Be Careful with EP1 Blueprint!

Me Really Never

Stalker
Banned
Joined
Oct 10, 2015
Posts
2,265
As i still see a lot of people make this mistake: Do not use explosive projectiles I blueprint and craft on full quantity.
yes, it says 95% success rate, when u have it maxed, but MA is straight out lying and giving false information on this one.
The thing is that when the dice rolls you less than 1 pec return per attempt (e.g. 0,3 - 0,99 pec) then the system gives out a failure. that means that this bp has NOT 95% success rate (MA counts near success in this as well for whatever reason) but instead has more like 70% success rate, max.
if u wanne do it, do it on full condition, as it matters less here.
 
I was given to understand that the "success rate" percentage displayed in the crafting terminal is the expected TT return, not the number of successful crafting attempts. The description is counterintuitive.
 
i thought as well that it means success + near succes or otherwise 95% success rate means 5% failed attempts.
 
I was given to understand that the "success rate" percentage displayed in the crafting terminal is the expected TT return, not the number of successful crafting attempts. The description is counterintuitive.

You were to understand wrong.

95% is success and near success. The statistics only shows success. That's why there is confusion.
 
can mind ark get into trouble because of this? It looks like false information.
What does the 95% actually mean?
You have 95% chance to get a 50/50 roll or what.

Someone explain it throroughly please.
 
can mind ark get into trouble because of this? It looks like false information.
What does the 95% actually mean?
You have 95% chance to get a 50/50 roll or what.

Someone explain it throroughly please.

you do 100 attempts with 95% success rate. that means u receive 5 failed attempts and 95 success and near successes combined (on average).
though the topic is more about the ep1 being falsely advertised as 95% success rate, which is not true.
 
you do 100 attempts with 95% success rate. that means u receive 5 failed attempts and 95 success and near successes combined (on average).
though the topic is more about the ep1 being falsely advertised as 95% success rate, which is not true.

Really, how does Mind Ark keep getting away with this??!
 
It doesn't say though 95% success on full condition.
It might be 95% on quantity (full green bar).

I've often believed that getting a decent run when running it in the red, is really just a correction payout to a certain percentage. Not necessary a 'due' loot. I think those automated insurance type payouts, are limited.

The system says, I've saved your arse 10 times now, and you're still not changing behaviour.

Rick
 
It doesn't say though 95% success on full condition.
It might be 95% on quantity (full green bar).

I've often believed that getting a decent run when running it in the red, is really just a correction payout to a certain percentage. Not necessary a 'due' loot. I think those automated insurance type payouts, are limited.

The system says, I've saved your arse 10 times now, and you're still not changing behaviour.

Rick

read my entry post again please...
 
you do 100 attempts with 95% success rate. that means u receive 5 failed attempts and 95 success and near successes combined (on average).
though the topic is more about the ep1 being falsely advertised as 95% success rate, which is not true.

I think this is more of them not realizing the flaw in the system. It's not an intentional deception that you're trying to make it out to be.
 
It's just a terminology issue.

Their definition of success is not correlated to TT return. It is a combination of Success + Near Success; i.e. any event which returns any value.

As for the TT return on the BP; well this is a hidden factor like eco of a gun. You need to test it.

There are many BPs which return >100% TT, yet have the same "95% success" written on them.

People need to stop thinking "MA are lying to me" and start thinking "what does this mean". Back in the day, before the wiki and the spoonfeed of info, it was actually some challenge to figure this out and felt good when you worked it out... rather than stressing so much about the evil masterminds :)rolleyes:) controlling the game.
 
As i still see a lot of people make this mistake: Do not use explosive projectiles I blueprint and craft on full quantity.
yes, it says 95% success rate, when u have it maxed, but MA is straight out lying and giving false information on this one.
The thing is that when the dice rolls you less than 1 pec return per attempt (e.g. 0,3 - 0,99 pec) then the system gives out a failure. that means that this bp has NOT 95% success rate (MA counts near success in this as well for whatever reason) but instead has more like 70% success rate, max.
if u wanne do it, do it on full condition, as it matters less here.

They'll just re-word it like they did with the clds and apartment deeds before then that indicated 'ownership' at one point in time... or just do like some PPs have started doing and removing all item info descriptions all together so there won't be any question about what it says since it doesn't say anything.

Honestly surprised they put any % on it at all... https://en.wikipedia.org/wiki/Video_poker
Casinos do not usually advertise payback percentages, leaving it up to the player to identify which video poker machines offer the best schedules.
 
I think this is more of them not realizing the flaw in the system. It's not an intentional deception that you're trying to make it out to be.

well that might be but i made a support case about it telling them that there is a mistake in the description and they pretty much gave me an automated answer saying the success rate is skill based...
 
