A strike on space

Why? What do you think it will be?

It will be similar to EP crafting but bigger. Space probes will cost 50 ped per shot at an asteroid with a chance to loot space ore. BPs that use space ore will be introduced a few years later.
 
It will be similar to EP crafting but bigger. Space probes will cost 50 ped per shot at an asteroid with a chance to loot space ore. BPs that use space ore will be introduced a few years later.

Could potentially be interesting. Space ore could be used to make (L) versions of Equus for example! Wouldn't really hurt Equus owners as these vehicles were meant for personal space travel, not warp services.
 
Could potentially be interesting. Space ore could be used to make (L) versions of Equus for example! Wouldn't really hurt Equus owners as these vehicles were meant for personal space travel, not warp services.

I really have no idea what could be done with the concept of space mining but I think it would be great to implement to give pirates something to do other than camp near space stations lol.

I can imagine the squabbles over resources in mining zones. OH THE JOY!:laugh:
 
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people would just... stay on the planet longer,

:scratch2: Um, doesn't anyone here realize that....


That was MA's original hope?

Recall: in the beginning, multiple planets was SUPPOSED to be all separate, run by small groups who focused on
  • Content
  • Gaining NEW players of their own
All trying to grow and be the next Calypso (circa 2003-2007) while MA profited and expanded the overall platform.

BUT, someone involved in the content of the first two planets (Rocktropia and Next Island) decided that instead of trying hard to gain brand new players like they are supposed to, they would try to make content to attract current mid & high level players, who all spend WAY more decay/minute than brand new players would for years. Faster, immediate income, but at the cost of expanding the overall player base and much lower future potential revenue.

Unfortunately, the other planets went with the same strategy. :(

And so, the battle of the planets to cater to already established players (which one has the coolest fap/armor/whatever you can get that ironically just happens to require a long mission that keeps you planet-side a little longer and guarantees more decay/activity than just a normal "rare drop") instead of focusing on marketing for new players encouraged players to be finicky, flying to whichever planet has the "optimal play/loot condition of the day" and fly back to Calypso to do business, simply because there isn't enough crafters (remember, those folks who buy all those stackables for a reason?) and planet-stable hunter/miner/etc who buy all the looted (L) items.

Because if a planet has a strong enough established player-base, then by definition, they have enough buyers for all the loot. But, most folks don't try to stay on just one planet, and the planets never tried to make a big enough community of their own.

And thus, space is exactly the way it is, lotta traffic of established players (leading to PVPers camping the space entry points), instead of the dream it's supposed to be:

  • Occasional newer players traveling to see if another planet has a "skin" they enjoy more
  • Commerce transporters, moving some loot from one well-established planet community to another
  • "Fishing boats" who hunt space creatures
  • Occasional deep sea PVP, trying to take a wary flyer's loot, just to make travel more dangerous/exciting and encourage folks to stay on their planet to begin with.
And so little of you realize this is how it's supposed to be? Not the hot mess we have with so many taking "day trips" that space PVP offers enough income to live on? :scratch2:

Don't blame MA, blame the planet-partners. :cussing:
 
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Strike, revolt, revolution! Viva el Che Guevara! It makes you feel like you're part of the underground movement fighting for [whatever] against the evil establishment. Sounds like fun!

Would it work? Let's see ...

Weakest point seems to be - there's no way you can convince every potential traveler they should join the strike beforehand. Once they're already caught up in the action, they'll never come over to your side. Effectively you'll mobilize an army against yourself.

If you look at the game mechanics, you need about 1 siege fighter for every 5 travelers (more on Caly 'cause of the immediate proximity of the asteroids.
First few will be repeatedly shot down until they stop trying and remain at SS. Over time more and more will pop up from the planet. Eventually they'll figure out if they all rush at once most of em can escape. This knowledge will spread through those who couldn't escape with the last wave.

