How come Entropia is not more popular?

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Entropia is not so popular because most of the players are selfish and only want to withdrawal money, they don't want to spend and help MA promote the game.
Also MA is very good at listening player views, the only problem is that they tend to do otherwise than instructed by player base.
On the other hand the game is very easy to play, cheap if you use your brain(a lot of it), or have 25h/24 to play wisely. The best part about it is that you have so many weapons/tools to chose from, that's a good thing to have, it's complicated and discourage the stupid players that later will complain the game is too expensive.
 
With all due respect the thread asks why EU isn't more popular, it's understandable people posting what they feel are the negative aspects to EU. I don't think anyone said they don't like EU, just what they see as the reason the game is still a "niche" product rather than appealing to a wider audience.

We could say everything is great and it is the worlds gaming population at fault, which ofc would be ridiculous. Also it would go no further to answer what holds EU back from becoming huge.

If people want to list the negative aspects; it's fine... maybe if the problem is understood we can come to a solution.. But I don't even work for Mindark.. not really... I guess I am.. in a weird way with the videos I upload.. I promote the game even though our community is kinda small here.

I know I'm not alone when I say this.. I've read the optimistic posts and many agree that this is a great game. I feel the community should be much larger.. sure let's compare one of the most massive RPGs... WOW... really?... it's like a pixelated anime cartoon childs game... and the kids rely on their mom and dad to pay the $15 subscription fee without the slightest chance of being an RCE unless you constantly make and sell your accounts..
so. that game doesn't come no where near this adult MMO cash based economy with multiple planets and a massive universe.... WOW can't touch this.

ok, you guys will refute.. and say otherwise.. this is my opinion for what it's worth. *sigh*... what is the world coming to.
 
complicated and discourage the stupid players that later will complain the game is too expensive.

ROFL

ok you got a good point

(example...

first the player has to figure out what DPP means..
then they gotta figure out how to calculate
then they must discover entropedia
-weapon compare tool
-then repeat the whole process for armor
-damage types
-mob types
-evade
and the list goes on..

cuz we all know when we scan mobs and look at item info it doesn't reveal that info XD)
 
then they must discover entropedia
and hopefully it's actually up... and hopefully it doesn't have some virus or worm or trojan on some ad it has on it... etc. Info like what's there should be in game, not on some third party thing... what's sad is that support actually sends folks to those third parties and then in tos and eula say don't use third party stuff...
 
Cause there are too few Safe Spaces in EU :marching boots: ? < Wtf no emote for "unity" ? LMFAO
 
There's turrets all over the place to keep you safe if stick near em, though usually they just kill steal.

Cause there are too few Safe Spaces in EU :marching boots: ? < Wtf no emote for "unity" ? LMFAO
 
IMO the answer to OP's question is simple.

First off, there is little of a marketing platform. I only got Entropia ads after I started playing, and the adds looked like something for a porno game. They have little to no twitch userbase (which is thankfully growing), and there isn't a significant presence on youtube. Just look at starter guides, there are so many views.

Many people think EU is a scam which is both stupid and lazy on their parts.

Likewise, it's a very difficult game to get into. I've recommended it to all of my friends and none of them play. Simply put, it's extremely grindy and tedious, often too much so for most. It is a game that needs to be filled with personal goals otherwise it will get boring. You cant hunt the same shit with the same weapon every day for a year.

It's also expensive to get into. Most new players cant get the $ to deposit or don't trust the game enough to deposit. Likewise, as players progress, cost to play steeply inclines and the goals of most newbies fade away and become unrealistic.

There needs to be a better route for newbies to reach mid tier, there needs to be better marketing and a social media/gaming media presence, there needs to be more for a low cost to play (MA has done great at shifting this if you count crashing MU on everything). A shift from grindiness is good too.

Not as simple as it was in my head, there are a lot of things that flaw entropia and make it an amazing game at the same time.
 
There's turrets all over the place to keep you safe if stick near em, though usually they just kill steal.

Oh ok, im kinda new to the game so helps to know that - thank you so much. + rep comming your way :)
 
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Half of the posters is just so negative about this game, but somehow they still play :scratch2:
To all those neg posters, why on earth do you guys hang around if it's just so terrible here?

Just go and leave if you dont like it. Why the fuck stay if you dont like it? Bugger off then!!

pfffff

They still play because they've bought into a dream, and keep chasing that dream no matter how costly it becomes.

But the OP asked what was wrong, not what was right with the game.

