How come Entropia is not more popular?

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ND did not pay that for CND, I saw the interview with him and he said he paid around 80K USD by taking out a mortgage on his house for that amount and I don't think he had another 550K USD lying around. I have no doubt that it is worth that now.
ND paid winning bid (1M PED IIRC), but, actually I have my doubts what any money changed hands:
1. Pham was DK member @ time of CND sale.
2. At the time of sale there was a hurricane happening in Miami
3. [DK]Deathifier had his PED on hand, ready to place bid
4. Servers go offline, when they go online the deed is gone and ND has CND now.
Seems bullshit to me.
 
ND paid winning bid (1M PED IIRC), but, actually I have my doubts what any money changed hands:
1. Pham was DK member @ time of CND sale.
2. At the time of sale there was a hurricane happening in Miami
3. [DK]Deathifier had his PED on hand, ready to place bid
4. Servers go offline, when they go online the deed is gone and ND has CND now.
Seems bullshit to me.

Are you sure you are not thinking about the egg ? I am going on what he said in the interview I would not think he would lie. There was also a similar thing with the furor eye that the noob dug up and 12,5K USD and there was a problem with the bidding and someone lost their connection while bidding.

I am not busting your balls here just going by what ND said and what I have read about, but for sure the furors did end up at TI.
 
Are you sure you are not thinking about the egg ? I am going on what he said in the interview I would not think he would lie. There was also a similar thing with the furor eye that the noob dug up and 12,5K USD and there was a problem with the bidding and someone lost their connection while bidding.

I am not busting your balls here just going by what ND said and what I have read about, but for sure the furors did end up at TI.

Isnt the named value of when he sold the deed, when he bought it the name must had been another?? Just saying all parts in that discussion might be right.
 
Isnt the named value of when he sold the deed, when he bought it the name must had been another?? Just saying all parts in that discussion might be right.

I am not sure what you mean.

By the interview I saw and if memory serves I believe ND said he was in on the design of planet and it was the first planet that MA constructed outside Caly.

If you are friends with Star you might ask him because I believe he said he and ND were to be partners and ND ended up with all of it.
 
ND did not pay that for CND, I saw the interview with him and he said he paid around 80K USD by taking out a mortgage on his house for that amount and I don't think he had another 550K USD lying around. I have no doubt that it is worth that now.
You are correct about the initial purchase.
This amount of money refer in the article for the sale of CND from ND to the next owner!
I also have that video with ND saying the story and how he got the asteroid from MA's auction. It was with the mortgage of hes home at about 80k US dollars or something.
 
You are correct about the initial purchase.
This amount of money refer in the article for the sale of CND from ND to the next owner!
I also have that video with ND saying the story and how he got the asteroid from MA's auction. It was with the mortgage of hes home at about 80k US dollars or something.

Actually I am wrong it was 100K according to Wiki.


https://en.wikipedia.org/wiki/Jon_Jacobs_(actor)

Do you have a link to the interview ?

I was unaware that ND sold CND, it that true ?
 
Actually I am wrong it was 100K according to Wiki.


https://en.wikipedia.org/wiki/Jon_Jacobs_(actor)

Do you have a link to the interview ?

I was unaware that ND sold CND, it that true ?

don't have my old links available right now but here some financial related links about EU and ND:

https://en.wikipedia.org/wiki/Jon_Jacobs_(actor)

http://www.dailymail.co.uk/sciencet...-Club-Neverdie-online-Entropia-game-400k.html

and


PS. When I said the sale of "CND" i meant the sale of asteroid actually (my bad). CND is still a brand that own by John.
 
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F2P land areas for noobs

Make a land area in the low level starting zone where you can kill mobs with a 1-2dmg club. No decay on the club. Mobs drop sweat as loot. A different twist on sweating. Something to do when you go busto until your next depo.
 
i think this forum is responsible for lack of new players,potential new players will check out info at entropia first,and when thye come here they see so much negativity

Ask yourself why this negativity has grwon up the last 10 years.

To many empty words, promisses made and never delivered.

I hope with the new management, this will change.

So far the AMA session was an awesome thing to do, best comunication from MA side, since I started EU back in 2005.

If Henrik and his team continue with that good work, there will be a lot less negativity in this forum.

Sure there will always be some whinners, you cant do it right for everyone.
As long this whinners are minority and we see much more success storys shared by players and some sort of Thank you MA threads, for this or that new feature, all will be nice.

