girtsn
Slayer
- Joined
- Dec 7, 2005
- Posts
- 8,688
- Location
- Belgium
- Society
- Freelancer
- Avatar Name
- Girts Smilgs Niedra
Hello.
There are 2 things really wrong with fast weapons (yes biased as I own and use one). But I think these are quite objective and based on stats not imagination.
1. Enhancer break rate seems to be largely based on uses per minute. this really makes no sense, I agree that dpp/range other things could be a factor but 2 guns with the same kind of turnover per time should break then enhancers at the same rate approximately, currently the gap uses per minute wise is huge and makes no sense at all.
2. The weapons that can go over 100 shots per minute with introduced buffs go into some dark area as soon as they do - where no theoretical dpp calculations can be done as the decay & ammo consumption is changed dynamically on the amp and on the gun, the weapon stats don't reflect it and the formula used for these calculations is in the category of black magic, meaning also it can change any time like it already did while trying to fix it couple of times during some Mayhem events.
Please either fix the issue to go over 100 shots per minute (preferred though maybe technically impossible) or reduce their uses per minute so that no weapon in game goes over 100 with buffs, keeping all other stats in line. I for one have no trust for black magic...
There are 2 things really wrong with fast weapons (yes biased as I own and use one). But I think these are quite objective and based on stats not imagination.
1. Enhancer break rate seems to be largely based on uses per minute. this really makes no sense, I agree that dpp/range other things could be a factor but 2 guns with the same kind of turnover per time should break then enhancers at the same rate approximately, currently the gap uses per minute wise is huge and makes no sense at all.
2. The weapons that can go over 100 shots per minute with introduced buffs go into some dark area as soon as they do - where no theoretical dpp calculations can be done as the decay & ammo consumption is changed dynamically on the amp and on the gun, the weapon stats don't reflect it and the formula used for these calculations is in the category of black magic, meaning also it can change any time like it already did while trying to fix it couple of times during some Mayhem events.
Please either fix the issue to go over 100 shots per minute (preferred though maybe technically impossible) or reduce their uses per minute so that no weapon in game goes over 100 with buffs, keeping all other stats in line. I for one have no trust for black magic...