When I've got a soc mate that told me "that's twice now, I've dropped 300 bombs in Ark UG and got "zero" return...NOTHING". 300 NRF!!!!


What am I supposed to say to that???? Here you go, I'll add some fan-boy bullshit

1) No one asked you to drop those bombs.
2) you're next run will even it out
3) Why you complaining, keep depositing.

There's loads what wrong with it, and I "do not" blame the players.

Rick
 
bleh, I get sick and depressed from reading this thread. :(

Half of the posters is just so negative about this game, but somehow they still play :scratch2:
To all those neg posters, why on earth do you guys hang around if it's just so terrible here?

Sure, you're free to think what you want about this game, some like it and some dont, but to just spew your negativity but still keep hanging around is BS!
Just go and leave if you dont like it. Why the fuck stay if you dont like it? Bugger off then!!

pfffff
Cuz we all need something to bitch about much like u usually do, even if it is sometimes just bitching about other people bitching...
 
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But the OP asked what was wrong, not what was right with the game.

Wrong!

The OP asked why entropia is not more popular.
He did not ask directly what was wrong with the game.

There could well be nothing wrong with the game, but just a lack of marketing from MA.
You can have a great product with nothing wrong with it, but still it can be unknown and thus not popular.
:wise:

Personally I don't think the game is not popular for all the bitching reasons given. I just think it's a lack of marketing.
Sure, you can always find things you dont like about a game, that's just a matter of taste and perception. But that doesnt make it unpopular perse.
 
Are you guys seriously arguing about talking about the game? What is that going to accomplish? Just talk about the game instead and prove them wrong. Telling them not to speak just hides the issue but it's still there... you need to address it head on.
 
Simply put, it's extremely grindy and tedious, often too much so for most. It is a game that needs to be filled with personal goals otherwise it will get boring. You cant hunt the same shit with the same weapon every day for a year.
Agreed, and this most definitely excludes lots of potential players.
You can try to make grind less grindy but there's a limit to that. I think the real solution is to add another area (e-sports, multiplayer minigames, something like that)--and add it so that each side complements the other. Then you can go back and forth between "multiplayer" and "singlepalyer" play style according to your mood and preference. One would make you better in another and vice versa. This way you can always feel there's a progress, you have a goal and you keep moving forward.

Anyway, we get this list of faults: too grindy, too costly, bad support, not entertaining enough.

Seems to me, none of these faults is actually caused by RCE. It just so happens in EU, the only real RCE we have, there's those problems. But it's not like all these bad things inevitably come with RCE. It's perfectly possible to have RCE that has none of those problems.

There's very little any of us players could do with this knowledge but MA, at least in theory, could do quite a lot. Let's hope they will.
 
Wrong!

The OP asked why entropia is not more popular.
He did not ask directly what was wrong with the game.

There could well be nothing wrong with the game, but just a lack of marketing from MA.
You can have a great product with nothing wrong with it, but still it can be unknown and thus not popular.
:wise:

Personally I don't think the game is not popular for all the bitching reasons given. I just think it's a lack of marketing.
Sure, you can always find things you dont like about a game, that's just a matter of taste and perception. But that doesnt make it unpopular perse.

I've always said that MA is very successful on the basis it can hold players in a "game" for over 10 years. That's quite an achievement actually for any game. I'm sure every player can look back at those 10 years+ with both good and bad experiences.

However the balance between payment and entertainment, is quite another issue. The balance between happy and sad experiences is a long way from good.

The fact the game survived for ten years, even with the costs of converting to Cryengine, and we still stuck around though all that, is testament that the game has something that holds us to it. I think that's historical commitment, it gets to a point that you "feel" you have more to lose by walking away. That doesn't mean it won't cost you more to stay....lol, just means the game can (if you let it), get the better of your mind.

But the truth is any gamer that is used to playing off the shelf games, will find it hard to "accept" EU for what it offers. There's no getting away from the fact it is very expensive, compared to other games (regardless it's a RCE).

Even if not entirely happy, it's a huge part of your life if you've been in this virtual world for long time. So we stick with it, or at the very least have one foot in side.

Rick
 
I've always said that MA is very successful on the basis it can hold players in a "game" for over 10 years. That's quite an achievement actually for any game. I'm sure every player can look back at those 10 years+ with both good and bad experiences.

However the balance between payment and entertainment, is quite another issue. The balance between happy and sad experiences is a long way from good.

