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Thread: Space 2017

  1. #1
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    Few Scars's Avatar
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    Space 2017

    Space development is a MindArk owned area. But as PCF is watched by MindArk as its official point of communication this thread will be made to allow players to describe their hope for Space in 2017.
    I think we can all agree we have enough Iron missions, enough new planetary mobs, enough new player experiences.
    The key priorities for development in 2017 should be Space.

    By this I suggest the following ideas, which will give players many opportunities, allow profits to be made and bring more income to MindArk.

    One huge MMO has long been the holder of complex and expansive space and we all know which one. Recently in the last few years another MMO very similar to EU, but with an expansive 3D space, seemless transition between space and planets and more, has appeared and thus our space needs an overhaul.

    The Entropia Universe playerbase are very passionate and want to see EU space beat other games.
    Suggestions for 2017;
    1. Expand space 100x, with a detailed 3D map

    2. Make piloting skills mean than you can only use certain ships or navigate accurately at your skill level with a certain ship. Example: A brand new player with no skills, should not be able to fly a mothership.

    3. Introduce x,y,z coordinates for navigation planning

    4. Allow non-PvP routes in space, which will take time to travel as the trade off. Eg: Travel through PvP space may take hours, but non-PvP space takes days.

    5. Player owned warp gates. Put them on auction. The player charges a tax for other players to use them.

    6. Introduce warp wormhole maps, a new skill, profession even. Wormhole engineer, Wormhole navigator etc

    7. Space mining in PvP and non-PvP. This would be huge! Players have been asking for it for a long time. Put high MU ores in PvP zones, other ores and enmats in non-PvP. This will not only stimulate mining in space, new skills and professions. But maybe even security services to protect miners from pirates.

    8. Introduce a range of small unlimited spacecraft with UL Subwarp drive MkI-IV. This will allow newer players to travel in space at subwarp in smaller ships that are not QUADs.

    9. So far we have 5 UL QUADs and 25 UL Equus QUADs.
    Introduce 15 more UL QUADs say in Military Camouflage, Desert, Jungle and Arctic. Sell them on Auction SB 15000PED, BO 30000PED. These would be very popular and would sell.

    10. Introduce 5 Battle Class UL destroyer ships, which can take down motherships, SB 75000Ped

    11. Upgrades for current Wormhole chips, to allow a Modified Wormhole Chip which can make jumps between planets, costing about 15Ped in Mind Essence and a Translocator level 50.

    12. Allow players to colour and texture their Motherships and Privateers. This could be a new profession, Vehicle painter/Texturer with new tools to do so. Would again be popular.

    13. Allow the pilots of motherships and privateers to have a weapon as well.

    Key points
    A Space focus for 2017 with the suggested upgrades above would be very profitable and well received by the playerbase.

    Please add further suggestions for priority work in Space development in 2017.
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    My hope for space is that they delete it and that We never see it again. I could stretch to enabling teleporters between planets so We could move without going in space.

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    Quote Originally Posted by minim View Post
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    My hope for space is that they delete it and that We never see it again. I could stretch to enabling teleporters between planets so We could move without going in space.
    I think you will find more people think like Minim, than want MA wasting time on space. I don't get this mining in space stuff that people asking for. Each planet has specific mining loot why would PP want it space? MA nerfed pyrite in the VU when they fixed next target that so many pvps wanted fixing, now its nightmare to mine for it now. People rather they look into crafting the profession on how they could get people crafting stuff with more use in game. So no Space Update is not what everyone wants.

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    It all sounds good but I think people tend to forget one thing: This game was not conceived to be a space game. The effort required to turn it into a veritable competitor in the "multiverse" of great space games out there seems insurmountable within the current means. And ever since the platform choice which removed many degrees of freedom for the programmers, it hasn't become easier to even think of a way without doing everything from scratch again. Current space is a crutch based on the same underlying 2D map architecture. Who will find the money to change this?

