To OP:
Explo did not kill crafting !!!!
What kills crafting is the insane amounts of UL gear that drops and drops and drops, beside the countless L item drops that are all way better in eco/dmg/durabillity/protection than anything craftable.
There is only a handful exceptins where crafted is competitive to looted, and this few exceptions actually are crafted
Beside that (speaking for Calypso) many of the existing BPs are simply not craftable, because there is no source of generic components! How could anyone craft this BPs if no generics drop ????
So please stfu, if you have no clue about crafting !
MA or any planetpartner could take actions to create a working economy based on crafting, but for that we need less item drops from hunting and more crafted items that are competitive to looted ones.
Introduction of crafted buff consumables like pills, would help the economy aswell.
Removing or changing Explo would change nothing except piss off some gamblers that like to click that BP.
A economy never should be based on consumption of resources just for gambling -- as it was in the pre Explo IV times.
My opinion is still that MA did a good job with implementing Explo BPs, only way for crafters to skill on TT input, as it was optional for miners and crafters all the time.