As stated
before by MA, there is No
Personal Loot Pool, but it looks like they can change our loot chance for each individual. After the new Christmas Ring 2016, with more 25% chance of rare mining loot, i wonder if they can change that value for each individual if they can do it by a ring they can do it with code too...
I think they should come to explain all about loot again. Do we all have the same chance or not? Do they change manually the chance for each player? I hope Dev's to come Forum to explain this features As soon as possible.
Regards,
eSoul
The Original Title was: Should we trust MA?
Changed by a moderator who ever he was!
*Sigh*
OK, let's try to explain this:
In all activities, all possible loot that can be had (I.E. loot table on a mob, ore/matter/treasure in a specific mined location, res/items/bps from a specific bp, etc.) are placed in a list and each is classified as "common", "uncommon", "rare", "legendary", etc. (Don't argue with the exact wording I used, you get the idea.)
All those classifications are, is a
base percentage to loot that specific item during a loot phase.
For example, imagine rolling 100,000 dice. If hunting dasp and all dice roll 6 in same roll, you get a mod merc (or whatever legendary loot has qty>1 at that time). Rest of TT value of loot in that moment is usually just given in common value. Rarely, you can even get multiple "rare" classifications at same time. Lucky you.
Head spinner alert: Those base chances can even be dynamically affected by the amount of activity in the given area.
Now yes, under specific situations, the
base chance of those classifications can be augmented even further. In those cases, the
chance of getting other than common loot in each affected loot action is greater or lower.
So, yes, you noticed they can use ingame mechanics to augment the chance of what the TT value of loot consists of. (The overall TT return of loot is simply based on total player activity.)
Does this mean that there is a specific personal loot pool? Nope. Only that under specific situations, chances to loot can be adjusted, either on a location, action(mob/mine/craft) or avatar level.
Entropias Most Wanted hunts dasps a ton more than I do. So his personal loot pol is not the same as mine, only because our actions are different. But if we both hunted the same mob, assuming we killed at the same rate of speed than yes, we would both have the same base
chances on our loot. Maybe I'll get more lucky and the RNG will favor me today.
Now, in this specific case you are asking about, yes. The ring does carry a modifier to mining loot actions that slightly increases the chances of a SOOTO event.
However, you can take 10 players, each drop 1 probe while wearing the ring, than transfer the ring to the next player, who then drops a probe, hands off, etc. and in those 10 drops, IF a SOOTO occurs, it will be luck on which of those avatars got it, because they all had the same chance in the end.