How come Entropia is not more popular?

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1. Think this forum is responsible for lack of new players.

2. Unwanted change of the game from Project Entropia to Planet Calypso , its not the graphic i talking about its the planet, Nothing to discover nothing to see no mysterious locations or remnants and all the old citys.

3. Greater insight into how the company works behind the scene.

4. The game changes it is not worth doing anything but events for a hunter.

5. Support gets worse and worse.

6. Overall mark up - all losing value

7. Economy stagnating and at the same time it becomes more expensive to play - do not fit.
 
oh, wait, what about EP crafting, does it not kill MU?
What about some rare loot, popup more and more at other creatures... robo fuses as example.

There is a lot more, they manipulated MU, in the one or the other way.
Open the eyes, and you will see it.


http://www.entropiauniverse.com/bulletin/buzz/2012/12/20/State-of-the-Universe-Address-2013.xml
Veteran Appreciation
As another show of thanks, MindArk will focus lots of development time on improving the Entropia Universe experience for current participants and Entropia veterans. Many of the most common requests and wishlist items received from our participants via support cases and community forums will be addressed in the first two version updates of the new year. Issues that will be prioritized include:

Fixing bugs
Reducing cost to play / increasing average TT returns
Lowering the volatility of returns for many activities
Increasing UL item tiering speed / lowering UL item tiering cost
Removing the UL armor equipping fee
Lowering the minimum usable condition of many items
 
It's not rocket science.

People don't play what they've never heard of.
 
Too fucking expensive. (ie LOOT SUCKS)​
For the price of a weekend of play in EU, you can get a 50" TV, a new gaming console, or spend your Saturday night with hookers & blow... all of which leave you way more satisfied.
 
When my guide is complete I will be promoting it and the game. Where should I do so? What gaming forums and websites?
 
It was funny i was in another game last night and we got on to the conversion about other games. I said entropia universe and the first thing they said was like wtf is that never heard of it.

So i would say lack of advertising and lack of community made videos and all.

Also lack of free to play content. They say game is free to play but really you cant do much apart from walk around chat to people sweating etc, not exactly an exciting game play to keep people in game between depos.
 
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It was funny i was in another game last night and we got on to the conversion about other games. I said entropia universe and the first thing they said was like wtf is that never heard of it.

So i would say lack of advertising and lack of community made videos and all.

There are quite a few community made videos and streams for such a small community. The trouble is there's not much to excite a new player. Streaming next target> auto shoot > loot > next target > ... for 5 hours isn't very exciting.

Same with mining... run > drop > run > drop > run > drop... oh! a find! now stand in one place for however long it takes you to dig it up.

And Crafting? now there's some exciting content! :rofl:

Want EU more popular? Make it more fun to play. People are willing to pay a premium for good entertainment. MA is asking us to pay more than any other game (talking about for similar activity levels, I realize you can 'play' EU for free) and for a game that is well below the standard of today's (or last decade's) MMOs.

If you want more people you're going to need a much lower cost to play, at least on the bottom end, and you're going to need to continue to develop the quest and event systems to make for more engaging game play. It's better than it was for sure but we're not anywhere close to mass-appeal.

I like playing EU. I also do math for the hell of it and build spread sheets when I'm bored. I don't mind, and even enjoy, all the 'boring' stuff that comes with making sure I'm not losing my house every time I play EU. I've come to realize that's not how the typical gamer likes to spend their time :laugh:
 
Some people hear about the game but fail to understand their role within the game.
They join #rookie or this forum and cancer happens.Everyone who failed to play the game properly become a teacher and no wonder why all their students follow stupid rules such as discover all tp's or sweat.
Mindark need to fucking focus on creating educational videos about WHAT CAN YOU DO within the game and if you choose a path what you have to do in order to achieve something.You need good examples for that (yes some people react very well to that , thx smilgs, hawk, stryker, greuceanu, linzey, star fluske graveD etc)
Mindark also need to focus on bible websites such as entropedia and entropialife (I wouldn't be here without them)

Also I think a good idea would be to create a list with things you can do within the game just for casual players who join the game and ask themselves : What should I do? what do I hunt? Anything interesting this week-end?

