Naomi
Elite
- Joined
- Jan 19, 2007
- Posts
- 4,006
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- Rangers
- Avatar Name
- Naomi NP Polder
One of the issues that concerns all of us is:
The waves of loot
Better items typically drop on these waves.
Many tried to figure out these waves manually, some succeeded, some didn't.
Imo this is against the EULA or what it is called these days, since these players gain unfair advantages over others, through unavailable/borderline illegal information.
However, if people now make programs to track loot waves, in order to predict them... that's WAY over the edge.
These people drain the loot now, which means the rest of us are unable to gather a fair amount of markup items
It is very cool if you are on a loot-strike, or 'surf the wave' by luck.
That's a whole different thing of course. Fair, fun and honest.
From a programmers' perspective, this may actually be very easy to solve. Instead of setting the loot-wave to for instance 10 minutes, every 40 minutes or so, it could be changed to 10 seconds, every 40 seconds. This way the waves are too short to ride, but everyone gets his chance.
The waves of loot
Better items typically drop on these waves.
Many tried to figure out these waves manually, some succeeded, some didn't.
Imo this is against the EULA or what it is called these days, since these players gain unfair advantages over others, through unavailable/borderline illegal information.
However, if people now make programs to track loot waves, in order to predict them... that's WAY over the edge.
These people drain the loot now, which means the rest of us are unable to gather a fair amount of markup items
It is very cool if you are on a loot-strike, or 'surf the wave' by luck.
That's a whole different thing of course. Fair, fun and honest.
From a programmers' perspective, this may actually be very easy to solve. Instead of setting the loot-wave to for instance 10 minutes, every 40 minutes or so, it could be changed to 10 seconds, every 40 seconds. This way the waves are too short to ride, but everyone gets his chance.