Question: Amount of kills to balance out returns

das

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The question is easy, what do you think is a decent amount of kills to check your returns on?
Thinking of hunting the same mob + maturity for a while so just wondering
I have mobs in mind, both untaxed :yay:
I need to get ingame & scan them to know the hp off them for sure but my guess is between 2 & 3k.

If I do get a good discussion here & loots aren't too bad, I will share the details of loot (log)
 
The number is not constant.

It's likely different for different planets (for example, on Ark it's certainly possible to kill 30k mobs without ever getting a 250x multiplier), and possibly different even for different mobs on the same server. My favorite theory is that the 'slider' is more towards 'condition' for mobs that are hunted a lot and those hunted very little - and more towards 'quantity' for mobs in between.

So, somewhere between 100 and 100,000.
 
Maturity matters a lot imho. Seems that higher maturity get average lower loot per click but when they do payout it pays out better... question is how high of a maturity can u budget for? Also how mixed is the spawn? If you want only one mob type to grind a long time it'll lower your available spots to hunt
 
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The question is easy, what do you think is a decent amount of kills to check your returns on?

First of all, I'm glad you asked 'amount of kills' and not 'ped turnover'. One of the things with stats is that you can cut long runs into smaller chunks and see information that an overall return simply doesn't show you.

I thus make runs of 100 or 200 kills to identify what results are most frequent, but would hope to get close to average returns over about 2k kills or more.

Different mobs do seem to have different frequencies of multis, however, and I'm quite happy to believe that some mobs won't look very good until you get a higher multi on them. Maybe tracked results would shed more light on this, but I haven't analysed it tbh.
 
What Jetsina said, sort of
but
for mid size mobs (feffox provider) a cople of k if you are willing to not include ath-ish loot
with ath-ish loot my guess is at least 30k mobs
bigger mob I'm certain evens out much quicker
my 2c
nero
 
The number is not constant.

It's likely different for different planets (for example, on Ark it's certainly possible to kill 30k mobs without ever getting a 250x multiplier), and possibly different even for different mobs on the same server. My favorite theory is that the 'slider' is more towards 'condition' for mobs that are hunted a lot and those hunted very little - and more towards 'quantity' for mobs in between.

So, somewhere between 100 and 100,000.

i think that answer is pretty much on point. i thought the same. when hunting on caly or ark you certainly need 100k kills + to get +- 1% different returns each 100k kills
on toulan it might be lower due to lesser people grinding. there its more like 10k kills imo
 
Doesn't that question make sense only if the loot is personal or you are the sole hunter in the world?
 
Doesn't that question make sense only if the loot is personal or you are the sole hunter in the world?

no... why should it? its just a thing of statistics. there is a certain number of kills needed to get a predictable outcome. pure statistics.
 
For me there is just no point doing less then 2 runs but 3 often even its out.

Standard mobs WL = 1 run ~325 mob
Prot = 420 mobs

So for me 1000 is a decent number.
Edit: 1k mobs for day to day basis.
For knowing a mob i test returns for 100k peds before making assumptions about avarages ~10k mobs
 
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For me there is just no point doing less then 2 runs but 3 often even its out.

Standard mobs WL = 1 run ~325 mob
Prot = 420 mobs

So for me 1000 is a decent number.
Edit: 1k mobs for day to day basis.
For knowing a mob i test returns for 100k peds before making assumptions about avarages ~10k mobs

Yeah, 1k kills should get you a reasonable tt return %, but not always...
 
Yeah, 1k kills should get you a reasonable tt return %, but not always...

Must spread more rep..
1k kills on a 2-3 ped/kill mob is like 1 day hunting.
I really don't think you can get a decent avg out of that, could you please go a bit more into detail about the "but not always" part?
 
Must spread more rep..
1k kills on a 2-3 ped/kill mob is like 1 day hunting.
I really don't think you can get a decent avg out of that, could you please go a bit more into detail about the "but not always" part?

Not really, just that sometimes you can have a longer poor loot period. It could just be odds, it could be as you said where you hunt a lot and time is a factor... I don't pretend to have it all figured out. :)
 
I don't hunt much... but i think it greatly depends on mob size and maturity.. but safe to say ~5k kills will get you at least a "balanced" return in most cases.
 
1 kill, then you can come on the forum and whine about 40% returns.

In all seriousness, you need to clarify. Are you talking about getting an accurate return rate on your personal % from MA, then you need to find a mob / area with no other hunters for an extended period. Then, around 1k kills will average out.

If you're talking about hunting against others (as entropia is meant to be played) then your returns will be dependant on your competitiveness. If you do 1k kills and you're utter shit compared to your peers, then maybe you won't get an accurate MA return rate....

Brains people, use em :girl:
 
There are so many parameters to calculate and as such there is no accurate answer!
Exception?... as someone very smart guy above already mentioned, IF you hunt alone in single Entropia Universe.

The only thing I can say about maturity, is that I count it, like "slider" in crafting! More higher maturity is equal to ...more risky for losses, more "right" to "condition" than quantity, but you have more chances for a bigger multiplier. Maybe this is too simple, but I like to simplify things :)
 
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Longest dry spell I've had was 1400 kills on high maturity Zadul.

More typical dry spells are ~300-400 kills.

Of course, sometimes you can get 3 globals in 20 kills.
 
I’m not going to say ped turnover, but weapons turnover is more important.

A few ‘weapon cycles’ should even you out minus what MA want to take as their cut, because it’s all smoke and mirrors.