The fact the game survived for ten years, even with the costs of converting to Cryengine, and we still stuck around though all that, is testament that the game has something that holds us to it. I think that's historical commitment, it gets to a point that you "feel" you have more to lose by walking away. That doesn't mean it won't cost you more to stay....lol, just means the game can (if you let it), get the better of your mind.

But the truth is any gamer that is used to playing off the shelf games, will find it hard to "accept" EU for what it offers. There's no getting away from the fact it is very expensive, compared to other games (regardless it's a RCE).

Even if not entirely happy, it's a huge part of your life if you've been in this virtual world for long time. So we stick with it, or at the very least have one foot in side.

Rick

I agree with a lot of this.. I have a very short attention span when it comes to games, yet I keep coming back ever since I started in 2011. Sure I'll take a break and play something else for a month or two, but then it gets boring and I come back to EU. That is a remarkable feat on MA's part.
 
For me looking forward, I'm very interested if those £5000 "quad type" new space ships from Ark sell or not (see global auction if interested).

If they don't sell, it tells me MA are now at the limit of ped extraction. If there was ton's of older players that had huge ped cards and made profits, then they either are not interested in the item, or they simply don't have the peds anymore.

It's important, because it means MA will need to adapt to a changing market. They would sell ton of those ships at $500. Even with my shitty budget these days, I'm bet I'd rough it for a few months and buy one at that price. (but not five thousand US dollars).

Anyway my point is this sale is a good indicator of what the "current" community is willing to pay.

Rick
 
Sure I'll take a break and play something else for a month or two, but then it gets boring and I come back to EU. That is a remarkable feat on MA's part.

Indeed :)

Rick
 
For me looking forward, I'm very interested if those £5000 "quad type" new space ships from Ark sell or not (see global auction if interested).

If they don't sell, it tells me MA are now at the limit of ped extraction. ...
Rick

I disagree there. I don't see it as a limit of ped extraction, but possibly a limit to gullability.
First off, it's £5000 for something which can be bought in the old skin quad type for £800 or so less.
Secondly, investments have had increasingly little time to get a return on revenue in the last couple of years, or even get close to anything like a return (think stables, land plots and building on them, compet deeds ...)
Thirdly, space is so long due the promised update, it becomes even more risky to buy in to something like this right now.

On the other hand, there may be rings around which are worth quite a few peds to high turnover people, and the healing chips too. Those seem to be in demand, so if MA actually introduces stuff which can be more cost effective or be a lot more fun, I don't think we have reached the limits.

Please introduce factories, craftable motherships ... whatever ... but don't make them as stupidly as invisible armour offerings etc etc. Then EU has a chance of being more successful again!
 
Well, they never had TV ads with MR T talking about Night Elf Mohawks for one thing.

Seriously though, WOW got lots of advertising. Neither Project Entropia or Planet Calypso have enjoyed such.
Changing names probably didn't help either.
 
My answer would be :
1) I just dont trust MA
2) I think that they charge too much for what they are selling.

Short answer but best describes my feelings on the subject and a reason im not around anymore. Was a fun game I admit.
 
No advertising.
99% of the gamers I know never heard of EU.
 
Sometimes you are just too damn busy boiling frogs to go shrimping.
 
The secret to a successful RCE is confidence in investments and profits from the 3 professions (hunting, mining and crafting).


I respectfully disagree. Individually that helps. However all Games are living and breathing organisms. RCE doesn't change that.

The secret to any successful game is a substantial player base and keeping Gamers attention so they don't leave. This holds especially true in Entropia because you need people for an Economy. I would love to see the games population get far bigger(little to empty atm) and actually see every planet have a couple 1,000 more players on it. Then the game and it's players would have far more opportunities and as always you require opportunities in order to truly profit.
 
99% of the gamers I know never heard of EU.

I assume this means you have mentioned EU to at least 100 gamers you know? I just wonder whether you then changed the subject after the initial question or went on to recommend it.

The thing is, you see, very many people who play EU don't like to tell anyone else, which is called word of mouth advertising. I see the lack of it being due to embarassment; we take the responsibility for ourselves playing, but do not want to recommend any one else getting to know MindArk's 'character'.

I don't think paid advertising would help much either, to be honest. It would cost far more than the retention rate would currently bring. A steady stream of people still manage to find EU by chance, it seems, but EU isn't good enough to actually achieve an actual growth rate. It ticks over, but then so does my heart, and I hope to live a long time yet. In some ways, growth may be an outdated concept anyway ;).
 
