saw that 80% of playerbase switched to 1x0 and argo or 1x0 and cornunda so they said is bugged and made it uneco. Then they introduced opalo as first SIB weapon and then its little brother the tt hg with SIB. What they didn't foresaw probably, were the funny chaps hunting ambus with tt hg+a106 or opalo amped parties taking down *anything*. So A105 was thousands and A106 or 204 tens of thousands. So then they implemented the rule that wep must do at least 200% dmg in order to benefit from the amp fully. So amps dropped some. Then largely cooled down economy so amps settled. But A101 became and still is a star at prices too high for new players. So they introduced it in loot. Then introduced amp upgrading and we see amps again in loot, even 20x series.
Was it a mistake for someone to pay, say, 20k for 204 amp in 2007-2008? Deffinitely, no. (L) were booming and selling like fresh bread and any, literally any, UL SIB looted was a small fortune. Right mobs right bankroll and you would recover that investition in couple of months.
Every period has its opportunities and will never exist an item which to keep its value guaranteed, no item ever did that in PE/EU. You have fluctuations, you must know your IRL and ingame bankroll and not risk more than you can afford to lose. And once you go over a certain threshold of invested money (and you're not some IRL billionaire), you owe yourself to be careful.
Amusing enough, I believe that Ares Improved are underrated. I sold mine for 850, now bought a new one 300 cheaper. Since in a low activity day I go through 4-500 peds of ammo, I will never regret this and it would have been good choice not even selling it initially. In the mean time I rolled more than 70k peds and for sure having that buff would have offset the 300 difference. Or even the full price. Also some of the other rings are underrated because crowd is crowd.
I believe MA will make buffs indispensable part of regular gameplay, just as they did with damage amplifiers. They do need to control somehow the skill inflation and my personal guess is that they will make hit skills largely redundant over certain thresholds. How will that happen, I have no idea. Ammo consumption to get a factor of efficiency buff-based or maybe regen dependant on dps, there are many possibilities.
The only one thing which I am really concerned about is that they seem to have forgotten crafting along the way. But probably they will hit us big time surprisingly, like they did so many times in past. Maybe ammo craftable exclusively or repair crafting-based exclusively, who knows. Thing is they *never* left any tier of skills & damage without own source of income and right now that is pretty much the case for under 40 dps or so, due to low MU, due itself to low appeal or crafting (no, I do not consider is EP's fault). But we will see.