ntelinatsos
Stalker
- Joined
- Nov 3, 2008
- Posts
- 1,599
- Location
- Greece
- Society
- GU ---> A&D ---> pk ck ---> OU ---> GU HQ ---> cks ---> Synergen ---> Guess Who
- Avatar Name
- Stelios AKALYPTOS ntelinatsos
Hello, for long time i was thinking that MA should make something with the creature control pills to make players use them more often and get some benefits from them. Players should get something possitive when using them instead of just "having fun"
so, i thought a new token system based on creature pills
Before i start describing, i'll ask from the readers to recpect the time i spent to write all these ideas and prevent them from posting jestingly comments.
so, let's start..
the new system require:
-creature pills will not have any time limit, so, you only pay for the pill and you use it until you get killed (otherwise it becomes a very expensive "hobby")
-players, while are in creature form, could hunt both players and mobs
-mob could do dmg to players (while are in creature form) but only if the player attack that mob first (to prevent from mob training)
-players (while in creature form) that hunt mobs, will get some kind of tokens instead of loot (tokens will have same tt as sweat or fragments), these tokens will vary (some of them will be more rare than others) and the amount of tokens will be analog to the lvl of the mob
-players that hunt mobs, additional to the tokens above, will get avatar bound tokens (or bounty) (something like the reputation you get when killing space mobs/players).
-these bound tokens will not be usable from the player that get em (so, you can't use your own bound tokens)
-if a player, while in creature form, kill another player that has bound tokens, they'll loot some of them or all (i'll let the balance team decide what's the best), if they kill players that haven't any bound token, they'll get nothing!!
So, to prevent players from abusing this system by letting their friends kill them when they have many bound tokens (or high bounty) and take these tokens thyself, i made the rule below
-as more bound tokens (or higher bounty, call it as you like) the player has, as more tokens they could farm when they are killing mobs while they are in creature form
-players that kill creatures under other player's control, additional to the loot, will also get some specific tokens
-MA will add a token shops that you could buy pills for buffs (+1% focused blow, 10% faster reload, 1% life steal, etc..) with 1 or more hours duration, skill pills and weapons (or other items) like these CDF version weapons.
-all mobs should have chances to drop their specific creature control pills
in addition to (for the balance team):
-players that hunt mobs or other players, while they are in creautre form, would get hunting skills
-add a new skill and profession specialised to the creature control hunting system. Creature pills from higher lvl mobs will require higher lvl of the new specialised profession to be able to use them
-as higher the lvl, on this specific profession the player has, as more options/attacks will have while using a creture control pill
-additional to the variety of tokens, you could add some creature specific tokens also (atrox tokens, ambu tokens, etc) to make the token farming even more special
-add stats to the creatures from pills that will increase as the lvl on the specific profession increase too (let's say, higher regen speed, faster move speed, little higher hit points, etc)
-add a new pvp arena system for fights between players while they use creature controls pills
-additional to the weapons you could buy from the token shop, you could improve some of the current CDF edition weapons with buffs (+1% focused blow, skill gain - blp weapons 25%, 10% increase critical dmg, etc)(i don't know if this could work out cause the cdf version weapons are a planetary system, so, that's something you'll have to work out for)
-to make some other matterials, like sweat, more useful, you could mix some of these tokens with these matterials to make new tokens or as requirement to buy the items of the token shop
-add hp increase to the new skill to make even more players using these pills
all the above suggestions will have to pass through the balance team of MA to be done, the balance team will have to decide how this system will work, what the certain rewards will be and the overall scene of this new system, so the result should be fair and worthy for both MA and for the players
if i forgot something i'll add it in a note below
you could make suggestions as well but don't suggest things that will entirely change the main idea of the creature hunting system
thanks for the reading, stelios..
note:
-if you use creature pill, your name should be visible to other players to prevent from kill steal mobs in a creature form (rules for kill stealing a mob will apply the same as normal hunt)
so, i thought a new token system based on creature pills
Before i start describing, i'll ask from the readers to recpect the time i spent to write all these ideas and prevent them from posting jestingly comments.
so, let's start..
the new system require:
-creature pills will not have any time limit, so, you only pay for the pill and you use it until you get killed (otherwise it becomes a very expensive "hobby")
-players, while are in creature form, could hunt both players and mobs
-mob could do dmg to players (while are in creature form) but only if the player attack that mob first (to prevent from mob training)
-players (while in creature form) that hunt mobs, will get some kind of tokens instead of loot (tokens will have same tt as sweat or fragments), these tokens will vary (some of them will be more rare than others) and the amount of tokens will be analog to the lvl of the mob
-players that hunt mobs, additional to the tokens above, will get avatar bound tokens (or bounty) (something like the reputation you get when killing space mobs/players).
-these bound tokens will not be usable from the player that get em (so, you can't use your own bound tokens)
-if a player, while in creature form, kill another player that has bound tokens, they'll loot some of them or all (i'll let the balance team decide what's the best), if they kill players that haven't any bound token, they'll get nothing!!
So, to prevent players from abusing this system by letting their friends kill them when they have many bound tokens (or high bounty) and take these tokens thyself, i made the rule below
-as more bound tokens (or higher bounty, call it as you like) the player has, as more tokens they could farm when they are killing mobs while they are in creature form
-players that kill creatures under other player's control, additional to the loot, will also get some specific tokens
-MA will add a token shops that you could buy pills for buffs (+1% focused blow, 10% faster reload, 1% life steal, etc..) with 1 or more hours duration, skill pills and weapons (or other items) like these CDF version weapons.
-all mobs should have chances to drop their specific creature control pills
in addition to (for the balance team):
-players that hunt mobs or other players, while they are in creautre form, would get hunting skills
-add a new skill and profession specialised to the creature control hunting system. Creature pills from higher lvl mobs will require higher lvl of the new specialised profession to be able to use them
-as higher the lvl, on this specific profession the player has, as more options/attacks will have while using a creture control pill
-additional to the variety of tokens, you could add some creature specific tokens also (atrox tokens, ambu tokens, etc) to make the token farming even more special
-add stats to the creatures from pills that will increase as the lvl on the specific profession increase too (let's say, higher regen speed, faster move speed, little higher hit points, etc)
-add a new pvp arena system for fights between players while they use creature controls pills
-additional to the weapons you could buy from the token shop, you could improve some of the current CDF edition weapons with buffs (+1% focused blow, skill gain - blp weapons 25%, 10% increase critical dmg, etc)(i don't know if this could work out cause the cdf version weapons are a planetary system, so, that's something you'll have to work out for)
-to make some other matterials, like sweat, more useful, you could mix some of these tokens with these matterials to make new tokens or as requirement to buy the items of the token shop
-add hp increase to the new skill to make even more players using these pills
all the above suggestions will have to pass through the balance team of MA to be done, the balance team will have to decide how this system will work, what the certain rewards will be and the overall scene of this new system, so the result should be fair and worthy for both MA and for the players
if i forgot something i'll add it in a note below
you could make suggestions as well but don't suggest things that will entirely change the main idea of the creature hunting system
thanks for the reading, stelios..
note:
-if you use creature pill, your name should be visible to other players to prevent from kill steal mobs in a creature form (rules for kill stealing a mob will apply the same as normal hunt)
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