Gregg
Mature
- Joined
- Jul 19, 2016
- Posts
- 45
- Location
- South Africa
- Society
- The Ministry
- Avatar Name
- Bazashabar Baza Daemon
Firstly, and I dont think you hear this often enough, thank you for developing such a wonderful and unique game.
A few suggestions from a seasoned player of multiple different MMO's. We can all agree that EU being a RCE is the big draw for this game, the idea that you can earn while you play is actually what enticed me to start playing this many, many years ago.
1. Someone needs to get some steel-capped boots on and sort out Support. Enough said about that now.
2. Player retention, lets admit it, player retention for this game is up to shit, people come and go but lots more don't come back or they take quite a few breaks lasting many months (I am included in this group)
So how do we keep players? That's the million PED question isn't it? Well lets start with increasing the player base and then converting F2P players into depositors and the only way I can see that is to make sweat useful again. Now there have been many ideas on how to do that, I would suggest simply using sweat for crafting and to tier items. Increasing the usefulness of sweat will bring in more F2P players, sure sweat prices will jump around a bit, but it will settle down nicely eventually. Now some people will be wondering why I'm going on about F2P so much, well basically the F2P model saves games and brings in more people (look at DDO, SWTOR and soon even EVE online will have F2P) Converting those F2P players into depositors is more likely to happen the more players you get. My suggestion to using sweat for tiering up purposes is simple, for each tier x 10k Sweat for e.g. tier 4 uses 40k sweat and so on up to 100k for tier 10.
One of the best ideas I've seen for sweat and to stop people from afk'ing is to allow other players to sweat from the afk'ers after a certain period of inactivity. Dont afk with your VSE equipped and you won't get sweated, simple.
3. Starter packs. So you have just spend X USD on a lovely shiny starter pack, which is basically useless (apart from the amp) after a month of playing. How about increasing the armour's defence as you increase the tiers? Say like tier 1 (stays the same), tier 2 (base stats x2), tier 3 (base stats x3) etc. Well for the armour anyway, the gun and fap I would suggest that as you increase the tiers they automatically get enhanced, all of them (eco, damage, etc) while still leaving the tier slots open. I believe in doing this you will get more people buying the starter packs, which is more money for you, and those of use that have them sitting in our storage will be able to use them more. I like the look of my Adj Harrier and the sound of my Z12! Making the starter equips viable up to mid level will mean more people buying them, which is more money for you guys.
Now some players will complain that this gives new players with the starter pack an advantage over other players, my response to that will be this : They are investing in their characters and helping with keeping the game online, want the same advantage? Spend some money.
4. Which brings me to Enchancers. Well lets face it, if you are lowish level tiering up weapons, armours and faps just arent worth it, at all. Easy way to sort that out make enhancers last x10 as long as they do now and you will probably have x20 as many people using them. Now as to why it would be in your benefit, enhancers need components from the TT and those PEDs go straight into your pocket. 20 times as many people using enhancers means 20 times as many components being bought from the TT and 20 times as much money going into your pocket.
*Edit
Sorry forgot to add this could you please include a combat log that shows what mob was killed and what loot we got for it. You could stop [Rookie] from being saved into the chat file and use that space for a combat log.
I hope this game continues to evolve and expand to the betterment of not only the players but to you the people that have invested a huge amount of time into developing this wonderful game.
Yours Truly
Gregg
A few suggestions from a seasoned player of multiple different MMO's. We can all agree that EU being a RCE is the big draw for this game, the idea that you can earn while you play is actually what enticed me to start playing this many, many years ago.
1. Someone needs to get some steel-capped boots on and sort out Support. Enough said about that now.
2. Player retention, lets admit it, player retention for this game is up to shit, people come and go but lots more don't come back or they take quite a few breaks lasting many months (I am included in this group)
So how do we keep players? That's the million PED question isn't it? Well lets start with increasing the player base and then converting F2P players into depositors and the only way I can see that is to make sweat useful again. Now there have been many ideas on how to do that, I would suggest simply using sweat for crafting and to tier items. Increasing the usefulness of sweat will bring in more F2P players, sure sweat prices will jump around a bit, but it will settle down nicely eventually. Now some people will be wondering why I'm going on about F2P so much, well basically the F2P model saves games and brings in more people (look at DDO, SWTOR and soon even EVE online will have F2P) Converting those F2P players into depositors is more likely to happen the more players you get. My suggestion to using sweat for tiering up purposes is simple, for each tier x 10k Sweat for e.g. tier 4 uses 40k sweat and so on up to 100k for tier 10.
One of the best ideas I've seen for sweat and to stop people from afk'ing is to allow other players to sweat from the afk'ers after a certain period of inactivity. Dont afk with your VSE equipped and you won't get sweated, simple.
3. Starter packs. So you have just spend X USD on a lovely shiny starter pack, which is basically useless (apart from the amp) after a month of playing. How about increasing the armour's defence as you increase the tiers? Say like tier 1 (stays the same), tier 2 (base stats x2), tier 3 (base stats x3) etc. Well for the armour anyway, the gun and fap I would suggest that as you increase the tiers they automatically get enhanced, all of them (eco, damage, etc) while still leaving the tier slots open. I believe in doing this you will get more people buying the starter packs, which is more money for you, and those of use that have them sitting in our storage will be able to use them more. I like the look of my Adj Harrier and the sound of my Z12! Making the starter equips viable up to mid level will mean more people buying them, which is more money for you guys.
Now some players will complain that this gives new players with the starter pack an advantage over other players, my response to that will be this : They are investing in their characters and helping with keeping the game online, want the same advantage? Spend some money.
4. Which brings me to Enchancers. Well lets face it, if you are lowish level tiering up weapons, armours and faps just arent worth it, at all. Easy way to sort that out make enhancers last x10 as long as they do now and you will probably have x20 as many people using them. Now as to why it would be in your benefit, enhancers need components from the TT and those PEDs go straight into your pocket. 20 times as many people using enhancers means 20 times as many components being bought from the TT and 20 times as much money going into your pocket.
*Edit
Sorry forgot to add this could you please include a combat log that shows what mob was killed and what loot we got for it. You could stop [Rookie] from being saved into the chat file and use that space for a combat log.
I hope this game continues to evolve and expand to the betterment of not only the players but to you the people that have invested a huge amount of time into developing this wonderful game.
Yours Truly
Gregg
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