- Joined
- Jan 11, 2012
- Posts
- 717
- Location
- USA
- Society
- Nebula Virus Elite
- Avatar Name
- Kane Xane Crossing
Venturing a guess where this is coming from, it might be an attempt at compensation for delays caused by necessary client-server communication upon certain user actions which would disturb the experience as compared to real-world physics, where no such delay occurs. The amount of compensation needed depends on too many factors like network lag and so on which can change every second, therefore can only be determined heuristically. In the end they arrived at overcompensation to be on the safe side it seems, hence the resulting leap forward.
If this is so, I would suggest to ditch the whole circuit. The programmer who made it sure is proud of it, but there is no help since it introduced exploitability. So let there be a slight delay when the map is opened or a few other things, for which there is no legitimate reason to do them several times a second anyway. A simple patch with a cooldown timer for switching the map in space was already suggested, but if the previous is true, it would be a patch for a patch just to cancel each other out. Tossing it would make everybody's life easier.
Again with the map thing...you haven't tried it...it doesn't work. Prove me wrong.