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  1. #1

    My Impression of the New Battle-Simulator

    So first of all i have to say i like the idea and i think the course itself is quite okay. It is funny, but i think there should be a few tweaks / changes. I think the course itself in its difficulty is okay, the timer for the different stages is long enough - short enough. The difficulty in a competitive time trial course isnt made by the course itself but rather by the other players competing over it anyway so this can stay the same.

    Now to the bad stuff... Well... there is quite a bit that needs improvement. Ill start with the most important stuff first.
    It is a time trial course that is aiming at players who like competitive fps stuff. Yes, the skills and equipment are the same and that is good but there is too much other stuff that makes luck a too big factor.
    1. Remove evades and crits. This is by far the most annoying thing right now. you know you will most likely need 2 shots to kill a turret. i usually hit it 3 times and if i see an evade in there i do a 4th or 5th shot. but often enough i do 6 shots directly on target, got a good clearing speed overall just to see at the checkpoint, that one fucking turret at start is still alive with 1 hp because 2 hits werent enough and the other 4 shots were evades... this has nothing to do with competitive anymore and is just pure luck.
    2. we are asking for hitboxes fixes since t he beginning of time. i often enough have a hard time hitting something that is very close to me, even those huge ass boss robots, because rockets just keep flying through the model into nirvana. make the box at least as big as the creep because its really fucking annoying when one of those things is on you and you shoot like 10 times just to see 5 evades and another 5 going through the model.
    3. a competitive style gamemode needs clairvoyance. enemys should have some kind of marker on them when they are alive, like a red square or whatever which goes away when killed, or even better, just instantly remove the model when a mob is killed. especially in the last room with all those mobs i sometimes cant even see the other enemys because corpses are blocking the sight.
    4. to remove luck even further, make all weapons do the same damage on each shot. this is not 100% necessary but it would add to a more skill based mode.
    5. PLEASE MAKE JUMP ON SPACE AND NOT E. i cant stress this enough... there is not a single fucking fps that makes u jump on e... its the space key in basically 99% of games. so when pressing space out of habit it changes to cursor mode which fucks you over big time. or just let us remap the keys ourselves. also i dont know if i missed it or it just doesnt work but do you need to claim the loot chest with first changing to cursor mode and then clicking it? i havent found a key to activate it from aim mode and this should be changed if there is no key for it.

    last but not least i forgot to mention the heal. i think its a good addition and i like that it is a little off the main path. for someone who tries to make a fast clear he cant take it because the time loss is too much. this leaves the heal for players who just wanne finish the course or for someone who sees that the run is already fucked up.
    maybe im missing something but that is my opinion up until now after roughly 15 runs.

    edit: dont know how correct this is but it seems that about 2.5 pec from each run go into the jackpot price pool. there were just about 62000 tickets sold and a price pool of roughly 1650 ped.
    Last edited by Me Really Never; 03-08-2017 at 09:31.

  2. #2
    Provider mace9's Avatar
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    Just to mention one good thing about the evades/crits:
    You need to react to what is happening.

    Without crits/evades and flat dmg on gun this would be just practise and redo, find out fastes moving path, becoming human aimbot. But how it is like now you need to react to what is happening during your run. You cant just do the exact same thing like the run before. Yes, I curse those evades myself when doing it. But looking at it with a little distance I think they are good.

    About Hit-boxes: Well I like that those are not just squares. When they get close, just hit the ground
    #protip

    I totally agree with jump on space. Especially when walking sideways its so anoying to jump with E!!


    I think the ticket amount was allways that number. Maybe total EU accounts atm?
    twice as nice

  3. #3
    well yes, it adds variance to the game mode but an actual speed run lives from repetition. thats why i would vote to remove it...
    and the ticket number was 300 lower a few minutes before i posted so no idea if it varies or if its correct

  4. #4
    Elite AxeMurderer's Avatar
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    Jump on space is default from few VU's I think
    And you can always make it as you wish.

  5. #5
    another thing to add: at my last run i nearly got killed by 2 eviscs that were unreachable but able to damage me for a solid 30 seconds...

  6. #6
    Quote Originally Posted by AxeMurderer View Post
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    Jump on space is default from few VU's I think
    And you can always make it as you wish.
    looks like u havent played the battle sim... i have it on space per default... but the game mode changes it to E for whatever reason and u have no access to any mapping tools to change it

  7. #7
    Quote Originally Posted by Me Really Never View Post
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    looks like u havent played the battle sim... i have it on space per default... but the game mode changes it to E for whatever reason and u have no access to any mapping tools to change it
    Have you tried mapping it on your keyboard map * , before entering BS?

  8. #8
    Quote Originally Posted by Pyhä Antero View Post
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    Have you tried mapping it on your keyboard map * , before entering BS?
    it is mapped on space... as i always use it that way... but MA remaps all your keys on entering BS

  9. #9
    Elite AxeMurderer's Avatar
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    Quote Originally Posted by Me Really Never View Post
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    looks like u havent played the battle sim... i have it on space per default... but the game mode changes it to E for whatever reason and u have no access to any mapping tools to change it
    Sadly I don't have time for BS. I guess they will fix it soon then. Also after the first 2-3 years playing EU I stopped jumping. Looks like it doesn't makes the enemies miss more.

  10. #10
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    Also, there are several guns but you only need to rocket launcher.
    Would also be cool with a railgun or sniper of sort without area dmg.

    If your going to make Quake, you need a railgun!

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