JohnCapital
Slayer
- Joined
- Jul 19, 2006
- Posts
- 9,831
- Location
- Colorado
- Society
- Freelancer
- Avatar Name
- John Teacher Capital
Short version: Stop adding things. Just spend a few months on strictly fixing all the ingame bugs. That'll do more to draw/keep paying customers then any "next big investment potential" you can come up with.
Long version: 6 years ago, I made a thread giving you a quick road map to better results in 6 months.
6 years later, seems you missed my points on that. The layout was simple:
The only part you seem to have worked on was #3. But the main part you should have focused your attention on was #1. the BUGS.
Seriously, it's 2016, and this game's simply not up to par with tons of other games that can be played for way less money. They can fix tons of bugs, why can't you?
By bugs, I mean everything from gun shots that soar 200+ meters past the mob, even when it hits. (Don't tell me the game engine can't make the laser/blp shot actually hit the mob.) I mean missing social actions, like vocal noise when chatting, sitting, etc. Too afraid butt slide bugs can be exploited? I doubt it. I mean arms/head flailing/flopping after unequping some tools. And similar bugs.
And yes, a less predictable loot drop system. You recognized the problem of predictable loot in the aruli caves a while ago and tweaked it. Why can't you do the same everywhere else?
Seriously, tighten up the game. Make it look better (bugwise). Make it more socially comfortable.
No, those aren't obvious fixes that I can point to a spreadsheet showing calculations that it'll improve revenue. But I promise it will.
Consider this: How often can you toss NEW at players when we've all learned that you'll do a half-ass job and then drop it for the NEXT thing? Instead make it a great game that people are willing to invest their heart into and money will follow.
So stop adding new/exciting, and fix what's already there, please.
Long version: 6 years ago, I made a thread giving you a quick road map to better results in 6 months.
6 years later, seems you missed my points on that. The layout was simple:
- Focus strictly on bug fixes
- Then work with planet partner to widen/improve other planet loot so it was self-sustaining
- Then re-intrduce lost systems (MF, pets, etc.)
The only part you seem to have worked on was #3. But the main part you should have focused your attention on was #1. the BUGS.
Seriously, it's 2016, and this game's simply not up to par with tons of other games that can be played for way less money. They can fix tons of bugs, why can't you?
By bugs, I mean everything from gun shots that soar 200+ meters past the mob, even when it hits. (Don't tell me the game engine can't make the laser/blp shot actually hit the mob.) I mean missing social actions, like vocal noise when chatting, sitting, etc. Too afraid butt slide bugs can be exploited? I doubt it. I mean arms/head flailing/flopping after unequping some tools. And similar bugs.
And yes, a less predictable loot drop system. You recognized the problem of predictable loot in the aruli caves a while ago and tweaked it. Why can't you do the same everywhere else?
Seriously, tighten up the game. Make it look better (bugwise). Make it more socially comfortable.
No, those aren't obvious fixes that I can point to a spreadsheet showing calculations that it'll improve revenue. But I promise it will.
Consider this: How often can you toss NEW at players when we've all learned that you'll do a half-ass job and then drop it for the NEXT thing? Instead make it a great game that people are willing to invest their heart into and money will follow.
So stop adding new/exciting, and fix what's already there, please.