The game has to become more rewarding and I am sure you can develop some sort of interesting system where you get "special points" and you can purchase visual stuff, ranks, and other stuff that increase your Epen without touching the economy.

Support cases - probably the worst support case in the last 25 years ever invented.Feels like talking to robots no human answer with a real help.

bugs- I personally don't give a shit how the game looks but people are sensitive and usually this segment produce the highest level of negativity about the game so maybe its fucking time to listen to them.

media& streams- hello 2017? Mindark are you home?redirect some pecs into this segment.

wave loot-remove this shit from the game

warnings, final warnings & ban - its time YES.about time to care and read support cases.

Keep your word: When you fucking announce something on a certain date you really need to deliver that.People have tremendous high expectation when it comes to VU so make sure everyone in your office understand the effect if you fail (which in most cases you do)

I don't have a list because I don't put down what I think.This is what briefly came through in my mind :)
 
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Some people hear about the game but fail to understand their role within the game.
They join #rookie or this forum and cancer happens.Everyone who failed to play the game properly become a teacher and no wonder why all their students follow stupid rules such as discover all tp's or sweat.
Mindark need to fucking focus on creating educational videos about WHAT CAN YOU DO within the game and if you choose a path what you have to do in order to achieve something.You need good examples for that (yes some people react very well to that , thx smilgs, hawk, stryker, greuceanu, linzey, star fluske graveD etc)
Mindark also need to focus on bible websites such as entropedia and entropialife (I wouldn't be here without them)

Also I think a good idea would be to create a list with things you can do within the game just for casual players who join the game and ask themselves : What should I do? what do I hunt? Anything interesting this week-end?

The game has to become more rewarding and I am sure you can develop some sort of interesting system where you get "special points" and you can purchase visual stuff, ranks, and other stuff that increase your Epen without touching the economy.

Support cases - probably the worst support case in the last 25 years ever invented.Feels like talking to robots no human answer with a real help.

bugs- I personally don't give a shit how the game looks but people are sensitive and usually this segment produce the highest level of negativity about the game so maybe its fucking time to listen to them.

media& streams- hello 2017? Mindark are you home?redirect some pecs into this segment.

wave loot-remove this shit from the game

warnings, final warnings & ban - its time YES.about time to care and read support cases.

Keep your word: When you fucking announce something on a certain date you really need to deliver that.People have tremendous high expectation when it comes to VU so make sure everyone in your office understand the effect if you fail (which in most cases you do)

I don't have a list because I don't put down what I think.This is what briefly came through in my mind :)

+rep all this.

Especially about feeding people into what they can do; and much more integration between 3rdparty software (twitch, youtube, discord) to make the game more modern.
 
I wonder if a referral system would help?

We do have the mentorship system... but idk if that's very motivating.. all I've ever got from it for helping my disciples graduate were some shin guards and dumb armor parts that are worthless..

really, by referral system I mean some kind of incentive for inviting new players to the game.

(if there's a way to implement without it being abused by 2nd, 3rd, and so on accounts)...
which is probably why it hasn't been introduced

but maybe if the incentive kicked in as tiers.. like when the avatar you referred gets X total experiance points..

like tier 1) 100k
tier2) 200k
etc.
then the person who referred would receive the incentive...

the reason I mention this is because I believe *word of mouth advertising*
is very powerful (if not the most powerful form of advertising)

not sure what the incentive would be... (or exactly how it would work)

but it's an idea.. that would help bring more players TO the game.

(one of many POSSIBILITIES)......

I hear a lot of posts about the things wrong with the game and why players don't stick around..
which would fall into a category of *player retention*

those of us who are here and do play the game can probably come to some agreement that the game is pretty good and enjoy able and addicting... right? otherwise you probably wouldn't still be here.... something keeps you here.

