Meg
Prowler
- Joined
- Dec 4, 2005
- Posts
- 1,233
- Location
- Sweden
- Society
- GloryHound Irregulars, ex Dirty Dozen, ex...ehhh beta
- Avatar Name
- Megan Meg Arlington
The most sellable or at least the most expensive loot is from strongboxes and the most frequent big hits of loot in the game is from crafting explosive projectiles.
Hunting requires you to step out into the world and the same goes for mining, makes the place feel populated.
Crafting no longer requires you to interact with anyone or spin the wheels of the player economy by shopping mats or be anywhere in the game except walk between storage, tt and craft facility.
It's not like the days of yore when you'd see a soc killing and looting big on spiders for hours and you thought Those are some badass gamers!. There is nothing badass about opening 500 strongboxes, talk about the most tedious twitch tv ever! Yet here's where the most expensive loot originates.
It's as if the game expands and spreads and opens new places and has frequent updates...all the while it's in maintenance mode, dropping all pretenses that it's about player interaction.
I guess it makes me a bit sad.
Hunting requires you to step out into the world and the same goes for mining, makes the place feel populated.
Crafting no longer requires you to interact with anyone or spin the wheels of the player economy by shopping mats or be anywhere in the game except walk between storage, tt and craft facility.
It's not like the days of yore when you'd see a soc killing and looting big on spiders for hours and you thought Those are some badass gamers!. There is nothing badass about opening 500 strongboxes, talk about the most tedious twitch tv ever! Yet here's where the most expensive loot originates.
It's as if the game expands and spreads and opens new places and has frequent updates...all the while it's in maintenance mode, dropping all pretenses that it's about player interaction.
I guess it makes me a bit sad.