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View Poll Results: Which effect do you believe have teleporters on our entropian economy ?

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  • Teleporters weaken the economy

    11 19.30%
  • Teleporters strengthen the economy

    46 80.70%
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  1. #1
    Elite John B Knight's Avatar
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    Which effect do you believe have teleporters on our entropian economy ?

    Back in mankinds medieval economic history when the world was still 'huge' and products from far away countries would come over long trade routes at high value.
    Goods became cheaper over time as we gathered the ability to cross distances faster and more efficient as well as generating larger supplies.
    To the point were in our modern world countries set import/export taxes to influence the ability to compete on the global market as some products from local production would have no chance of competing with imports from low wage countries.
    We have reached a point in time were we try to generate 'distance' between local economies through laws and taxes to sustain our personal wealth based on a growing economy.

    With this in mind and remembering how big entropia used to be when there where less teleporters, offering opportunities for trade, social interaction, helping one another with supplies and sales and how 'global' it has become in current days with teleporters and auctions making everything available everywhere allowing everyone to compete everywhere with local economies struggling to compete with the 'central hub' and overproduction killing markups of most materials as well as items...

    Do you think that the teleporter system strenghtens or weakens our entropian economy ?


    PS:
    Keep in mind this poll is not about wether you like teleporters or like their convenience, this poll is about your opinion on the economic consequences. Above i showed up the negatives that result from globalisation - TP's create a bigger market which leads to more competition and overproduction/pricedumping which in turn crashes markups and weakens the economy - the question is if you think that there is other factors provided through the better connectivity between remote places that make up for the negatives or even surpass them.
    Last edited by John B Knight; 01-11-2017 at 15:16. Reason: added PS to remind some that voting about economy impact is not the same as voting about convenience

  2. #2
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    Strengthen.

    Less Teleporters = more work for Calypso Rescue Team.

  3. #3
    Elite Alainax's Avatar
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    TP runs were the most exciting thing when I first joined, all the danger and peril, meeting new friends, following maps. It was fab.

    Unfortunately humans are lazy, choosing convenience and globalisation to fulfill needs as quickly and effortlessly as possible will always be high up the agenda. The sharing of ideas, knowledge, ideals and norms could be classed as a great benefit, but that is the real world, in game we do that anyway over sources like this.

    The trouble with a game is the more convenience you add, the more of the game you take away. Eventually you could just skip the lot and put your ped in the entropia slot machine. The question is finding the balance between ease of use, and a truly immersive game where you can actually lose yourself in a different universe for a little while.

    Teleports are a prime example of this. They bypass great swathes of the game, with the sole purpose of convenience. The pros are saved time and reduced frustration, the costs being directly to the economy as international goods do not fetch a premium price and we miss out on many of the great aspects of this game.

    We do also have some very quick vehicles in game, which are a happy medium imo.
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  4. #4
    if you want to have stronger markets, remove the auction house completely. the economy would become a lot stronger immediately.

  5. #5
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    If more walking = less deposits, no teleporters = weaker economy

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    Strengthen heavily, much less time wasting.

    Now implement this.

    Cheers

  7. #7
    Elite John B Knight's Avatar
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    Quote Originally Posted by Me Really Never View Post
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    if you want to have stronger markets, remove the auction house completely. the economy would become a lot stronger immediately.
    I agree about the auction house, thought for the simplicity of the poll this one is about teleporters only atm and to value the benfits of more convenience and connectivity in regards to the economy against the negatives of more competition and pricedumping/overproduction.

  8. #8
    Quote Originally Posted by John B Knight View Post
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    I agree about the auction house, thought for the simplicity of the poll this one is about teleporters only atm and to value the benfits of more convenience and connectivity in regards to the economy against the negatives of more competition and pricedumping/overproduction.
    with removal of tps you wouldnt really deny overproduction though. as there are like 3 or 4 different "basic" sets of loot. so 95% of the loot would still be the same. and the price dumping just exists because everyone undercuts everyone else in auction. you wanne end price dumping then u need to end the auction house. or change the whole looting system and let every mob drop less different items to increase the variety of mobs needed to be killed to gather all different mats.

  9. #9
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    I'm not voting on this because I can make arguments for both sides.
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  10. #10
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    I don't think anyone here is suggesting a complete removal of TP's, more a look at do we need so many and should we introduce more or not.

    I personally would like to see some rationalisation
    Do places such as PA and Twins really need 2 each are we really so lazy we cant walk a few metres ?
    same for the firebases on Ark, why 2 in close proximity why not 1 located between them.
    Yet other places can still be really remote from a TP

    So I have voted for a reduction but only in part.

    Tbh it is the combination of TPs and vehicles that has made us all lazy, given us membership of the 'I want it, and I want it now brigade'.
    We are not kids, this game is supposed to be a reflection of life in many ways, it has all the trappings yet you seem to want none of the inconveniences. Be careful what you wish for.

    If we look at TP's in isolation from other transportation, MF chips etc then we are actually living in cloud cuckoo land, for any transport system and economy has to be looked at as a whole.
    If we homogenise the transport systems (TP's everywhere) including between planets, then we also remove the very differences that give the planets a separate economy. If every planet suddenly becomes part of a single economy then why would we travel at all. Why would we trade other than in our home town. If there is no challenge trying to get right price (buying and selling) then how boring that would be. All hunt loots would be same price all crafted goods same price
    Hell scrap it all, bring in more BP's like the EP and we can all park in front of a craft terminal set to auto click and go down the pub.

    Less availability of easy transport TP/MF/vehicles for new players would as I have said elsewhere, encourage player cooperation, it would help players to get to know the planet before rushing around to touch upon maybe 10% and then claim they are bored, instead they could get a sense of real achievement if they unlock the right to purchase first vehicles (land based only) 2nd unlock (planet side flying vehicles) and 3rd space.
    Too many players are lost within weeks because they are generally these days left on their own. When we had to seek out TP's without vehicles etc new and old players worked together. Far more than the knowledge of how to get to a tp was imparted in these team efforts.

    From that co-operation we learned much about the game, made friends and understood far more about the planets we live on
    I therefore believe that vehicles are a far greater blight on this game than TP's
    Together they make us simply lazy

    “Nothing in the world is worth having or worth doing unless it means effort, pain, difficulty… I have never in my life envied a human being who led an easy life. I have envied a great many people who led difficult lives and led them well.”
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    If you want to enjoy this game to the full then we all need to accept we also need to put some effort in. Time spent learning is not time wasted.
    On the other hand if you just want to get from A to B quick to kill stuff try a platform game, if you just want to trade/craft to make ped uninterrupted go to a casino. This game is neither.
    Let's celebrate it's diversity, it's problems, it's ability to offer different things to each of us. Let us not turn it into yet another bland environment that simply facilitates button pushing and purely repetitive tasks.

    Simply put there is no right way or wrong way, but as adults we should at least show maturity and stop behaving like 5 year olds and accept that we are all entitled to play it as we see fit. Mind Arks job is therefore to make it appeal to as many player types as possible, no one group of players should take preference over any other.

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