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Thread: Entropedia v2

  1. #11
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    Grand Master Pelzak PRO
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    Was waiting long for this, always down when i need it :-), thx guys.

  2. #12
    Old Alpha San's Avatar
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    Awesome, thanks to all who made this possible.

    Does the weapon compare tool use the updated formula for hit profession yet? I believe armor adviser/armor vs mob tool also fell behind some changes.

    Cheers!
    1. I NEVER post off-topic.
    2. If you disagree, go to 1.

  3. #13
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    Thanks very much indeed, that is awesome news!

    So glad to see this amazing resource given some attention

  4. #14
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    Quote Originally Posted by San View Post
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    Awesome, thanks to all who made this possible.

    Does the weapon compare tool use the updated formula for hit profession yet? I believe armor adviser/armor vs mob tool also fell behind some changes.

    Cheers!
    Im not sure what you mean by updated formula for hit profession, weve added the possibility to include enhancers in your calculation and allso the new modern buffs from rings and pills or whatever youre using at the moment.

    If we have missed out on something then enlighten me

    //Linz

  5. #15
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    Quote Originally Posted by krogfan View Post
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    So we will look at a smart way of fixing the rangething
    The simple fix is to change the column name in the db to a non-reserved word. I.E. ItemRange (or item_range, depending on the current db naming convention.) The site code (queries, etc.) will then obviously be updated, but it's really a simple fix.

    Quote Originally Posted by krogfan View Post
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    Im not sure what you mean by updated formula for hit profession...
    If we have missed out on something then enlighten me
    A while back, they changed the hit profession ratio, so upper level, but not quite lvl 100 players got better results on old-school weapons.

    For example, a lvl 75 hit prof. used to be an HA of 7.5 on old-school, but now shows as closer to 8.0 (don't recall exact math atm, but you get the idea)

    Thanks for the work, btw.

  6. #16
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    Jan Turisas Hagis
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    Good work.

    I noticed that not all latest data were transferred, at least 2 creatures, materials and bp are missing data I added lately to old entropedia were not in new version.

    Every new update that was (Created) 08-11-2016 21:01:19 at that time or later is not there.
    LINK Select (Show new additions only)
    Last edited by Turisas; 11-25-2016 at 18:33. Reason: date

  7. #17
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    Quote Originally Posted by JohnCapital View Post
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    The simple fix is to change the column name in the db to a non-reserved word. I.E. ItemRange (or item_range, depending on the current db naming convention.) The site code (queries, etc.) will then obviously be updated, but it's really a simple fix.



    A while back, they changed the hit profession ratio, so upper level, but not quite lvl 100 players got better results on old-school weapons.

    For example, a lvl 75 hit prof. used to be an HA of 7.5 on old-school, but now shows as closer to 8.0 (don't recall exact math atm, but you get the idea)

    Thanks for the work, btw.
    Thats what I had in mind but since Joda is the smart one, he will find a way prolly just like you said to make it possible to add range.

    About the hitrate, we will need the formula so if anybody has that Id be happy to apply it for nonmaxed nonSIBs (stay away from unmaxed weapons!!!!)

    Thanks!
    Last edited by krogfan; 11-25-2016 at 18:22.

  8. #18
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    Quote Originally Posted by krogfan View Post
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    Thats what I had in mind but since Joda is the smart one, he will find a way prolly just like you said to make it possible to add range.

    About the hitrate, we will need the formula so if anybody has that Id be happy to apply it for nonmaxed SIBs (stay away from unmaxed weapons!!!!)

    Thanks!
    What he said!

    Awesome job so far!
    http://www.planetcalypsoforum.com/gallery/files/1/4/3/8/9/sig.jpg

  9. #19
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    Quote Originally Posted by krogfan View Post
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    Thats what I had in mind but since Joda is the smart one, he will find a way prolly just like you said to make it possible to add range.

    About the hitrate, we will need the formula so if anybody has that Id be happy to apply it for nonmaxed SIBs (stay away from unmaxed weapons!!!!)

    Thanks!
    The info your are looking for is here:

    Quote Originally Posted by Immortal View Post
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    Thanks all, I have used data reported in this thread to confirm the new HA formula for nonSIB

    HA=4.0+0.06*L

    Where L is between 0 and 100

    Extrapolating to incorporate SIB

    If L<SIB_start, HA=0.0
    Else if L>SIB_end, HA=10.0
    Else HA=4.0+6*(L-SIB_Start)/(SIB_End-SIB_Start)


    Critical Hits for nonSIB
    CH=sqrt(L)

    Extrapolate to SIB
    If L<SIB_start, CH=0.0
    Else if L>SIB_end, CH=10.0
    Else CH=10*sqrt((L-SIB_Start)/(SIB_End-SIB_Start))

    I will run some tests to find out what the new HA values imply (i don't need tracker)
    The parts in red are the important ones.

  10. #20
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    Quote Originally Posted by Angel O2 Mercer View Post
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    The info your are looking for is here:



    The parts in red are the important ones.
    There you go !

    tyty

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