Granny Rowan
Old Alpha
- Joined
- Mar 28, 2011
- Posts
- 786
- Location
- England
- Society
- Natural Born Killers
- Avatar Name
- Granny Rowan Render
Having both read and contributed to several threads over the last few days, (both serious and tongue in cheek), it occurs to me there seems to be 2 very different requirements for players (the grinder/skill hoarder v the adventurer) So I have set up this poll and thread to gauge interest and perhaps will then write a summary for the Dev section, if there is a clear set of preferences/ideas.
I would ask however that we try to keep this to proper thought out discussion, if you have nothing to add that has not already been said a hundred times elsewhere, by all means vote, but save us from reading the repetitions
To kick this off I'll make a few comments on posts (paraphrased for brevity) that I have noted
get rid of space, it stops me from getting to my hunting grounds quickly
let's have space updates and make it more interesting and relevant
get rid of or reduce teleporters/vehicles to make game more challenging and improve player co-operation and teamwork
add more upgrades to vehicles
keep Tp's make it easy for short hours players to do things
implement more mobs
implement more missions
I remember when we were more social and helped each other
Me me me I want it my way and to hell with everyone else
My question to you all is are we overlooking the obvious ?
We all seem to agree that something needs to be done not so much to attract new players but to retain both new and old (and those inbetweenies)
But is MA stuck in a rut, just keep adding more of the same with a different label, not new content at all, just old content relablled
Is this the root of the problem ?
My Opinion
The most fun I had in the last year or so was not from grinding out yet another mission (another day another planet another mob...but same activity) ditto for miners/crafters, but instead I loved the new missions on Toulan, they made me think. Yep Think not just repetitively click.
I had to work out what I needed, where to find it, how to operate it and what sequence. Damn but it was fun (and cheap)
Now I appreciate low level stuff like that is not to everyone's taste, but come on MA surely we could have some missions that required us to solve them rather than just spend peds clicking. Solve puzzles to get a section unlocked, then maybe kill/mine/craft to achieve unlock to next puzzle.
so what do you think
Do we need more missions and content similar to what we have
Do we need new missions and content that make us think/challenges us in new ways
Do we have enough missions and content and MA should just step back and fix what we have
Don't want anything changed it is perfect as it is
I would ask however that we try to keep this to proper thought out discussion, if you have nothing to add that has not already been said a hundred times elsewhere, by all means vote, but save us from reading the repetitions
To kick this off I'll make a few comments on posts (paraphrased for brevity) that I have noted
get rid of space, it stops me from getting to my hunting grounds quickly
let's have space updates and make it more interesting and relevant
get rid of or reduce teleporters/vehicles to make game more challenging and improve player co-operation and teamwork
add more upgrades to vehicles
keep Tp's make it easy for short hours players to do things
implement more mobs
implement more missions
I remember when we were more social and helped each other
Me me me I want it my way and to hell with everyone else
My question to you all is are we overlooking the obvious ?
We all seem to agree that something needs to be done not so much to attract new players but to retain both new and old (and those inbetweenies)
But is MA stuck in a rut, just keep adding more of the same with a different label, not new content at all, just old content relablled
Is this the root of the problem ?
My Opinion
The most fun I had in the last year or so was not from grinding out yet another mission (another day another planet another mob...but same activity) ditto for miners/crafters, but instead I loved the new missions on Toulan, they made me think. Yep Think not just repetitively click.
I had to work out what I needed, where to find it, how to operate it and what sequence. Damn but it was fun (and cheap)
Now I appreciate low level stuff like that is not to everyone's taste, but come on MA surely we could have some missions that required us to solve them rather than just spend peds clicking. Solve puzzles to get a section unlocked, then maybe kill/mine/craft to achieve unlock to next puzzle.
so what do you think
Do we need more missions and content similar to what we have
Do we need new missions and content that make us think/challenges us in new ways
Do we have enough missions and content and MA should just step back and fix what we have
Don't want anything changed it is perfect as it is