RobBuona
Elite
- Joined
- Dec 29, 2010
- Posts
- 2,653
- Location
- United States
- Society
- Stockholm Syndrome
- Avatar Name
- Patrizia Pandemic Giano
I just want to preface this by saying I know none of this will actually happen. More than anything else, this is just me venting my frustration; nonetheless, I am confident in saying that these changes, were they to actually happen, would help players immensely! Also, I know this is the Planet Calypso suggestion section, but there isn't one for Entropia Universe. Maybe I should suggest this on Entropia Forum, but anyway...
EPs have broken the economy. Yup. Just about everyone knows it, yet it isn't talked about very frequently. The economy within Entropia interconnected. In order for the economy to function fully, all three of the "main" professions must rely on one another. And yet, Explosive Projectiles have allowed many crafters to silo themselves, never buying anything other than nanocubes. Sorry EPers - I know you don't want to hear it, but these four measly blueprints are hurting the game across the board.
So, how to fix it? Well, obviously this is not an easy question, and I am going to be steeply over-simplifying the solution. Step one, though, is to remove EP blueprints. The next step, then, is bringing back the interconnected quality of the professions, and this is the gist of it: no more looting limited items while hunting. If you think about it, this isn't logical anyway: why would a mob be carrying a gun? That doesn't even make sense! Maybe looting rare unlimited items would be okay, but no more limited items in hunting loot.
This is where it gets tricky, though, because in many cases, limited items are the best source of markup for hunters. And while this may be true, it's also true that at times, limited items become, well, limited in availability at the auction house. This is very difficult for hunters, because we may find ourselves paying too much markup, not having enough guns to hunt regularly, or both. So instead of looting limited items, we would loot materials for them to be crafted instead.
And those materials, in this scenario, would have good markup. Since EPs are out of the picture at this point, crafters would be willing to craft limited items for hunters. And suddenly, hunters need crafters and crafters need hunters. Again, I know that this kind of overhaul would in reality be extremely complex. Many will probably even say I'm crazy, too, but it makes sense to me. So yes, just wanted to share my thoughts!
EPs have broken the economy. Yup. Just about everyone knows it, yet it isn't talked about very frequently. The economy within Entropia interconnected. In order for the economy to function fully, all three of the "main" professions must rely on one another. And yet, Explosive Projectiles have allowed many crafters to silo themselves, never buying anything other than nanocubes. Sorry EPers - I know you don't want to hear it, but these four measly blueprints are hurting the game across the board.
So, how to fix it? Well, obviously this is not an easy question, and I am going to be steeply over-simplifying the solution. Step one, though, is to remove EP blueprints. The next step, then, is bringing back the interconnected quality of the professions, and this is the gist of it: no more looting limited items while hunting. If you think about it, this isn't logical anyway: why would a mob be carrying a gun? That doesn't even make sense! Maybe looting rare unlimited items would be okay, but no more limited items in hunting loot.
This is where it gets tricky, though, because in many cases, limited items are the best source of markup for hunters. And while this may be true, it's also true that at times, limited items become, well, limited in availability at the auction house. This is very difficult for hunters, because we may find ourselves paying too much markup, not having enough guns to hunt regularly, or both. So instead of looting limited items, we would loot materials for them to be crafted instead.
And those materials, in this scenario, would have good markup. Since EPs are out of the picture at this point, crafters would be willing to craft limited items for hunters. And suddenly, hunters need crafters and crafters need hunters. Again, I know that this kind of overhaul would in reality be extremely complex. Many will probably even say I'm crazy, too, but it makes sense to me. So yes, just wanted to share my thoughts!