If MA wants to see positiv postings here in the forum, just make us happy.

The AMA session is the first step to go that route.
After this session I see a lot things concerning EU much more positive than a month ago.

So I start with this positiv thinking and say THANKS Henrik for this AMA session.
Well done!
 
Since you said a non formal answer this is my opinion...

because its a casino..just like any other casino but with a twist ...here you don't walk in sit on a chair insert coin and pull a handle..

you have 5 cent slot machine you have 10 cents slot machine you have $1 slot machine and so on all the way to 20 and 30 maybe more in form of mobs

the other thing is in a normal casino you walk in insert your coin or lay your money on the table and you're playing

here you walk in spend to buy chips aka guns armor, so your money is tied instantly and then you play and IF you win then you withdraw which takes months...real casino = instant

on top of that to play the big slots takes you years to get to that level so no option of walking in and having a choice whether to play small or big..apart from spend big amounts to chip in to get yourself to that level and then that's spending thousands before you can actually spend to play...

now see all that from a players perspective...I have a casino building down the road walk in walk out as I choose
or I have this where if I don't win I have to spend more just to get my money out...

that's the core of what this is...the rest is all sugar coating on top to hide the true identity of what this really is to deceive people and give them a false sense of what they are coming into...

so given the above why would anyone in their sane mind who wants to gamble and come here with what's laying ahead...its all bad nothing but bad so they will happily choose a real casino where there is actual fairness to an extent compared to this rigged place.

and the forums filled with negativity ever wondered why? maybe because its the truth, otherwise why would they be filled with negativity? if it was that good wont the forums be filled with praise...

gamers want to play games not gamble this is not a game this is a casino...The ones who like this sort of gambling are spending and playing and they are happy and then the ones who believed this was a game and realise it isn't arnt happy....and the main reason for not being well known...its not the case it is well known but people tend to run a mile and avoid for what it is hence lack of players and not being well mentioned...

in short if you are not a gambler and you knew the place you are heading to is a casino would you still go and spend money? or walk the other way?

Regards

Tees
 
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Since you said a non formal answer this is my opinion...

...

and the forums filled with negativity ever wondered why? maybe because its the truth, otherwise why would they be filled with negativity? if it was that good wont the forums be filled with praise...

...

Regards
Tees

Lol the entire internet is filled with negativity...

I've seen some very positive posts here, but they get no attention. People in general tend to respond to negativity and criticism, so that's what gets attention, and the positive stuff gets drowned out. Not only in this forum but any forum anywhere.
 
Indeed it is ...
 
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As per my opinion EU is not popular in mainstream gaming because of certain factors

1. Almost non existent marketing from MA - Lets just say that they dont scratch even the surface of what most games spend on their marketing efforts and personally google adwords targeting the very individuals who are already interested and playing the game displays a badly optimized campaign.

2. PR - PR is very important for any company and also usually a part of the marketing campaign. It is responsible for modulating opinion in this internet age via various means. All you see is negativity as there is no force from MA's end trying to repair any kind of damage done to it on various blogs/forums.

3. Good vs Bad - If i am doing good at something, I will focus on doing it. If on the other hand I am doing bad, i will bitch about it everywhere. That is common human mentality and results in the focus always being on the negativity. There are shitloads of people doing well here and how many times have u ever read anything from them in terms of how well they did in EU. The only 1-2 cases that get highlighted were from yesteryear with neverdie and deathifier. I personally find myself guilty of this as well to an extent. Perhaps 2019 will be a year i change that. MA could of course promote the concept but then they are currently low on resources so i'll not put the blame there.

4. Communication and MA's obstinance in not using what is probably one of the most hardcore fanboys - Due to the nature of the RCE and the fact that the players here have 10's of thousands of $'s invested, very few games can boast of the loyal nature an Entropian demonstrates. This is an asset left unused and mostly neglected by MA. I have seen this change with new management at least from the communication perspective and as such i have hope.

5. Cost to play - Don't think i need to say more ( One reason it can never really make it to mainstream gaming) but then it does not have to. It can cater to a niche and do really well regardless.

These aren't the only things that come to my mind but i think most readers would get the jist of what i am trying to say. Eventually EU from my own experience is pretty much the game that comes closest to mimicking real life. You get what you make of it.

