I wish oh I wish there was no rules...
So sure, like you say, pvp is pvp right ? ... wrong, not when the Kronan is involved.
This thread sure moves fast, blimey!
Anyway, thanks for your answer - which is already a few pages back.
Lots of people will probably know that I am with the Kronan, but hopefully more people than that consider me to be a fair and balanced participant.
As I think I wrote at the time of the warping disruptions, we are in a kind of forced triangle with MA being jury and judge (when they get round to it, that is). It is thus not being crybabyish for anyone to ask for clarification or a ruling on stuff. After all, you are also once again bringing a matter up and asking if it is ok. Slightly less energy might make the discussion more compact for interested readers, though...
I've already agreed with you in the past that I'm not always that happy with any particular ruling that comes out of a situation - sometimes I happen to think the pirates have a fair point and yes, I wrote:
Well, in a lootable pvp environment I tend to believe that most 'behavioural' features are fair game.
In this particular case comments have moved a bit onto the overall picture of gathering mob balls as well. For me, the respawning rate seems perfectly fine once mobs are dead. You can head straight back into tg after a drowning and the mob density is fine (under normal conditions). The bigger issue should indeed be around either holding onto them or hiding them and justifyable reasons. Unfortunately, tit-for-tat can indeed be a justification in my opinion when groups of people cannot get along with each other. One problem is that it is hard to tell who is acting and who is reacting...