jambon
Stalker
- Joined
- Dec 14, 2006
- Posts
- 1,813
- Location
- Ottawa
- Society
- Shaolin
- Avatar Name
- James Jambon Zidane
Devs, please consider reworking the bp's for enhancers ASAP as this is a missed opportunity for stabilizing the economy and improving the turnover of resources.
Right now, enhancers are causing some big problems because of their insane markup and over-focus on using Dianthius and Pyrite. (All the enhancers of the same type use the same materials for each level and only swap out the socked component required currently). And the most heavily used enhancers all use just Dianthius and Pyrite.
As you know, many are upset with the lack of markup on most mined resources (even rare ones). And the cost of enhancers has shot up so much that the economics of damage enhancers are almost about to collapse on itself. Already, eco enhancers as so expensive the savings in "eco" from using them doesn't even cover 1/10th the cost to use them in the first place.
When enhancers first came out the bp's and markups made sense and supply and demand seemed balanced for a long while. But, I believe the main reason for this was because there were very few people using enhancers at that time above tier 1 & 2.
Only limited items had the higher tiers unlocked and even then, it was a small number that had higher than normal tier rates. So the markups made sense at that time based on the supply/demand. Now MANY unlimited guns (and tools to a lesser extent) in the game are hitting levels 4,5,6,7 and beyond. And as such, people are consuming a lot more enhancers than ever before because more and more weapons have the majority of tier slots unlocked.
The use and turnover of enhancers is a great thing but the way the bp's are I just don't see it as being sustainable and I feel it's a hugely missed opportunity to help balance the economy and bring some markup back to mined resources. (Something that's seriously needed since the introduction of explosive projectiles.)
Demand (and cost) is only going to keep going up especially when you consider that in the next 1-2 years or so the average tier level of unlimited weapons (and tools) will start to creep up to 8,9,10. At that point, unless something is done I can see weapon damage enhancers hitting a markup of 800 - 1000% and pyrite and dianthius going up another 200 - 300% in markup at least. Either that, or it will just completely collapse on itself and no one will craft or use enhancers anymore because the cost is just unrealistic for all those involved thus hurting turnover.
I propose the following 2 things:
I welcome the community to give their feedback on this as I think it's something really worth considering.
Thanks
Right now, enhancers are causing some big problems because of their insane markup and over-focus on using Dianthius and Pyrite. (All the enhancers of the same type use the same materials for each level and only swap out the socked component required currently). And the most heavily used enhancers all use just Dianthius and Pyrite.
As you know, many are upset with the lack of markup on most mined resources (even rare ones). And the cost of enhancers has shot up so much that the economics of damage enhancers are almost about to collapse on itself. Already, eco enhancers as so expensive the savings in "eco" from using them doesn't even cover 1/10th the cost to use them in the first place.
When enhancers first came out the bp's and markups made sense and supply and demand seemed balanced for a long while. But, I believe the main reason for this was because there were very few people using enhancers at that time above tier 1 & 2.
Only limited items had the higher tiers unlocked and even then, it was a small number that had higher than normal tier rates. So the markups made sense at that time based on the supply/demand. Now MANY unlimited guns (and tools to a lesser extent) in the game are hitting levels 4,5,6,7 and beyond. And as such, people are consuming a lot more enhancers than ever before because more and more weapons have the majority of tier slots unlocked.
The use and turnover of enhancers is a great thing but the way the bp's are I just don't see it as being sustainable and I feel it's a hugely missed opportunity to help balance the economy and bring some markup back to mined resources. (Something that's seriously needed since the introduction of explosive projectiles.)
Demand (and cost) is only going to keep going up especially when you consider that in the next 1-2 years or so the average tier level of unlimited weapons (and tools) will start to creep up to 8,9,10. At that point, unless something is done I can see weapon damage enhancers hitting a markup of 800 - 1000% and pyrite and dianthius going up another 200 - 300% in markup at least. Either that, or it will just completely collapse on itself and no one will craft or use enhancers anymore because the cost is just unrealistic for all those involved thus hurting turnover.
I propose the following 2 things:
- All the bps for enhancers (specifically the ones that use Pyrite and Dianthius) should be looked at again and the have those bps use a wider range of materials. Ideally, using mined resources that are seriously undervalued currently like: cobalt, dianium, petonium, valurite, narc and niks. (or possibly add in the need for some common ones too like lyst, belk, cald...etc).
- Change enhancers to decay over time by a fixed rate rather than this whole "random" business. Have them as consumable items that decay over time with use (a calculable value that can be measured and tracked). This will keep the demand for these items more predicable with less spikes when a ton of people burn through a larger than average amount in a single hunt at the same time. This will help crafters keep up with demand, will help miners keep up with demand for required resources and will allow hunters to keep a better handle on their profit/loss on hunts when using enhancers.
I welcome the community to give their feedback on this as I think it's something really worth considering.
Thanks