Naomi
Elite
- Joined
- Jan 19, 2007
- Posts
- 4,006
- Society
- Rangers
- Avatar Name
- Naomi NP Polder
Dear MA
We love the game, we love playing, we love trying to make money
But you are loosing TONS of money because:
You pay developers who:
– design useless infrastructure such as the new oil rig, Port Atlantis,…
In fact, the old rig was fun to play at, plain and simple. The new one must have been so much work to make, and what for?
And Port Atlantis is just a pain in the ass if you need to be there. You kind’a need a gps to find your way. KEEP IT SHORT and SIMPLE please.
There are many more examples like the above.
– design useless new stuff that does not add value to the game, such as, compet, battle simulator,...
– ...
I do understand that from time to time you hire new developers, and that they want to prove their worth within your company, but they appear to not be assets, but burdens to the player community.
However, we would really appreciate:
– a modern auction, with up to date functions;
– a modern 3D radar, that is actually usable in space;
– shops that are actually usable, and not bugged in such a way that no-one wants to visit them;
– PVP area that is usable, without people being able to be invisible, under ground;
– Shop items that are for sale, should be visible in auction;
Also, as in hunting/mining, pvp needs to be a CHOICE, this should apply to space as well;
– A modern society terminal, please check the according threads on PCF;
– In-game Statistics, for instance when you equip a weapon, you have a configurable HUD with the stats of your weapon + your buffs, including dps, eco, … this all skill-related. This we we could stop GUESSING with Entropedia math;
– a change in the mob miss/evade messages. Why do we ‘miss’ a mob when standing 1 meter from it? How can a big ass proteron ‘evade’ a shot when it is 5x as wide as me? These should be skill-related as well. If there is another reason for the 10% miss shots, then remove them and lower the avg dps a bit
- …
How about a small affiliate program, that for instance, gives 10 boxes if you bring a new player, who actually makes it through graduation?
You allow items to be shared
The top items are being shared for events. This equals lower item market values, less competition, and less money in game.
This can be solved easily:
- Before you can use UL items that you bought to equip, you need to ‘lock’ them. (as with appartments) After they have been locked, they are locked for 20 days or so. This way they can be sold, they can be traded, but, they can’t be used by multiple players for the same event.
You allow avatars to be shared
This equals less money in game. People sharing avatar buildup costs.
This can easily be solved by checking login locations (IP) etc. If they change systematically back and forth every day, there is something fishy going on.
An occasional change however is normal, people go on holidays, visit friends etc.
Long log-in times from the same location are normal as well.
You allow game/loot-dynamics to be predictable
Plenty of threads about loot-waves, predictions, abuse, unfair advantages,...
You allow friends with benefits
Imo it is ok, if people you are friends with, can have some fun getting a tower, or shooting down the gold spaceship. As long as it is sub-1k ped, it is harmless and won’t have much effect on the playing community.
However larger benefits should be considered with though, instead of with friends.
– People who have too much inside info can play on an account, however can never trade for their own benefit, or friends’ benefits, or withdraw.
As it is now, people have the impression, that profits in game can be made mainly by:
1 – being friends with someone who works at MA HQ
2 – scamming people in trades
3 – cheating by using extra software on top of EU
4 – reselling
This can be fixed by setting clear rules.
- about people and MA involvement
- about fixing the lootwave problem
- about making gaming statistics transparent
- about the influence of eco on results
- about the regular guy or girl vs the multiple people avatar
- about multi-avatar items
-...
I understand that fixing important little things isn’t as impressive in the next board of directors or shareholders’ meeting, however better figures would be, as a result of the above.
YOU can make EU great again
Please do so, we’ll love you for it.
We love the game, we love playing, we love trying to make money
But you are loosing TONS of money because:
You pay developers who:
– design useless infrastructure such as the new oil rig, Port Atlantis,…
In fact, the old rig was fun to play at, plain and simple. The new one must have been so much work to make, and what for?
And Port Atlantis is just a pain in the ass if you need to be there. You kind’a need a gps to find your way. KEEP IT SHORT and SIMPLE please.
There are many more examples like the above.
– design useless new stuff that does not add value to the game, such as, compet, battle simulator,...
– ...
I do understand that from time to time you hire new developers, and that they want to prove their worth within your company, but they appear to not be assets, but burdens to the player community.
However, we would really appreciate:
– a modern auction, with up to date functions;
– a modern 3D radar, that is actually usable in space;
– shops that are actually usable, and not bugged in such a way that no-one wants to visit them;
– PVP area that is usable, without people being able to be invisible, under ground;
– Shop items that are for sale, should be visible in auction;
Also, as in hunting/mining, pvp needs to be a CHOICE, this should apply to space as well;
– A modern society terminal, please check the according threads on PCF;
– In-game Statistics, for instance when you equip a weapon, you have a configurable HUD with the stats of your weapon + your buffs, including dps, eco, … this all skill-related. This we we could stop GUESSING with Entropedia math;
– a change in the mob miss/evade messages. Why do we ‘miss’ a mob when standing 1 meter from it? How can a big ass proteron ‘evade’ a shot when it is 5x as wide as me? These should be skill-related as well. If there is another reason for the 10% miss shots, then remove them and lower the avg dps a bit
- …
How about a small affiliate program, that for instance, gives 10 boxes if you bring a new player, who actually makes it through graduation?
You allow items to be shared
The top items are being shared for events. This equals lower item market values, less competition, and less money in game.
This can be solved easily:
- Before you can use UL items that you bought to equip, you need to ‘lock’ them. (as with appartments) After they have been locked, they are locked for 20 days or so. This way they can be sold, they can be traded, but, they can’t be used by multiple players for the same event.
You allow avatars to be shared
This equals less money in game. People sharing avatar buildup costs.
This can easily be solved by checking login locations (IP) etc. If they change systematically back and forth every day, there is something fishy going on.
An occasional change however is normal, people go on holidays, visit friends etc.
Long log-in times from the same location are normal as well.
You allow game/loot-dynamics to be predictable
Plenty of threads about loot-waves, predictions, abuse, unfair advantages,...
You allow friends with benefits
Imo it is ok, if people you are friends with, can have some fun getting a tower, or shooting down the gold spaceship. As long as it is sub-1k ped, it is harmless and won’t have much effect on the playing community.
However larger benefits should be considered with though, instead of with friends.
– People who have too much inside info can play on an account, however can never trade for their own benefit, or friends’ benefits, or withdraw.
As it is now, people have the impression, that profits in game can be made mainly by:
1 – being friends with someone who works at MA HQ
2 – scamming people in trades
3 – cheating by using extra software on top of EU
4 – reselling
This can be fixed by setting clear rules.
- about people and MA involvement
- about fixing the lootwave problem
- about making gaming statistics transparent
- about the influence of eco on results
- about the regular guy or girl vs the multiple people avatar
- about multi-avatar items
-...
I understand that fixing important little things isn’t as impressive in the next board of directors or shareholders’ meeting, however better figures would be, as a result of the above.
YOU can make EU great again
Please do so, we’ll love you for it.