Few Scars
Marauder
- Joined
- Aug 18, 2009
- Posts
- 7,328
- Location
- Arkadia
- Society
- Freelancer
- Avatar Name
- Bjorn Bjorn Longstaff
Space development is a MindArk owned area. But as PCF is watched by MindArk as its official point of communication this thread will be made to allow players to describe their hope for Space in 2017.
I think we can all agree we have enough Iron missions, enough new planetary mobs, enough new player experiences.
The key priorities for development in 2017 should be Space.
By this I suggest the following ideas, which will give players many opportunities, allow profits to be made and bring more income to MindArk.
One huge MMO has long been the holder of complex and expansive space and we all know which one. Recently in the last few years another MMO very similar to EU, but with an expansive 3D space, seemless transition between space and planets and more, has appeared and thus our space needs an overhaul.
The Entropia Universe playerbase are very passionate and want to see EU space beat other games.
Suggestions for 2017;
1. Expand space 100x, with a detailed 3D map
2. Make piloting skills mean than you can only use certain ships or navigate accurately at your skill level with a certain ship. Example: A brand new player with no skills, should not be able to fly a mothership.
3. Introduce x,y,z coordinates for navigation planning
4. Allow non-PvP routes in space, which will take time to travel as the trade off. Eg: Travel through PvP space may take hours, but non-PvP space takes days.
5. Player owned warp gates. Put them on auction. The player charges a tax for other players to use them.
6. Introduce warp wormhole maps, a new skill, profession even. Wormhole engineer, Wormhole navigator etc
7. Space mining in PvP and non-PvP. This would be huge! Players have been asking for it for a long time. Put high MU ores in PvP zones, other ores and enmats in non-PvP. This will not only stimulate mining in space, new skills and professions. But maybe even security services to protect miners from pirates.
8. Introduce a range of small unlimited spacecraft with UL Subwarp drive MkI-IV. This will allow newer players to travel in space at subwarp in smaller ships that are not QUADs.
9. So far we have 5 UL QUADs and 25 UL Equus QUADs.
Introduce 15 more UL QUADs say in Military Camouflage, Desert, Jungle and Arctic. Sell them on Auction SB 15000PED, BO 30000PED. These would be very popular and would sell.
10. Introduce 5 Battle Class UL destroyer ships, which can take down motherships, SB 75000Ped
11. Upgrades for current Wormhole chips, to allow a Modified Wormhole Chip which can make jumps between planets, costing about 15Ped in Mind Essence and a Translocator level 50.
12. Allow players to colour and texture their Motherships and Privateers. This could be a new profession, Vehicle painter/Texturer with new tools to do so. Would again be popular.
13. Allow the pilots of motherships and privateers to have a weapon as well.
Key points
A Space focus for 2017 with the suggested upgrades above would be very profitable and well received by the playerbase.
Please add further suggestions for priority work in Space development in 2017.
I think we can all agree we have enough Iron missions, enough new planetary mobs, enough new player experiences.
The key priorities for development in 2017 should be Space.
By this I suggest the following ideas, which will give players many opportunities, allow profits to be made and bring more income to MindArk.
One huge MMO has long been the holder of complex and expansive space and we all know which one. Recently in the last few years another MMO very similar to EU, but with an expansive 3D space, seemless transition between space and planets and more, has appeared and thus our space needs an overhaul.
The Entropia Universe playerbase are very passionate and want to see EU space beat other games.
Suggestions for 2017;
1. Expand space 100x, with a detailed 3D map
2. Make piloting skills mean than you can only use certain ships or navigate accurately at your skill level with a certain ship. Example: A brand new player with no skills, should not be able to fly a mothership.
3. Introduce x,y,z coordinates for navigation planning
4. Allow non-PvP routes in space, which will take time to travel as the trade off. Eg: Travel through PvP space may take hours, but non-PvP space takes days.
5. Player owned warp gates. Put them on auction. The player charges a tax for other players to use them.
6. Introduce warp wormhole maps, a new skill, profession even. Wormhole engineer, Wormhole navigator etc
7. Space mining in PvP and non-PvP. This would be huge! Players have been asking for it for a long time. Put high MU ores in PvP zones, other ores and enmats in non-PvP. This will not only stimulate mining in space, new skills and professions. But maybe even security services to protect miners from pirates.
8. Introduce a range of small unlimited spacecraft with UL Subwarp drive MkI-IV. This will allow newer players to travel in space at subwarp in smaller ships that are not QUADs.
9. So far we have 5 UL QUADs and 25 UL Equus QUADs.
Introduce 15 more UL QUADs say in Military Camouflage, Desert, Jungle and Arctic. Sell them on Auction SB 15000PED, BO 30000PED. These would be very popular and would sell.
10. Introduce 5 Battle Class UL destroyer ships, which can take down motherships, SB 75000Ped
11. Upgrades for current Wormhole chips, to allow a Modified Wormhole Chip which can make jumps between planets, costing about 15Ped in Mind Essence and a Translocator level 50.
12. Allow players to colour and texture their Motherships and Privateers. This could be a new profession, Vehicle painter/Texturer with new tools to do so. Would again be popular.
13. Allow the pilots of motherships and privateers to have a weapon as well.
Key points
A Space focus for 2017 with the suggested upgrades above would be very profitable and well received by the playerbase.
Please add further suggestions for priority work in Space development in 2017.