The claim does not exist until you drop a probe. Then the loot calculation determines what if anything you have found and the amount.
If it was that simple, you could stand in one spot and drop for hours and receive normal returns.
Anyone care to test that?
Let me ask a rhetorical question.
If you kill a mob and don't loot it, what happens after 2 (or whatever the number was) minutes? Does the corpse get up and merrily prance away?
Sometimes I hear this ridiculous "movement calculation" theory floating around. People actually think Mindark tracks how much you move between drops and somehow integrates this into their sophisticated claim generation algorithm
Sometimes I hear this ridiculous "movement calculation" theory floating around. People actually think Mindark tracks how much you move between drops and somehow integrates this into their sophisticated claim generation algorithm
Sometimes I hear this ridiculous "movement calculation" theory floating around. People actually think Mindark tracks how much you move between drops and somehow integrates this into their sophisticated claim generation algorithm
Sometimes I hear this ridiculous "movement calculation" theory floating around. People actually think Mindark tracks how much you move between drops and somehow integrates this into their sophisticated claim generation algorithm
Gambling can safely be kept simple, the gamblers will invent the complexity themselves.
Not true.... I've stood in the same spot with 3 bombs and have received 3 claims. Doesn't happen very ofton but LBMT is a big helper to know when to do it
Not true.... I've stood in the same spot with 3 bombs and have received 3 claims. Doesn't happen very ofton but LBMT is a big helper to know when to do it
Not true.... I've stood in the same spot with 3 bombs and have received 3 claims. Doesn't happen very ofton but LBMT is a big helper to know when to do it
The most thing I have problem with atm is understanding what actually NRF is.
Sometimes I hear this ridiculous "movement calculation" theory floating around. People actually think Mindark tracks how much you move between drops and somehow integrates this into their sophisticated claim generation algorithm
Ok so let me explain something a little bit. I've read many topics but every information I get is somewhat contradictory. There's no "mining theory of everything" that fits me without questions. So I've decided to perform a series of tests until I find out whats going on.
The most thing I have problem with atm is understanding what actually NRF is.
1) NRF is a result of finder "miss" just like a gun miss. Other guys (or even me) could find a claim using same equipment on the same area.
2) NRF is a result of "no resource in the area for everybody"
And even in this thread there are contradictory observations supporting both 1 (rebombing same spots leads to massive losses) and 2 (rebombing with huge overlapping may lead to series of claims).
Official explanation by MA when nooloters were introducted that it help to loot full (L) item latter....
And "is not whatever you may think it is" (similar statement is still present in some tool tips or other under your mouse) ...
If it was that simple, you could stand in one spot and drop for hours and receive normal returns.
Anyone care to test that?
Didn't John do one of his insane tests, on mining refresh as well?
If you're asking about me, I'm afraid checking for respawn in exact location isn't something I tested for. Sorry.
As far as I can figure, there's only ~3 decent mining loot location theories. Either:
But exact material depends on the equipment/skills that find it.
- Claim is generated upon success, and given random location within finder area
- Claim spots spawn randomly, like mobs.
- Claims spawn in exact same spots over and over.
I had discounted #3 long ago, so never thought to test to see if an expired claim would respawn same place. Based on either #1 or 2, the answer is that it would either be somewhere else, or in same/similar location by chance.
I think that either 1 or 2 are correct, 3 is a no go...