Cheers,

Divinity
 
Lol the entire internet is filled with negativity...

I've seen some very positive posts here, but they get no attention. People in general tend to respond to negativity and criticism, so that's what gets attention, and the positive stuff gets drowned out. Not only in this forum but any forum anywhere.

it's quite tough to be positive, when:
1. step: they announce a decrease in volatility and lowering the costs to play (all hyped!)
2. step: they, appearently, unintentionally increase the volatility on crafting/mining when they did only want to adjust hunting during loot 2.0
3. step: they claim there was no adjustment to volatility of crafting/mining during loot 2.0
4. step: you're stuck with increased volatility instead of what they've announced, because they appearently refuse to acknowledge that they've unintentionally fucked things up...

And then there's all the broken promises...
 
it's quite tough to be positive, when:
1. step: they announce a decrease in volatility and lowering the costs to play (all hyped!)
2. step: they, appearently, unintentionally increase the volatility on crafting/mining when they did only want to adjust hunting during loot 2.0
3. step: they claim there was no adjustment to volatility of crafting/mining during loot 2.0
4. step: you're stuck with increased volatility instead of what they've announced, because they appearently refuse to acknowledge that they've unintentionally fucked things up...

And then there's all the broken promises...

All I'm saying is, there's 10 winners in 10 categories, where's those guys' posts????

All we seem to have here is a bunch of people like you whining about how unjust their crafting runs are...

Frankly I'm kinda sick of it
 
All I'm saying is, there's 10 winners in 10 categories, where's those guys' posts????

yeah, where are those winners you claim exist :confused:

All we seem to have here is a bunch of people like you whining about how unjust their crafting runs are...

Frankly I'm kinda sick of it

and i'm sick of those fanboys claiming everything would just be fine, even when MA does major fuck ups and of MA refusing to acknowledge that they've fucked things up.
I've point their fuck up out the day it went live (the VU in december 2017), now we're here, 14 months later, still only has partially been corrected and all there is denial that the fuck up happened...
 
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Legends,if everything is nice and dandy why do people still complain? Because they are bored?
And crafting is f*** up, that's why I stopped crafting and why others complain about it,or also stopped crafting and that's why you have shitty mu on stuff and pages upon pages of crafting materials... crafting needs to be top priority because you can't have a RCE with a broken crafting system and a broken economy...or shall we start calling EU RCG (G=gambling on exp proj and the rest of the 80% useless bp's) ???
 
I am out because they took away my markup and hunting at a quite fun Level is now really expensive time wasting. So I waste my time at cheaper games now.
 
All I'm saying is, there's 10 winners in 10 categories, where's those guys' posts????

All we seem to have here is a bunch of people like you whining about how unjust their crafting runs are...

Frankly I'm kinda sick of it

just check what they craft on tracker

nothing to say more
 
Each of us has their own opinion of this game, and our own personal and moronic reason for staying here.

When I started in 2004-5, I drank too much Southern Comfort while playing. Down the tubes went thousands of dollars.

Then, I actually saw a chance to come out ahead in this on-line casino. Nope - after $10,000 more it didn't work.

Then, I just realized I'm bored, like talking to friends from all over the world and have nothing better to do, so I stayed, but my play time is 1/100th of what it used to be.

Sure, there's a few (maybe a dozen) players who have so many skills, such great armor, weapons and other toys that it's damn near impossible for them to NOT win every contest - and there's a few who have an unlimited bankroll to sink into crafting that it "seems" that they're hoffing daily.

The reality is that MA couldn't care less what we think, what we say, who comes and who goes. The strange thing about gambling is that no matter if you KNOW the odds are stacked against you, the true gambler will keep putting coins in the slot machine because (as we all know), "it's gonna hit someday".

No matter how bad EU sucks for most of us, we'll keep stuffing coins in it's slot. It's human nature.

As for the Q & A sessions MA granted us, here's my take of all of it:
https://www.youtube.com/watch?v=Fub8PsNxBqI
 
honestly i don't think popularity is the games main problem.

Just go look at camp icarus, it's more or less 24/7 the most populated area on caly.
The main issue is player retention ... i would be surprised if even 5 out of 10 make it past a day and given what i hear from mentors at best 1 out of 10 stays for more than two months.


There are quite a few issues that contribute to that ... some easy to fix others are very fundamental and probably impossible to completly negate.