I think the bigger audience (and perhaps more important audience) is the group of people who have no idea what Entropia Universe is........

perhaps just hearing what it is from a friend or relative is all it takes.... maybe?
(I mean if someone is going to invest their time playing a game.......)
 
Well whenever I want to put money to something I do a little research. You wanna see something entertaining? Do the research on this game. You want an answer to the question why is entropia universe not so popular? This is why. I would show you links but I probably would get banned.

Tell you what I do know - I love this game and hate it. Sometimes I hate it more - like today. It boils down to MA doing their own thing, not partaking in the community not listening to player base, not improving the game but throwing in useless additions like compet and battle simulator. Broken parts that will never get fixed like getting stuck in the walls (stick to the path) (relog to fix). Just when we are thinking MA couldn't get any worse they top themselves. My faith is gone that they will ever do anything and I wonder why in the hell I even play.
 
I wonder if a referral system would help?

We do have the mentorship system... but idk if that's very motivating.. all I've ever got from it for helping my disciples graduate were some shin guards and dumb armor parts that are worthless..

really, by referral system I mean some kind of incentive for inviting new players to the game.

(if there's a way to implement without it being abused by 2nd, 3rd, and so on accounts)...
which is probably why it hasn't been introduced

Something like this in 2012 then:

https://www.planetcalypsoforum.com/...6159-Become-an-Emissary-for-Entropia-Universe
 
Where should we be advertising? I am going to try to push my new player walk through when it is complete and need suggestions.
 
oh, wait, what about EP crafting, does it not kill MU?
What about some rare loot, popup more and more at other creatures... robo fuses as example.

There is a lot more, they manipulated MU, in the one or the other way.
Open the eyes, and you will see it.

Why would they "manipulated the MU" so it goes down? They win nothing on that, MU does not effect the profit of MA, it's just money moving between players. But of cource they regulate the supply and demand, and by that the MU. But they have no self intrest in have no markup on everything.
 

Yes something like that...

except that idea looks like it hinges upon Facebook... which makes the idea dependent upon facebook...
which *could* work...
but if that were the case I think facebook would literally need to be involved..
somehow.... like some kind of a program interface with referal features... kinda like how people can play facebook games and invite friends... *like that*.... but that's like facebook interactions...


it's not out of the question.

but.. my original thought was something more along the lines of..
purely Entropia.
independent of third parties.
perhaps the person referred becomes a ... disciple? (sounds like a next step to me)

then some kind of tier thing.. because even if someone wanted to exploit and 2nd accounts... getting to 100k/200k etc... is a pain in the ass..


just one idea.. (my assumption is that the real problem is not enough people have had a good look at Entropia)..

and if my first impression of entropia was one of their banner ads..
about cool sci-fi space game for adults...

I see a lot of things like that and it sounds really cheesy.. like some adult porno space game or something.
I've reposted one of the ads somewhere in this forum and talked about it.

another area that *may* need improvement...
is the manpower behind the *advertising dept*
or the question "is mindark even actively trying to attract more players?"

...someone brought up the thought that they may not be searching for players because they are aware that the servers cannot handle a huge mass of people..... (theory)

but we do know that at times there are tests (has been put out somewhere by mindark)...
tests to see if certain areas of game can handle a large amount of people, etc....

so...

1. are the looking for more players? ....(could very well have something to do with part of the reason entropia is not more popular)....

2. are they capable of attracting more players? ... (manpower...brainpower.....funding....)
 
Why would they "manipulated the MU" so it goes down? They win nothing on that,.

not agree.

If ppl get no MU, then they have to depo faster.
 
May be send a message to PewDiePie to ask him if he would like to try out the game.
 
shitton of content, that is basically impossible to finish in a lifetime.
Thought I'd add one more interesting reason why EU isn't more popular: too much fresh and engaging content.
Just stop being so damn entertaining and everything will be OK! :laugh:
 
May be send a message to PewDiePie to ask him if he would like to try out the game.

I think he wrote "12 minute shudder"
 
But the players who pay the mark-up have to deposit faster.