I suspect your returns are based on a few personal factors too:

How much ped you ‘usually’ burn in a session
How long you’re ‘usually’ prepared to wait for that balancer.

I strongly believe there’s an addict equation under the hood, the more you accept being shafted the more you will get shafted.

Because the truth is everyone is different, everyone has their ‘personal’ limit of acceptable, not everyone will want to kill 10K mobs before a decent hof drops.

Generally a hof will balance you out, then off you go again until the next one (less MA’s cut).

If MA seriously set the system up to force ‘everyone’ to run 100’s of K ped before if evened you out, if would be in a worse position than it already is.
I’m not talking ATH’s just a decent hof or fat global usually works 99% of the time.

Besides it's all speculation because none of us know anything how it works under the hood, we just have a feel for how it works. Plus MA own all the cards and makes all the rules...smiles.

Rick
 
The question is easy, what do you think is a decent amount of kills to check your returns on?
Thinking of hunting the same mob + maturity for a while so just wondering
I have mobs in mind, both untaxed :yay:
I need to get ingame & scan them to know the hp off them for sure but my guess is between 2 & 3k.

If I do get a good discussion here & loots aren't too bad, I will share the details of loot (log)

Hey

I track every single hunt, but to make some sort of conclusion, I think completing Iron Mission is decent amount of mobs killed to check total returns.

I had really really bad loots on Monria Yogs, it felt shit almost every day I did them, but when I finished my iron, pure TT return ended up 92.5% or so. So not too bad.

My last ~4000 PED cycles is 80% return though, so I might expect a bigger drop soonish :)
 
Doesnt this depend on what size the mob is, how many per hour youre killing and so many other factors that might have an influence on the loots???

I shoot shitloads at times, even then I can see variances over months and thats 300+ hours of shooting or maybe more some months. I mean if there would be some magic limit of when it evens out then it sure is alot more then any of the players here are saying ???

Im actually bad at math and I dont like statistics either, I just like shooting big mobs and love the skills and gear in this Amazing game but I do know that longer sessions sometimes can help you recover temporary losses instead of stopping in a Deep hole.

//Linz
 
Doesnt this depend on what size the mob is, how many per hour youre killing and so many other factors that might have an influence on the loots???

I shoot shitloads at times, even then I can see variances over months and thats 300+ hours of shooting or maybe more some months. I mean if there would be some magic limit of when it evens out then it sure is alot more then any of the players here are saying ???

Im actually bad at math and I dont like statistics either, I just like shooting big mobs and love the skills and gear in this Amazing game but I do know that longer sessions sometimes can help you recover temporary losses instead of stopping in a Deep hole.

//Linz

Well I think what OP is trying to accomplish is how many kills before a reasonable return is reached.. such as anything over 90%... I would imagine 2500 kills would prevent any sub-80% runs... but it likely wouldn't produce as stable of a result a month or more.. which is pretty much required to avoid most variance.
 
no... why should it? its just a thing of statistics. there is a certain number of kills needed to get a predictable outcome. pure statistics.

on point.

can be tough (longest dry spell 1700 kills without a single global :hammer:)
 
Q: Where do you guys think the money comes from when you loot a creature?
 
I know!! The answer is...from Wonderland!! The money comes from Wonderland!
 
The question is easy, what do you think is a decent amount of kills to check your returns on?
on re-thinking the question...

1 mob.

With one mob it's not much different than with a hundred thousand ultimately... You are flipping a coin essentially on every kill... gambling in hopes that you'll get back decent returns. Use each mob to help you determine if it's worth killing the next mob or not. If not, log out a while and think before you try again or decide to deposit again. At the end of the day a casino survives because of the addicted daily gamblers. Since the house always has the advantage, how much money do you want to hand over?
 
Doesnt this depend on what size the mob is, how many per hour youre killing and so many other factors that might have an influence on the loots???

I shoot shitloads at times, even then I can see variances over months and thats 300+ hours of shooting or maybe more some months. I mean if there would be some magic limit of when it evens out then it sure is alot more then any of the players here are saying ???



//Linz

I think dpp/dps matters more for the lootswings, but ultimately, after xxxxxxx kills it should balance out somewhat.
I don't think the size of the mob matters, but I never hunted the biggest mobs solo.
I did for example hunt mulnum elites in team b4 & I know loot wasn't horrible, but we never got that +3k loot on them.

on re-thinking the question...

1 mob.

With one mob it's not much different than with a hundred thousand ultimately... You are flipping a coin essentially on every kill... gambling in hopes that you'll get back decent returns. Use each mob to help you determine if it's worth killing the next mob or not. If not, log out a while and think before you try again or decide to deposit again. At the end of the day a casino survives because of the addicted daily gamblers. Since the house always has the advantage, how much money do you want to hand over?

I'm not asking this becouse myb loot sucked b4 my break, neither do I need to depo to play atm.
I just had a shitload of work to do & when working +12h/day, I'm just too tiered to log in & shoot another 6 hours :)
 
I think dpp/dps matters more for the lootswings, but ultimately, after xxxxxxx kills it should balance out somewhat.

Should it? I'm not trying to be difficult here, but on what basis would everyone's returns normalise over a long period i.e. how would this definition allow for long-term TT profits.
 
Balance out returns has nothing to do with ppl being able to tt profit.. Some ppl's setup is just that crazy diffrence in dpp vs normal players.
I know my setup is ok for some mobs & when I stick to them & my other rules, my TT return seems pretty good
 
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