Nor am I certain it would be a good thing if we could force MA's hand. They're surprisingly bad at figuring out how to spend their development budget but it can always get even worse than it is now. Remember, if the Planetside goes belly up Space goes with it. We don't really know whats happening in the big picture, only MA has this info. That's what I try to keep in mind every time I bash them... :)
 
And so little of you realize this is how it's supposed to be? Not the hot mess we have with so many taking "day trips" that space PVP offers enough income to live on? :scratch2:

Don't blame MA, blame the planet-partners. :cussing:

Not completely defending the PP's as they should have started like Calypso at the lowest levels but each planet still had to contend with the skill and loot system as it stood on Calypso which was adjusted to cater for the older generation of players. The turn over of ped required to do certain things has also massively increased in comparison to the old PE.

Altering either of those systems on another planet would have meant a influx of older players looking to take advantage. Plus you've got new players also starting on Calypso who would have been put at a disadvantage.

Stopping equipment transfer from planet to planet might have helped but with MA's attempt to create a planet to planet economy screwed that. Attempting to change the crafting system to use resources found on alternate planets would have finished it off. You'd have crafters from Calypso on the other planets making stuff with an advantage that any new players would find it almost impossible to compete against.

So the only solution would have been that everyone starts from scratch on each planet, so why move between planets?

The fact that we've had so much stuff added to try to help new players shows that all the "adjustments" made by MA over the years to accommodate the ever increasing skill levels of older players made EU a hard place to start but expecting each planet to start at that level with only new players was unachievable considering the PP sign on and development costs.

Finally MA signed off on every addition to the PP's content, they could have said no and told them to cater to new players but didn't.

Besides if you really want to send MA a message, move to another planet and play there exclusively. MA will have to pay the PP i.e. money leaving MA's bank account - stay on Calypso and MA gets to keep it all.
 
If space transportation was to be fully shut down, how long before the planet owners call up eu?

Well hello MicJake the Pirate of all Pirates. Don't see much posts form you as of late. But have to ask, wasn't your last post or 2 about a space strike?

But again I have to say, go all for that strike and see you back again in a year when you go off it again?
 
:scratch2: Um, doesn't anyone here realize that....

That was MA's original hope?

Don't blame MA, blame the planet-partners. :cussing:

For people that wanted to keep people on planets they sure sold a lot of spaceships.
 
For people that wanted to keep people on planets they sure sold a lot of spaceships.

Yes, they wanted a bit of travel/commerce between the planets, BUT the original main hope was that each planet would work on getting its own main core of growing new player base, NOT fight over which one entice current players over for the day/week.
 
Yes, they wanted a bit of travel/commerce between the planets, BUT the original main hope was that each planet would work on getting its own main core of growing new player base, NOT fight over which one entice current players over for the day/week.

It would be easy to blame the PPs, but remember that MA both knew NDs character and his game studio's capability, and also knew of Arkadia, Cyrene & Toulan capabilities also.

If they truly wanted a self-sufficient, player generating planet they should have sold IP space to companies who had that capability.

But as always, if we continue to get vague "State of the Universe" and very little outgoing communication on key issues from MA, we're all going to sit here and speculate on what the real reason/issue is (if there is one at all).
 
Yes, they wanted a bit of travel/commerce between the planets, BUT the original main hope was that each planet would work on getting its own main core of growing new player base, NOT fight over which one entice current players over for the day/week.

I agree that the planet developers knew they had a responsibility to attract and grow their own playerbase (eg by advertising) Some did:


What I dont know is whether the planet partners knew there would be lootable space between their planets.


As for the main thread topic, if the pirates want to go on strike, feel free. :hug:
 
A place to camp for fat miners... Its a place that isnt calyss :lolup:

Cool so then you Will Just fuck off?( Normal language)
 
Yes, they wanted a bit of travel/commerce between the planets, BUT the original main hope was that each planet would work on getting its own main core of growing new player base, NOT fight over which one entice current players over for the day/week.

If that was the case then MA should have not made universal items/materials. Should not have moved universal materials off planets that required them. Should not have made global auction transport that lets items and low weight materials move for pretty much no cost. Should not have made PP fit their items in cookie cutter specs.

MA fucked up the relationship between planets, not the planet partners.
 
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