Let's take a look at what challenges a new player is going to face:

1. The UI
To say it as polite as possible, the user inferface is a bit unorthodox.
The incoming camera system may or may not help, we will see, but overall it is an insane hassle to setup the ui to your liking as a new player. (heck as a returning player it almost made me ragequit immediatly)

This has to change ... altough the details about how might be a bit too much for the scope of this post.


2. The tutorial missions vs reality
Don't get me wrong, i realy think that the innitial missions, with the amo rewards are great and most likley are the main reason anyone actually makes it past the first day.

That said it is misleading as hell.
Overall those missions reward activity ... the faster you power trough them the faster you get more amo a decent gun (bukins) armor parts and so on.
Except maybe for the gauntlets restriction on daily tokens NOTHING teaches new player to pace themselfs.

Once they got past the few "new" missions which net an amo positive outcome they suddenly have to face the realy old missions that come next.
And well those missions were never designed in a way to actually help prolong the new player experience.

Basically the game teaches new arrivals that it pays to do missions fast, just to immediatly turn around and throw missions at them that are going to completly drain them of what little they got.


3. Teleporters and the "new" hotspots
The teleporter unlocks a new player gets are still from the days long gone.
Port atlantis might be nice to have, but it's been probably close to a decade since it was the most important center for the community.

Right now new players don't only have a very limited selection of teleporters but the ones they have are for mostly dead places.
Anyone new needs to ask/beg for help to get even the most basic teleporter unlocks.

Honestly, just give new players all teleporters on the main continent ... there is simply no benefit to restricting them to a set of dead tps.


4. The first drought
Once the first free goodies run out (or the amo from the starter pack is spent), any new player will face what in my oppinion is their last big hurdle.

And to some extend this is fine ... after all the game can't keep giving free handouts forever.
That said, currently there is not even an attempt made to mitigate that.

Sure the choice to deposit and keep going or find alternative methods to fund your fun has to come at some point.
But wouldn't it be much better to at least give players that end up in that position a somewhat guided way back into it?

What i would recommend is something like a one time only questline that gets active whenever the newbie either runs out of amo/ped/pobes whatever the best metric or maybe reached a certain account age (shouldn't be too hard to figure out how long on average it takes players to hit that point)

Idealy this questline would, be rewarding AND force breaks onto the player.
Basically you get a mission and the tools to do it and even end up with a slight surplus BUT you only get to do it once a day/week AND it is made very clear that this is the last freebie you are going to get.

Heck maybe even force each mission part of it to be unlocked by increasing sweat amounts.
(Wouldn't hurt to get rid of some of that surplus anyways)

This would give them enough time in an economically stable BUT limited state, to make depositing a very enticing choice, without forcing them to completly stop exploring/enjoying the game.



Those are the main issues i see ... much more ofc could/should be done
 
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yeah, where are those winners you claim exist :confused:



and i'm sick of those fanboys claiming everything would just be fine, even when MA does major fuck ups and of MA refusing to acknowledge that they've fucked things up.
I've point their fuck up out the day it went live (the VU in december 2017), now we're here, 14 months later, still only has partially been corrected and all there is denial that the fuck up happened...

Alukat I really dont what you got to be so upset about. You are not paying any money into this game, so you have nothing to lose. At least you found your self in postion where you not doing weekly depoits or even monthly.
 
Alukat I really dont what you got to be so upset about.

but i want to craft stuff that requires >83% TT-return to break even with MU again without having to depo thousands of dollars...

i depo'd $150 back then specifically for shack-a-lacka amp crafting, because i knew the return will be >90% pretty quickly and i would depo again to progress to higher/bigger crafts (20-40 PED per click segment) but the way the game currently is a $150 depo simply won't cut it, i wouldn't even feel comfortable with "only" a $1000 depo, so there's no point in depoing at all...
 
but i want to craft stuff that requires >83% TT-return to break even with MU again without having to depo thousands of dollars...

i depo'd $150 back then specifically for shack-a-lacka amp crafting, because i knew the return will be >90% pretty quickly and i would depo again to progress to higher/bigger crafts (20-40 PED per click segment) but the way the game currently is a $150 depo simply won't cut it, i wouldn't even feel comfortable with "only" a $1000 depo, so there's no point in depoing at all...

