I searched the forum and while I may have missed a good explanation (in this case link to it will be very appreciate), in most of the posts the information guesses or even outright contradictory.
So:
1. The description of the lase sights says:
-skill mod (%) -if I understood correctly this % reduces the level requirement; if the gun needs lvl 60 for fully maxed with skill mod (%) 20 then with such laser sight it will be full maxed at 60 - 60x0.20 - 48 lvl. Is that right?
Also some ppl were telling the skill mod (%) doesn't work as intended. Is that corrected already?
- what exactly is "Attachment skill bonus" 2.0?
Also it seems on some gun you can mount more then one sight. Is that correct and if it is, how to understand which guns are those?
2. The description of the scopes says:
Skill mod (%) 2.0 - is this the same as with the sights? But just 2% reducing the lvl requirements?
Attachment skill bonus 0,6 - is this like the sights too?
Magnification 1-6X - is this only visual?
Also it seems some players believe scopes and/or sights increase the max range of the gun. If that true?
So:
1. The description of the lase sights says:
-skill mod (%) -if I understood correctly this % reduces the level requirement; if the gun needs lvl 60 for fully maxed with skill mod (%) 20 then with such laser sight it will be full maxed at 60 - 60x0.20 - 48 lvl. Is that right?
Also some ppl were telling the skill mod (%) doesn't work as intended. Is that corrected already?
- what exactly is "Attachment skill bonus" 2.0?
Also it seems on some gun you can mount more then one sight. Is that correct and if it is, how to understand which guns are those?
2. The description of the scopes says:
Skill mod (%) 2.0 - is this the same as with the sights? But just 2% reducing the lvl requirements?
Attachment skill bonus 0,6 - is this like the sights too?
Magnification 1-6X - is this only visual?
Also it seems some players believe scopes and/or sights increase the max range of the gun. If that true?