JohnCapital
Slayer
- Joined
- Jul 19, 2006
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- John Teacher Capital
I was responding to a post, but it's honestly off topic from the original thread so branching out here.
MA has a history of trying it both ways already, both completely eliminating and requiring crafters. Consider:
*Feff -> Korss H400 (L) in every global. Crafters need not apply.
And in the other corner:
*GeoTrek LP485 Apis (L). Crafted from many players (bps were not that rare) using both mined & hunted parts. Parts offering plenty of MU. Want one? Gotta buy or make it yourself. Can't be looted.
Both guns had high MU, and were still used by a huge portion of the population in their time. Seeing other weapons used at the time these were ingame was simply a rarity.
Ironically both weapons worked for hunters and still MA decided to kill them from the game.
The case of the Apis is almost exactly the scenario you are worried about, Aio. Be honest, most miners, crafters and hunters were happy with the situation.
And I've made previous threads begging for that Apis way-of-life (good crafted weapons made from mined+hunted loot) and folks keep trying to say "if no guns/armor can be looted, than this game will be ruined". I say the exact opposite is happening. guns/armor is looting AND the game is being ruined as we speak.
Imagine if lots of quality weapons/gear in every category was craftable, with plenty of BPs floating around, and almost no weapons/armor/etc. were looted. Would it really be so bad?
But, if you'd rather completely kill the crafting part of the game and have to TT the stackable portion of your loot and try to live off the MU of the 1(2?3?) guns you loot in a run, assuming you don't have to use them yourself, well ok then. Very shortly loot on every mob will be exactly what is is during mayhem: shrapnel, ammo and the occasional gun. You want that? On every hunt? Every planet? At all times?
And yes, I'm not exaggerating when I say kill crafting. For some idiotic reason, MA has NEVER let the best weapons/armor/etc. be crafted. The best stats have always been on looted guns/armor/etc. A minor argument can be made for ghost (in terms of stats, availability & overall MU), but with the supply of grem so high, it's a hard argument. So MA has to make quality items craftable, because this current situation isn't viable long-term.
I mean seriously, do hunters not realize who buys the vast majority their loot?
I personally think it would be a very bad idea to give complete control to one group of both the purchasing from and sales to every other group.
If I, as a hunter or miner, am selling my loot to the same crafters who are selling me tools, how would I ever make any profit (even with the best tools and skills) unless I made that profit from MA.
You effectively kill the idea of profitability for all but one profession... what profession are you going to choose to invest in?
MA has a history of trying it both ways already, both completely eliminating and requiring crafters. Consider:
*Feff -> Korss H400 (L) in every global. Crafters need not apply.
And in the other corner:
*GeoTrek LP485 Apis (L). Crafted from many players (bps were not that rare) using both mined & hunted parts. Parts offering plenty of MU. Want one? Gotta buy or make it yourself. Can't be looted.
Both guns had high MU, and were still used by a huge portion of the population in their time. Seeing other weapons used at the time these were ingame was simply a rarity.
Ironically both weapons worked for hunters and still MA decided to kill them from the game.
The case of the Apis is almost exactly the scenario you are worried about, Aio. Be honest, most miners, crafters and hunters were happy with the situation.
And I've made previous threads begging for that Apis way-of-life (good crafted weapons made from mined+hunted loot) and folks keep trying to say "if no guns/armor can be looted, than this game will be ruined". I say the exact opposite is happening. guns/armor is looting AND the game is being ruined as we speak.
Imagine if lots of quality weapons/gear in every category was craftable, with plenty of BPs floating around, and almost no weapons/armor/etc. were looted. Would it really be so bad?
But, if you'd rather completely kill the crafting part of the game and have to TT the stackable portion of your loot and try to live off the MU of the 1(2?3?) guns you loot in a run, assuming you don't have to use them yourself, well ok then. Very shortly loot on every mob will be exactly what is is during mayhem: shrapnel, ammo and the occasional gun. You want that? On every hunt? Every planet? At all times?
And yes, I'm not exaggerating when I say kill crafting. For some idiotic reason, MA has NEVER let the best weapons/armor/etc. be crafted. The best stats have always been on looted guns/armor/etc. A minor argument can be made for ghost (in terms of stats, availability & overall MU), but with the supply of grem so high, it's a hard argument. So MA has to make quality items craftable, because this current situation isn't viable long-term.
I mean seriously, do hunters not realize who buys the vast majority their loot?