If feel going to next level is to expence for ped card, then your not ready. I tried mining in hell last year with L5 amp ,but it was killing me and my ped card could not handle the down swings. Evewn though i over L50 prospecting i am still not ready. I dont if just down to my ped card or i just dont have skill yet. I know by populer belief that indoor mining is major gamble, but i also know it works for others. I just have not got that far, so i have adjusted my stlye and its working at the moment.
 
If feel going to next level is to expence for ped card, then your not ready. I tried mining in hell last year with L5 amp ,but it was killing me and my ped card could not handle the down swings. Evewn though i over L50 prospecting i am still not ready. I dont if just down to my ped card or i just dont have skill yet. I know by populer belief that indoor mining is major gamble, but i also know it works for others. I just have not got that far, so i have adjusted my stlye and its working at the moment.

Thing is, i could craft that bigger without hesitation before they started that whole loot 2.0 thing, if it has MU, it's gonna get crafted and if it doesn't have MU i'll craft it anyway and make it have MU soon. Now, with the unintented increased volatility, it just feels too risky, even though i have way more peds these days. It was a downgrade for me :(
 
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NPCs and missions are actually not easy to locate. Without looking on Entropia Wiki, half of the time actually finding the npc is a major hassle since they are strung out all over the place and are hard to locate. The mission tracking thing that lights up the NPCs that you need to go talk to next makes it a little easier, but there's a lot of missions where that doesn't happen. For new players or players that don't realize that the wiki exists, that could be a problem with retention imho...

Also doesn't help when npc may be on one side of a planet and the actual location to do the mission on the opposite side.

Some of the quests make finding the npc a part of the quest. In those situations it is a little fun. At all other times, it's a major hassle. Arkadia's way of doing it by putting most of the quests in to a terminal that's easy to find isn't a bad thing.

On new planets like Next Island or Cyrene, it's a hassle too. I haven't been to Next Island proper in a while, but what I remember is that the NPCs were all lined up in a row next to one of the TPs and you had like 12 or so npcs all standing next to one another with no idea of which one you needed to actually interact with.

Cyrene is kind of the same way on initial visits. It made a little more sense on subsequent visits, but on first go round it just looks like a lot of npcs standing around picking their noses giving the player NO direction at all...

In my opinion all NPCs should give you some sort of instruction EVERY TIME YOU TALK TO THEM, even if you aren't on their mission currently, and that info they give should guide you to what you are supposed to do next, or give you some sort of clue as to where to go to talk to next npc in the mission, etc. Most don't... most are simply nonresponsive, which makes the game look stupid in some ways... at least to some newer folks I think... and could lead to frustration and quitting I suspect.

Better interaction with tracking down which npc to talk to next, or what to do next would be very helpful I think. In the starter missions on most planets there's a lot of hand holding that is nice, but after you get so far past that it's like what the heck do I do now, which I think throws some players in to the start of a retention problem... I think some of Calypso mission chains that have you run around to gather more TPs, etc. helps a little but not much. Most other planets don't have anything like that.

On rocktropia unless you visit the consolidated thread here on this forum I suspect it'd be difficult as well... especially as some Wiki's like the ones tied to entropiaplanets still have info about from before Rocktropia did their consolidation of servers, so a lot of old info isn't even relevant any more, and I suspect the same could be said of Cyrene pre-downsizing of servers, etc.

There is a community manager here, Ludvig, and a few other similar folks on other planets, but they don't typically do anything with the wikis, or visit more than one forum regularly, so there's a lot of misinformation out there all over the place that might be driving players away as well. When the planets all split and all went to different forums and websites, it created a separation of a lot of info, which makes it hard for players to find the right info they really need, especially as there is not a lot of help in game. There are some community help in the form of support tickets, support chats, etc. both in game and out of game, but a lot of time support simply says go ask the community or there's nothing I can tell you about this, so in a lot of ways vague support just makes the situation even worse and drives some players away I think...

Also not so helpful for retention is that there's a major lack of story line... just a lot of iron missions... which are boring unless you love to grind yourself to sleep every day.
 
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It isnt more popular because people like this exist:


550k people Saw that you don't loot mobs, you Just shoot the next one.
Everytime this Guy Gets something to Read he goes "blablabla" and presses a button
Unfortunately a lot of players like this exist. This one actually has a job doing reviews. They don't play our game and that's a good thing.
 
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