I found EU about 9 1/2 years ago. I wasn't interested in other games like wow but was looking for something different. I actually searched for an online version of an old rpg I used to play called traveler. There wasn't one but entropia came up so I gave it a try.

What I liked was the complete freedom to do whatever you wanted. No path to follow or chain to complete and almost no boundaries. I liked the skills list aspect, interestingly it almost reads line for line to the old traveler skill list ? I also liked that you could spend or not and just find your own way.

I do think that ma has tried to attract new players but ironically by promoting the opposite of what drew me in. But I will say they did an ok job of it, not great but ok, some people just want more structure at first anyway. Gear is cheaper now but still out of reach for many players and crafting is pretty much dead.

Now all that said I believe that more players would come from advertising BUT unless the rce is fixed and the market for loots, ores, items, etc is brought back, no one will have the confidence in the rce to bother spending or staying.
 
I found EU about 9 1/2 years ago. I wasn't interested in other games like wow but was looking for something different. I actually searched for an online version of an old rpg I used to play called traveler. There wasn't one but entropia came up so I gave it a try.

What I liked was the complete freedom to do whatever you wanted. No path to follow or chain to complete and almost no boundaries. I liked the skills list aspect, interestingly it almost reads line for line to the old traveler skill list ? I also liked that you could spend or not and just find your own way.

This is more or less why I started playing this game. Funny fact about this game is I found it from an advertisement on TV. As I was searching for some sort of sandbox but fun anything can happen game with out much luck I happen to have, get this, CNN on that day. They were reporting about some guy called Neverdie who made it into the Guinness World Records for selling some type of space station and then the report when on to other facts about the game.


Years past I joked about space being a stunt by MA to try to make it to CNN again yet never did make it.
 
No advertising.
99% of the gamers I know never heard of EU.

Agree. In Switzerland i saw one Ad. This is 11 years ago, if i start to play PE/EU. Since then, i never saw more Ad, nor i read some thing into Switzerland game media, nor i hear gamers talk about EU.

Switzerland is a gamer land! Can't understand, why they don't promote the game more.
 
Haven´t read through all the reply! So maybe its already said what I have to say!

1. To many bad reputation for the game by the playerbase, to much whinning

2. Storyline lost:
- MMO RPG (well think that is what EU is), should have a ongoing storyline with fitting mission chains fitting into the story, through all levels. What we have is tons of grind missions without any story (boring!)

3. Obsolete/Broken systems:
- Most crafting is obsolete (weapons, armors, healing tools), due to a huge oversupply off UL weapons + L things raining from hunting loot, that are all better than anything crafted.
- lots of weapon BPs not craftable at all, because the needed resources (generic components) removed from loots

Personally I love EU, because it is so damn hard to survive in EU at my low budget.
As a 100% non-depo I would have given up years ago, when sweat price crashed, sweating is waste of time and electricity imho, and not worth doing it this days.
When I started with EU over 10 years ago, sweating was an option to gain some PED to do small hunts, with a nice chance to hit something big. This is no longer the case. Max loots on small mobs capped, no more 1k+ Daiki youngs that give new players hope to hit some nice loots today.
Mining unamped seems to be capped too, last global unamped is years ago for me! Sucks aswell!

I know many players are still here because they like the gamble, but without the jackpots on small mobs, the penny players go away and won´t come back.

And then there is this arrogant UBER comunity, who drive away new or low budget older players with their arrogant comments.
Addressed tho those: NOT everyone can afford to cycle 10k PED / day, to hit something big. So laughing at them and telling them they have to kill 1k+ mobs/day (at 20 PED to kill one), to have a chance to loot something nice, is not good advertisement for the game.
Sadly this is a fact, that we need to do that to have chance for some nice item loots.
But we don´t need the nice item loots to survive in EU, there is a lot low/mid level mobs that drop fairly good MU stackables, used by the handful of crafters that don´t gamble on Explo IV.

Giving new players the hope and the advice how to survive in EU on a low budget (10-20$ deposit / month), would help much more than telling them, you simply have to cycle 10k+ PED a day on big mobs to have chance here.

Actually 1000 players depositing 10$ a month are more worth, than one player depositng 1000$/month!
 
I care.

Doesn't the rest of the playerbase care..

about.. growing Entropia.. increasing the playerbase..... making Entropia as popular as it deserves to be.

How can we make a difference?
 
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