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  1. #301
    Stalker Xavier_Jr's Avatar
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    Quote Originally Posted by fluske View Post
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    i think this forum is responsible for lack of new players,potential new players will check out info at entropia first,and when thye come here they see so much negativity
    Mostly it is true!

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  2. #302
    Stalker TheRock's Avatar
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    Quote Originally Posted by Saji-Aiko View Post
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    honestly i don't think popularity is the games main problem.

    Just go look at camp icarus, it's more or less 24/7 the most populated area on caly.
    The main issue is player retention ... i would be surprised if even 5 out of 10 make it past a day and given what i hear from mentors at best 1 out of 10 stays for more than two months.


    There are quite a few issues that contribute to that ... some easy to fix others are very fundamental and probably impossible to completly negate.


    Let's take a look at what challenges a new player is going to face:
    I have declined several requests from newbginners which makes me feel bad. But im tired of those who try the game for few hours or days and stops playing and I do understand them.

    My personal experince was with my youngest brother whom i presented the game to, gave him free PEDs and told him I would give him all PEDs he needs if he does this or that... Guess what, he tried it few hours, perhaps a day or 2 then came up with this answer "too complex game" "hard to understand" "shitty" etc.

    As for my self, I had a class mate who were braging about making peds from sweating. Back at times in 2005/2006 prices were so high, you actually could brag about. He did it so often that I after a while had to give this a test too. Thats how I got hooked. Now days, you cant profit easly as a newbeginner as there is NO markup for them... This one is the most sad part of it all. Else you can have my word, there would have been lot more people in game by now and would increase if there was actual markup for the hunters alike as miners and crafters.


    I think the new bloods need exictment. What about in the tutarial, they can have 100k on cash with UL ammo, all armors available, hofs here and there and a 1000 HP to start with as a TEST. So they feel how it is being at some unrealistic super top. This MIGHT give them a chance at looking at the game differently. Once they end up the tutarial, they return to their sad poor life.

    I would even dedicate a % of loot pool to those poor guys. Take some of my peds, i wont mind

  3. #303
    Quote Originally Posted by TheRock View Post
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    As for my self, I had a class mate who were braging about making peds from sweating. Back at times in 2005/2006 prices were so high, you actually could brag about. He did it so often that I after a while had to give this a test too. Thats how I got hooked. Now days, you cant profit easly as a newbeginner as there is NO markup for them... This one is the most sad part of it all. Else you can have my word, there would have been lot more people in game by now and would increase if there was actual markup for the hunters alike as miners and crafters.
    Well, i started free-2-play as well, i've tried sweating and it was so damn boring. Exploring the world and gathering fruits/stones was way more interesting and ofc profitable, fruit & stone MU was way higher.
    Maybe rather than telling new players to stick mainly to sweating, it would be better to go for a walk, when sweating gets boring, to do some exploration & gather some fruits =)
    That may make less people stop due to only boring sweating in the beginning.

  4. #304
    Quote Originally Posted by Alukat123 View Post
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    Well, i started free-2-play as well, i've tried sweating and it was so damn boring.
    I started by sweating too, then swunting. The very first 1k sweat I sold @boxes was for 11 peds !!! - and those were the days of up to 22? sweat per pull.

    Purely sweating may be boring for some, but swunting meant I could kill stuff thanks to player-provided peds and slowly skill up and learn other aspects. I tended to stay on slow, but free, but others saw the ladder to climb on weapons and happily moved up as it suited them with deposits.

    Have mentalities changed? Many bps now use sweat as well, but sweat is no longer as necessary as it used to be? Is that why the economy down there is so low? I've actually forgotten what used to be done with sweat - was it force nexus to make something we needed? Was it mind essence for tp chips that probably are hardly used now? I have one in carried inventory, I know that, but why do I have it again? Blimey, I think I'll take a look!!!

  5. #305
    People here success stories about people making money here and they want to do the same assap...shitty mentors(just after the mentor edition gear and don't teach anything to disciples) doesn't help,other things said in this thread also makes people stick around very hard.
    And the iron missions suck anyway...it's the only game in which you need to kill almost 18k,18 freaking thousand, mobs to finish a missions chain so you can get some skills as reward...and when you've done that,guess what?do it all over again on a different mobs...and so on...talk about boring as hell.
    Same goes for mining missions and it would be the same if there were crafting missions(see the daily one).
    Missions need reworking,crafting needs reworking(but we know now they don't plan on it),broken promises need to be fulfilled and on and on....if we want to have more then 50k active players.

  6. #306
    Quote Originally Posted by Elmurfud View Post
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    And the iron missions suck anyway...it's the only game in which you need to kill almost 18k,18 freaking thousand, mobs to finish a missions chain so you can get some skills as reward...and when you've done that,guess what?do it all over again on a different mobs...and so on...talk about boring as hell.
    Same goes for mining missions and it would be the same if there were crafting missions(see the daily one).
    well, crafting mission on rt gives sexy top BP (L) as reward as far as i know. May sound good, but if trying to do it via grunt harness crafting, then you need to loot 1500+ clicks of grunt harness BP first and to get that you may have to do 15-30k clicks cheap a$$ shin guards, which is ~6-12k PED of materials (alternative ingot + lysterium ingot).
    Once you've effectively spend 1000+ PED (because TT-return loss + MU loss on ingots), you end up with a BP for an item that sells for TT+40 to TT+100 or so, according to market history.

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