It has absolutely everything do to with this question. Until we play a single player entropia, at which point we can revisit the question and I'm sure some statisticians will give you the answer.
I have never ever saw any kind of log which to show long time return of, say, 85% in hunting.
If we would be competing, we would be competing both when Lindsey is rocking and I lose, BUT also when I have a 200%tt return day, and I find it very hard to accept I take those from Lindsey or Cristi, let aside from newbs at Icarus shooting together in 1 week what I shoot in 1 day (or less).
At the moment of every looting event, we
already spent. That event itself is
already paid. It is enough to tie some factors to the cost to kill of that mob, certain tolerance for dpp, since we are in such a large gamut, and that's it.
The idea of a lootpool such as is discussed here is absurd. Why on Earth would the server compare in same time, say, 450 different players looting 450 different mobs, counting together equipment, skills and what not could amount to billions of operations per second. And to what end, to establish a top of who gets the bigger pie? Is absurd.
It doesn't have to be a personal pool, neither, thing which I believed for a long time. A simple f
->L is more than enough, and that is obvious in skill progression for instance. Also a very good descriptor for both "omg this mob is golden" and for the situation when you feel nomatter what you do, it won't pay. Also almost impossible to control from enduser perspective.
If we would be competing in such a ridiculous way and if dpp and dps would be as important as stated (all three factors taken as granted by entropian common wisdom), then we, those currently anywhere from 2.7 to 2.9 (because there are no
actual options bigger than 2.85 until lvl 60 or so?) would need to deposit daily as soon as we go over 10 dps. It doesn't bloody happen. Yes there's a bad day. Yes, you go to kadra with 800 on card (me) and expect a bloody miracle and you lose. Yes, then you get the funky idea of getting into Halloween when you have no business there and you lose (ye, here on same mob, I could accept a form of competition, but not even close to what is stated around) etc. But minding my own business and not pressurized by all kind of gear which I think I need, buy, discover I have too small bankroll, sell it underpriced etc..? I would say is very very close to actually exactly a single player. Yes, we compete on MU, deffinitely. Yes, someone shooting 10x times same mob has more chances to loot this or that item or this or that type of stackable, obvious.
But tt? Imo, lootpool and competition is the biggest bs ever invented in Entropia since its inception, I saw not the slightest hint of proof for it, yet is taken as granted. Yes, I am aware of MA's statements about lootpools. I would bet my nose (if anyone cares for this ante), that lootpool means a couple of pecs taken from each ava over extended periods of time to make ATH or other obvious jackpot payments. But I would be bewildered to be a big bucket in which I just left today 700 or what is exact ammount and messi is awarded from it 12,45 followed closeby by shokolade with 11,7. Is ridiculous.