    Edit: I did say something to the opposite here:
    http://www.planetcalypsoforum.com/fo...=1#post3463740
    I.e. if a competitor with a mature space game were to plug in an RCE e.g. using now available blockchain technology, Entropia's unique selling point would be gone. Therefore it seems they will have to bite the bullet eventually and either find the backing for such a big undertaking, or scrap it altogether and concentrate on the core game, possibly using the paid teleporters idea for moving between the planets and offering an alternative to those who are heavily invested in space transport now.
    Last edited by San; 01-08-2017 at 11:11.
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    Quote Originally Posted by Few Scars View Post
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    11. Upgrades for current Wormhole chips, to allow a Modified Wormhole Chip which can make jumps between planets, costing about 15Ped in Mind Essence and a Translocator level 50.
    I think this idea of a Modified Wormhole Chip is interesting , but as far as the cost I think it would have to be considerably higher than warp travel.
    Great minds discuss ideas. Average minds discuss events. Small minds discuss people.

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    Quote Originally Posted by minim View Post
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    My hope for space is that they delete it and that We never see it again. I could stretch to enabling teleporters between planets so We could move without going in space.
    In full agreement with this. But if it would change according to OP.. I would be all for. Sadly, it won't change.
    Last edited by Spawn; 01-08-2017 at 15:28.

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    #FreeTheTPs

    My hope for space in 2017 is they enable free TPs between all planets with no restriction on their use.
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  8. 01-09-2017, 04:00
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    Through a black hole, all planets are sucked in and fused. A new planet emerges, massively bigger and with many continents. MS etc. can be replaced with ships or air-planes.
    moep

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    Quote Originally Posted by Mr-Joey View Post
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    Through a black hole, all planets are sucked in and fused. A new planet emerges, massively bigger and with many continents. MS etc. can be replaced with ships or air-planes.
    that dont change anything, there would still be pirates at sea, no tp to other continents and ppl would still logoff on the aircraft carriers (MS)

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    Quote Originally Posted by Few Scars View Post
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    4. Allow non-PvP routes in space, which will take time to travel as the trade off. Eg: Travel through PvP space may take hours, but non-PvP space takes days.

    5. Player owned warp gates. Put them on auction. The player charges a tax for other players to use them.

    10. Introduce 5 Battle Class UL destroyer ships, which can take down motherships, SB 75000Ped

    11. Upgrades for current Wormhole chips, to allow a Modified Wormhole Chip which can make jumps between planets, costing about 15Ped in Mind Essence and a Translocator level 50.
    I like most of your points Bjorn, just the above 4 i think would need adjustments to keep things balanced in space.
    to 4 - if there are non-pvp routes they should be packed full of high aggro space mobs, enforcing players to fight their way to another planet either by shooting them or spending a great deal of active piloting skill to dodge them - a non-pvp route should be hard work not something one can set up and go watch tv

    to 5 - player owned warpgates should only reach to a neighbour space server / other warpgate there and warpgates should not be sold on auction but instead be like 'fort battles' where you can fight to gain control over the gate for a set time period

    to 10 - when mindark sold the aniara class motherships they called them 'titans of space' indicating that they are the top end of the line (in case anyone has ever played eve from where this title was inspired) - so them introducing a battle class destoyer is something i would see in the range of 3 repairsections and around 10 gun turrets in power higher then a privateer but lower then a mothership.
    If they ever were to go to introduce a new top of the line super ship it should be something like a omega class (or other class name) mothership and it should have more repairsections then the current aniara class motherships eg. 5 or 6 (this would assure that the top ships require higher investment costs in upgrades to make them strong just like motherships are more expensive then privateers to reach the same amount of structural integrity per section).
    Furthermore considering how much peds are involved in privateer and mothership upgrades there should always be a quest/mission chain that allows to upgrade an existing ship into a higher shipclass while carrying its existing total structural integrity over into the new type - eg. privateer -> battle class destroyer -> aniara class mothership -> omega class mothership -> etc.

    to 11 - wormholes between planets should not be possible - there would just way to much imbalance if a hundred people in line get ready with all their stuff to use a safe wormhole to another local economy.
    However i think ships like privateers/mothership should have a special platform for mindforce users, allowing selected abilities to be used on the ship or its surrounding - this could include a wormhole channeled for the entire ship at extreme cost and long casting time which could be used to rescue a ship from an ongoing attack by allowing it to travel up to 1au away from the battle field this should however block the warp drive for a certain timeperiod to give eventual attackers the time to track down the ship (maybe because the wormhole leaves a trace or because of available tracking devices that can be fired on other ships and then cast a signal) again essentially just buying some time for recovery to resume the fight

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