It's just a terminology issue.

Their definition of success is not correlated to TT return. It is a combination of Success + Near Success; i.e. any event which returns any value.

As for the TT return on the BP; well this is a hidden factor like eco of a gun. You need to test it.

There are many BPs which return >100% TT, yet have the same "95% success" written on them.

People need to stop thinking "MA are lying to me" and start thinking "what does this mean". Back in the day, before the wiki and the spoonfeed of info, it was actually some challenge to figure this out and felt good when you worked it out... rather than stressing so much about the evil masterminds :)rolleyes:) controlling the game.

thats pretty much what i explained in my entry post. i know what it means. its just not correct. and the people need to know that its not correct so they dont wonder why their returns on it suck so badly.
 
thats pretty much what i explained in my entry post. i know what it means. its just not correct. and the people need to know that its not correct so they dont wonder why their returns on it suck so badly.

No, your first post said it's a massive scam and MA are lying. The again it is PCF and without rage and hyperbole we wouldn't have any threads here I guess.
 
that is why people should learn how crafting works.

95% success rate = ~33% full success, ~62% near success and 5% pure fail.

near success does not mean a fail. right?

it's same with lot's of cheap costing crafting. it's not just EP1. you can see a lot more failure rates at any tiny TT value crafted items, even filters etc. rounding down works against us, will it ever change, I doubt.
 
The real issue here that OP explained, is that, on quantity crafting, the effective failure rate (0 pecs returned) will be higher than the expected 5% owing to game mechanics. So don't craft EP1 on quantity unless you aim to lose more money than usual.
 
go click ep1 on rocktropia and tell us if you loose more than usual, or at all with current bp mu.

happy clicking.
 
The real issue here that OP explained, is that, on quantity crafting, the effective failure rate (0 pecs returned) will be higher than the expected 5% owing to game mechanics. So don't craft EP1 on quantity unless you aim to lose more money than usual.

It's a real issue with all blueprints that have low TT value on final products.

Will the system be changed, I doubt. Maybe if we all start complaining and made a thread about it and get tons of people to sign? :)
 
People don't craft everything on full condition? :scratch2:
 
This has been known for some time now, In reality the success rate you are looking for is around 40% depending on skills.

As shown by one of my logs (41.34%) about a year long(kind of spotty) and 1.1 million ped crafted. (mostly quantity, very few condition) (MA broke the ability to copy the results since, so tracking is not as easy as it was)

Condition expect between 2-15% success for a 100 click run. Probably a 5-7% average.

success table
 
Last edited:
I have to say, the confusion is stemming from the measurement of two different things.

The success rate in the blueprint is related to the quality rating of the blueprint and the skills of the crafter. Which is further manipulated by the quantity-condition slider. In this case "rate" should say "chance", but they can't say that.

The success rate in the statistics window is actual successes of related end product. In this case "rate" should say "results".

MA is responsible for leaving the information confusing. It is lazy, sinister or both.

As for being careful with the explosive projectiles I blueprint I agree but, I think they are all the same. You rolls the dice, you takes your chances. O, wait this is not supposed to be gambling.
 
You're supposed to be crafting explosive projectiles or crafting crap to make into metal residue. Gambling to win big TT is the wrong mindset.. even though I realize a majority of players play this way.
 
You were to understand wrong.
I dislike how often this happens... It didn't match reality anyway, but neither did any other explanation. Throwing zillions of ped at proving or disproving is out of the question.

Okay, it's one of these inevitable side questions. OP meant to point out that there are additional losses due to them always rounding down which is something I've noticed since long also. In Sweden they abolished the coins below 1 krona, and when you pay with cash in a shop you always get the correctly rounded change so statistically it evens out. Obviously the law doesn't extend to our virtual cash, and if it did they'd be in hot soup...
 
I dislike how often this happens... It didn't match reality anyway, but neither did any other explanation. Throwing zillions of ped at proving or disproving is out of the question.

Okay, it's one of these inevitable side questions. OP meant to point out that there are additional losses due to them always rounding down which is something I've noticed since long also. In Sweden they abolished the coins below 1 krona, and when you pay with cash in a shop you always get the correctly rounded change so statistically it evens out. Obviously the law doesn't extend to our virtual cash, and if it did they'd be in hot soup...

If everything here was given on a plate, you'd be even more annoyed that the only profitable ventures came at a extortionate premium.

Mis or disinformation is very useful for those who figure the truth out.
 
Mis or disinformation is very useful for those who figure the truth out.

67814613.jpg
 
Back
Top