GeorgeSkywalker
Mutated
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I like to believe that I'm usually pretty fair handed and reasonable.
But I'm gonna have to call that a troll post by someone with a vested interest in the smartphone/tablet industry.
Or, OR! Just written by someone without a clue, or has extremely low expectations of games and graphics.
All the vested interest I have in the smartphone/tablet industry is that I own both and use them more than my PC.
Also using cloud based gaming does not lower expectations of games or graphics it actually increases both due to the nature in which the technology is used. see explanation below for trance.
I think he means this type of service:
http://www.nvidia.com/object/cloud-gaming.html
That's if I am interpreting his post correctly. And, if so - while I haven't done extensive research on it - it sure sounds expensive to run. Almost certainly far more expensive than MindArk would be willing to handle. And the problem with these services is the cost is likely to outweigh the benefit for the provider.
That is indeed what I was talking about. Cloud based gaming doesn't need to be more expensive MA already use cloud servers for some aspects of the game. Moving totally to cloud will save them development and conversion costs etc over the long run.
Oh man..
Cloud gaming is not made for games like EU. Maybe in 5 years we can talk about this theme, if smartphones really have a powerfull grafic acceleretor.
Phones and most tablets just don't have the same grafic shader technology as it is done for PC. if i will make a game, running on smarthphones and pc. then i have to use the lowest shader sheme of the engine, so it work at every platform.
Cloud gaming for a game like EU, would also need that you have a powerfull internet connection... way more power, as most ppl have by play EU on PC.
You also would get delayd interaction, and may rubberband moving. All pvp players would hate the cloud gaming. this is the main reason, why not use cloud gaming for EU. Games like EU are not ideal for cloud gaming!
* Your not understanding how the technology works. Cloud gaming does not require powerful graphics accelerator, or any other powerful processing technology. ALL the processing is done on the the internet server and only the final image produced on it is sent to the smartphone/tablet. Hence the smartphone/tablet and anything else you play the game on is just a "dumb" terminal it just displays the final image produced on the server. Every nanosecond or frame is produced like this so it works much similar to online streaming like netflix. Just like you can watch high resolution movies on netflix, you can do the same with cloud based gaming high resolution games streamed to any device including a smartphone.
* Wrong again the only powerful internet connection you need is the same as for netflix. So if you can watch netflix on your internet then you can play cloud based gaming.
* and you don't get delayed internet, rubber banding etc like I said if you can watch netflix films smoothly then you can do the same for cloud based gaming because ALL the processing is done on the internet server (cloud) and the results or graphics streamed to a dumb device you are playing the game on.