Or the miners don't get MU. We all have to depo faster, without MU.. this is just logic!
 
My Personal Opinions

For those who play EU like a biz/investment
It's not sexy for people to hear: "Hey, I make money playing online games".
Somehow, it's wayy cooler to say: "I'm an investment stock trader".

For those who play EU for fun
It's about the amount of money for the fun factor. and EU is so different from other games that most ppl don't relate. The feel of real consequences, real successes from a virtual game is kind of alien.
 
Or the miners don't get MU. We all have to depo faster, without MU.. this is just logic!
Nope.

There's people who get even by selling MU.
Suppose they get average return 90%
This means there's other players who give them the missing 10%
MU is a zero sum game, as much as one side gains the other side loses.

It's true that losing on MU makes some people depo faster/more.
At the same time it makes the MU sellers depo slower/less by the same amount.
It's a zero sum game...

So no, in the end MA has nothing to gain (or lose) from MU.

Why they destroyed MU then?
Either 1) it was unintentional, or 2) it was an attempt to make all players more equal.
I suspect the latter. You can look at it as socialism vs capitalism issue. If you have the birds eye view on the economy, if you know exactly what's happening you can easily draw a conclusion that the whole system breeds inequality, "oppressors" (the successful ones) keep exploiting the "oppressed class" (all the rest).

Besides, we've been bitchin' about the cost to play for years (at least those among us who're feeding both MA and the "top 1%", the winners). At some point MA might have decided, enough, lets make everybody equal! (or at least more equal than before).

I don't know if that's true but I wouldn't be surprised if it was. :smoke:

(either way it's stupid ofc)
 
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Or the miners don't get MU. We all have to depo faster, without MU.. this is just logic!

Without MU ppl play cheaper. They have to pay TT ( MA mostly), they are not forced to pay other players.
That could be an important goal to lower cost to play significantly.
Btw mentioned miners don't have to pay MU for amps, they get them almost for TT so their deposit last longer.
 
Without MU ppl play cheaper. They have to pay TT ( MA mostly), they are not forced to pay other players.
That could be an important goal to lower cost to play significantly.
Btw mentioned miners don't have to pay MU for amps, they get them almost for TT so their deposit last longer.

So, tell me what i get cheaper without MU, if i be miner, dont use amps and enhancer and using UL finder.
Do i get probes cheaper... NO

I really have to depo more, since no MU at ores... ARE you just bliend all?
 
Or the miners don't get MU. We all have to depo faster, without MU.. this is just logic!

We get some mu but its all about you if do the right place or not ;p but its so easy for you to talk but you don't play the game at all. All you want is to get Ubers. I tell you how many times in a row? :)) U will only lose if u chase ubers lol

So i'm mining for a period now my tt return its at 90-91%. If i would play as u think just to chase ubers i would lose my ass :).

Miners have some MU. But thing is you can't get hofs on good minerals just in some periods when ppls don't go for them at all. I believe it can be like 1500-2500 peds of ignisium extracted per day on caly (my number can be off a lot, just gave a stupid example). Pyrite maybe 1300-1700 per day and so on.
 
So, tell me what i get cheaper without MU, if i be miner, dont use amps and enhancer and using UL finder.
Do i get probes cheaper... NO

I really have to depo more, since no MU at ores... ARE you just bliend all?
MU is someone else's deposit, regurgitated.
 
MU is someone else's deposit, regurgitated.

Yes it's the game.

SPACE TAXI NOW FLYING - Quad wing, no warp, no lootables on board - 8 ped

Why then my I ask you have your price so high? Why not give your service for free? Or at least enough just to pay for your planet side and fuel?
 
We get some mu but its all about you if do the right place or not ;p but its so easy for you to talk but you don't play the game at all. All you want is to get Ubers..

Hm. since when did i talk " all i want is getting ubers" I just don't like to TT most of my ores i find. and that is a fact, that i more have to depo, since MU is low and since we have Explosive crafting.

Ehh, and why the hell you tell me i don't play the game? Stop to use false flags. Thanks.
 
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